Chapter Tactics #179: Analyzing the New 9th Edition Codices to Evaluate a Faction’s Power Level

Today Peteypab, Brandon, Skari, and Adrian from TT talk about how they break down a new codex, and what they look for to determine it’s power level.

Chapter Tactics is a 40k podcast which focuses on promoting better tactical play and situational awareness across all variations of the game. 

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About Petey Pab

Aspiring 40k analyst, tournament reporter and Ultramarines enthusiast, Petey Pab only seeks to gather more knowledge about the game of 40k and share it with as many people as he can in order to unite both hobbyists and gamers. We are, after all, two sides of the same coin.

5 Responses to “Chapter Tactics #179: Analyzing the New 9th Edition Codices to Evaluate a Faction’s Power Level”

  1. Zweischneid October 14, 2020 6:59 am #

    Strange conversation on “shooty characters” being allegedly a joke.

    There’re literally entire army-builds that hinge on these (e.g. Tank Commanders, Tau Commanders, etc..).

    • abusepuppy October 14, 2020 8:02 am #

      How are those Tau and IG armies centered around shooty characters doing these days?

      • Zweischneid October 14, 2020 8:44 am #

        A hell of a lot better than, say, Ynnari 😂

        Hell, having up to three Tank Commanders double shoot without even having to pass a psychic test or being forced to give up their regimental tactics would, which Eldar had to do to get just a single unit to double-shoot is still pretty obscene 😎

        • abusepuppy October 14, 2020 9:06 am #

          Tank Commanders are great, no argument, but the rest of the army around them doesn’t seem to be cutting the mustard these days. The game is very much convinced that HQ choices are all about melee combat- look at how many of them get options for melee weapons as opposed to shooting weapons, and what kind of options they get.

          • Reecius October 14, 2020 1:01 pm

            Yeah, that is super annoying as an IG player. No one uses them, lol.

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