Signals from the Frontline #692: 9th ed 40k Coming into Focus!

Join Frankie and Reece for a chat about the latest and greatest on 9th ed 40k as well as GW hobby news and updates!

Join us for the live show on our Twitch channel by following this link! The show starts at 11am, PST. The podcast and YouTube video-cast air at 9am, PST every Friday.

Show Notes

Date: 7-8-20


  • Follow us on Twitter, Facebook, Twitch, and YouTube! If you would like to be a guest on the show, email Reece at
  • We sell tabletop games and supplies at a discount! Hit us up for your next gaming order at or visit our webstore at


  • This week’s GW pre-order is the Gneral’s Handbook 2020 and some Blood Bowl teams!
  • There are some awesome new 30k Space Marine vehicles on the way from Forge World for the new 30k book coming out.
  • We’re having a flash sale! One of our most popular FLG Mats: Grasslands 2, is up for sale at 25% off for a very limited time. Jump in and grab one today.
  • We’re running a fun promotion for our Facebook page right now. A random person that has liked our Facebook page will win a free Catachan Col. painted to their specifications by the FLG Paint Studio! All you have to do is like our Facebook page and if you have already done that, you are good to go! We will be announcing the winner at the end of the week so don’t hesitate to join in.
  • GW previewed a number of new models for the upcoming release of 9th ed 40k and they look amazing!

Upcoming ITC Events

Completed Commissions:

  • These lovely models were recently painted by the FLG Paint Studio! Consider us for your next miniatures painting commission.

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!



About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

2 Responses to “Signals from the Frontline #692: 9th ed 40k Coming into Focus!”

  1. rvd1ofakind July 8, 2020 7:44 pm #

    I don’t understand the confusion about the terrain. Once you “get it” it’s basically the same thing except:
    1. Infantry, Swarm, Beast are the only things that get cover(light(+1 save vs shooting), heavy(+1 save vs melee), dense(-1 to hit vs shooting) depending on terrain). They all also can scale walls and move through walls
    2. To get cover you stand on/within area terrain or if you are partially covered by an obstacle, that you are within 3″ of.
    3. Infantry can get 5+ overwatch in most terrain or +1 to hit in combat when they are charged.
    4. Runes are infinitely tall and can’t be seen through
    5. Trees/craters now reduce other movement by 2″ and pipes/barricades do that too now.

    That’s pretty much it for changes from 9th.

  2. rvd1ofakind July 8, 2020 7:53 pm #

    The main problem I have with 9th is how much worse close combat got for multi-model units.

    Inescapable hugs are super hard to do.
    Almost impossible to hug destroyed transport models.
    Coherency makes charging multiple units a pain with 6+ model chargers and it’s much harder to keep auras. The character targeting rules also makes this harder and buffs shooting by comparison.
    You have to engage everything you charge so no more punching through a screen and killing stuff behind it with fight twice.
    When selecting models that can fight it’s now half an inch of a model that’s within half an inch.
    Vehicles/monsters shoot in combat.
    Charging an infantry unit that’s in almost any terrain allows them to overwatch on 5+(if they spend cp).
    Barricades and pipes got added to the -2 to charge list.
    Hit and wound modifiers limited to 1, which combat units abused the best. (Mostly chaos)
    Can’t chose to use the 0 ap 1 dmg close combat weapon to preserve the opponent’s models.
    Map shrinking actually hurts because the distance between the deployments remains the same. So it just helps 36-48″ guns shoot you better.
    Game going to 5 turns means footslogging for 2 turns is even worse.

    Basically every 8th combat trick is now impossible or is MUCH harder to do. Melee becomes almost a unit trading game.

    I like how terrain changes are actually WORSE for multi-model melee: you can overwatch on 5+ with infantry or get +1 to hit; you can get cover from melee now; more stuff makes you slower….. What the positive for melee in terrain? Dense cover is barely better than normal cover due to new re-rolls (see people switching from alaitoc eldar to always in cover); obscuring helps big monsters 100% but nothing for multi-model units if you’ve played ITC rules. Seriously? Melee edition btw.

    So what’s the list of good things for these models in 9th:
    Engagement range changes. (ITC played the same-ish anyway)
    Morale changes. (a little better but now autopass morale is limited and you can’t re-roll it)
    Overwatch (almost a neutral change. It removed all the irrelevant overwatch, but important overwatch will still happen, and sometimes (infantry in terrain) it’s even stronger than in 8th)

    Neutral changes:
    Heroic intervention. Some armies used defensively some offensively

    So yeah. My playstyle for daemons looks pretty much dead. Hope Necrons and Death Guard will pick up the scraps.

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