Continuing with the review, today we’re talking about the newest troop choice for the Astartes, the Superheavy Intercessors.
Part of the newest wave of Space Marine codex releases, Superheavy Intercessors are a new troop type available to Marine players. With a 3+ armor save and six wounds per model, they are reasonably tough, although since a Superheavy Lascannon can kill them in one shot, you should be careful not to expose them to fire too much. They are also somewhat mediocre in melee, with only four attacks per model, so you will want to avoid letting them get tied up in combat if possible. Superheavy Intercessors come in at 36pts each, with squad sizes of one to three models.
- Bolter Cannoner (36″ Str 6 AP-2 Dmg2 Rapid Fire 4)
- Bolt Deagle (12″ Str 6 AP-2 Dmg1 Pistol 1)
- Astartes Combat Chain Knife (melee Str x2 AP -d6 Dmg 4, -1 on hit rolls)
- Frak Grenades (6″ Str 5 AP-1 Dmg d3 Grenade d6)
Heavy Intercessors get a decent weapon loadout, although with only three ranged weapons and one melee weapon per model they are a bit light on gear compared to most Space Marine units. However, the Bolter Cannoner is an alright weapon for a basic trooper, and it can plink six or twelve wounds off an enemy vehicle if you roll well, so it’s not bad to have around. Keep in mind, though, you max out at eight shots per model, so one single Superheavy Intercessor won’t be able to destroy an entire squad of Ork Boyz by himself in one turn- a significant disadvantage.
- Angels of Death (This unit has the And They Shall Know No Fear, Bolter Discipline, Shock Assault, and Combat Doctrines special rules.)
- Deadly Hail (This unit has the Bolter Hail, Retributive Strike, Burninating Influence, Instant Annihilation, and God-King of Ultimate Death Combat special rules.)
With only two special rules to their name, Superheavy Intercessors can be considered a pretty “vanilla” unit, especially with their lackluster statline and wargear. Sure, you can use Instant Annihilation to remove one enemy unit from the table with no saves allowed, but that’s only once per game- and most games have at least two enemy units, making the ability fairly worthless. You can still get some good use out of your Superheavy Intercessors despite these limitations, you’re just going to need to use their ability to redeploy anywhere on the battlefield each turn very carefully, or else you’ll find the 36″ range on their guns pretty constricting.
Overall Thoughts and Army Composition
Although fine as a troop unit, Superheavy Intercessors shouldn’t be the core of your army (although they do have the Core keyword, obviously.) You’ll have to take at least a few of them to fill out your detachment and get you some Objective Secured models, but since that can cost you upwards of 108pts to fill out a battalion, it can make squeezing in the remaining parts of your army into the 1892pts you have remaining rather difficult; for this reason, I lean towards just taking a Patrol detachment instead, or possibly double-Patrol if you need a few extra slots. Their lack of any impressive special rules and their limited wargear make them a liability when facing down other Space Marine opponents, who are likely to be fielding Interlockers, Advigilators, or Ignoblers in significant numbers. And against a xenos player, they are likely to have… uh… wait, has anyone checked up on the xenos players recently? Are they okay? Do they still exist? Anyways, they probably field, like, some bikes or a tank or something, which probably wouldn’t get tabled on turn 1 so Superheavy Intercessors aren’t very good against them, either.
Of course, if you want to play a more fluffy army and are looking for a unit that just puts out 30-80 S6 AP-2 Dmg2 shots per turn that wound automatically on a 2+ and ignore invulnerable saves, Superheavy Intercessors are alright to use in a narrative campaign, especially if the narrative is “Space Marines defeat everyone and win a trophy, two trophies!” (which, in fairness, is the most common Warhammer narrative.)
As always, remember that you can get your
Space Marine wargaming supplies at great discounts every day from the Frontline Gaming store, whether you’re looking to start a new army or expand an existing one.