GW Grognard: What did they do to my boys?

Hey everyone! Adam, from TFG Radio, here to talk about stuff I want to talk about. Mainly Forgeworld.

Well, the Forgeworld book is finally here. Took a little longer since we had to order directly from Forgeworld but I’m not going anywhere to play anytime soon so I could afford to wait. AS with everyone else, one of the first things I did was look at the units that I either enjoyed as a model or that I used to use on the battlefield. So for this week I’ll do something different and indulge myself and look at some of my favorite, but little used, Chaos Forgeworld models and how they have changed. I know I rarely talk about stuff that I like so please bear with me 😉

Dreadclaw Drop Pod

I love this model, the newer version at least. In 7th edition it had really good rules. So good that I had 7 of them and at one point I would have them all flying around the battlefield. As time progressed they lost some of that flavor and this trend continues in the latest book. The come in at about 15 points cheaper but lose some of the abilities that made them stand out. They are almost like regular drop pods now. They have the drop pod assault rule but now have a lower toughness, wounds and movement value. Units embarked, however, do not get to disembark from the model when it arrives. The unit is considered a hover vehicle so you measure everything to the hull now and they no longer degrade. I will probably still try them out since I can’t get enough of the model. and I do have 7 of them.

Kharybdis Assault Claw

Basically the bigger brother of the Dreadclaw, this big boy is another model that I enjoyed using. I think this one took a bigger hit than it’s little brother. They moved it to being a Lord of War and actually increased the point value. Same issue with the Drop Pod Assault rule Luckily the stats have remained the same except that is actually has more wounds and can do mortal wounds to a unit it flew over. Can still hold a bunch of models, so I may just give this one a chance and bring it onto the tabletop soon.

Greater Brass Scorpion

This model is just so cool looking and wasn’t that hard to build. It has had varying levels of effectiveness over the years but this latest version seems pretty good. First off it is 75 points cheaper. It has a 4+ save versus powers that are cast against it and to ignore any mortal wounds it receives from psychic powers. It is still toughness 8 but actually has as many wounds as a Castellan Knight now. It has titanic, like a Knight, and even has a rule that lets you roll an extra die when charging and ignores any or all modifiers to that die roll. The more I type about it, the more I want to use it in my army. I guess we know which unit is going to be on the battlefield first.

Now I know it’s tough for vehicles right now with all the eradicators and other high powered shooting units, but I just want to see my boys back on the tabletop again causing mischief and mayhem in the name of the Chaos gods. Is that so wrong?

That’s all for this week. Hope you enjoyed the article. Let me know what you think, and how your favorite units fared, in the comments section below. Don’t forget to visit our Facebook, Twitch, and Patreon pages to stay up to date on what we’re up to and when episodes drop!

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About Adam

Adam, aka Latin Gandalf, has been gaming since the early eighties and has played 40K since Rogue Trader (among a number of other games). He listens to more podcasts than any healthy person should and is currently the host for TFG Radio. He also is judges for LVO and head judges other major 40K Grand Tournaments.
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