Chapter Tactics #174: How to Improve Your Odds of Winning When Going Second in 9th Edition

In this episode, the guys talk about what it takes to beat the dominant Space Marine lists in 9th edition.

Chapter Tactics is a 40k podcast which focuses on promoting better tactical play and situational awareness across all variations of the game.

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About Petey Pab

Aspiring 40k analyst, tournament reporter and Ultramarines enthusiast, Petey Pab only seeks to gather more knowledge about the game of 40k and share it with as many people as he can in order to unite both hobbyists and gamers. We are, after all, two sides of the same coin.

4 Responses to “Chapter Tactics #174: How to Improve Your Odds of Winning When Going Second in 9th Edition”

  1. Avatar
    rvd1ofakind September 9, 2020 1:43 am #

    I feel as if I’m playing a very different game than Brandon.

    We use all GW ruins with no bases and we use terrain close to the 12″x12″ recommendation. Meaning a squishy melee unit can be almost touching a ruin wall being obscured in your deployment and in the movement phase go through the wall and stand behind another obscuring terrain piece close to the middle of the table. Fast non-swarm/non-infantry/non-beast can do the same by just running around it.

    I feel this is the way GW intended the game to be played. This way footslogging melee units will only get shot if they are targeted by no-LoS shooting (which is now very expensive) or by a unit flanking them from behind so that the obscuring terrain doesn’t hide them.

    • Avatar
      Ohlmann September 9, 2020 4:20 am #

      If you follow GW indication that’s often not possible to do what you describe.

      In addition to that, people who crunched numbers from tournaments showed that playing first is an advantage almost overwhelming, who increase with better players.

      • Avatar
        rvd1ofakind September 9, 2020 8:01 pm #

        Why do you say that this is often not possible?

        • Avatar
          abusepuppy September 9, 2020 9:12 pm #

          GW recommends one terrain piece per 12″ square of the board. If you are behind one terrain piece, unless you have a very high movement value you’re unlikely to be able to make it sufficiently close to the next one with a normal move + advance.

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