Wide World of Wargaming Age of Sigmar: Episode 71 – Jerky Jeremy and the Light Aelves

On this week’s program: We review Alex and Jeremy’s Lumineth Realmlords test games. Jeremy isn’t able to defend himself so Alex let’s the salt flow (as it must). 

Lunineth Realmlords are going to be a VERY strong army by our calculations. learn more and take a listen! 

Additionally we make a big announcement regarding the Age of 

Sigmar segment of the Wide World of Wargaming. Be sure to stick around to the end.

As always you can check out all of our most recent and past episodes here and like us on Facebook here. You can now also check out our video cast at the WideWorldGaming Channel!

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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About ALL-CAPS_ALEX

Fueled off coffee and rage. Alex can often be found at tournaments battling it out in the 41st millennium or the Mortal Realms; often with a lost voice. An ITC Veteran, Alex has seen 40k editions come and go and has been playing 40k since 5th and AoS since it’s competitive beginnings.

3 Responses to “Wide World of Wargaming Age of Sigmar: Episode 71 – Jerky Jeremy and the Light Aelves”

  1. Avatar
    Anon July 3, 2020 2:43 am #

    Re: Teclis, you can’t get him to a 2+ save. The Ethereal Blessing spell doesn’t benefit from the aetherquartz reserve Heightened Reflexes, because the +1 save is a modifier, and Ethereal Blessing, like all ethereal in the game, ignores both positive and negative modifiers.

    Some options for improving Teclis’ save:

    – Protection of Teclis spell, or Protection of Hysh spell, for 5+ ‘feel no pain.’
    – Ethereal Blessing spell for 4+ unmodifiable save.
    – Heightened Reflexes for 3+ modifiable save (doesn’t pair with Ethereal Blessing).
    – Mystic Shield for RR 1’s save, which can be paired with either Ethereal Blessing or Heightened Reflexes.
    – Activating Chronomantic Cogs with him for RR’ing his failed saves (note that rend affects this, since RRs happen before modifiers (“failed saves” instead of “saves”), so e.g., if he’s saving on a 4+ but he’s hit with -1 rend, you can’t RR any rolls of “4”).

  2. Avatar
    Tyler Emerson July 3, 2020 2:43 am #

    Re: Teclis, you can’t get him to a 2+ save. The Ethereal Blessing spell doesn’t benefit from the aetherquartz reserve Heightened Reflexes, because the +1 save is a modifier, and Ethereal Blessing, like all ethereal in the game, ignores both positive and negative modifiers.

    Some options for improving Teclis’ save:

    – Protection of Teclis spell, or Protection of Hysh spell, for 5+ ‘feel no pain.’
    – Ethereal Blessing spell for 4+ unmodifiable save.
    – Heightened Reflexes for 3+ modifiable save (doesn’t pair with Ethereal Blessing).
    – Mystic Shield for RR 1’s save, which can be paired with either Ethereal Blessing or Heightened Reflexes.
    – Activating Chronomantic Cogs with him for RR’ing his failed saves (note that rend affects this, since RRs happen before modifiers (“failed saves” instead of “saves”), so e.g., if he’s saving on a 4+ but he’s hit with -1 rend, you can’t RR any rolls of “4”).

  3. Avatar
    Tyler Emerson July 3, 2020 2:52 am #

    Oh, and Teclis’ base is too large to fit within the Sanctum of Amyntok. He can’t use it. When he’s released, I expect he’ll have a 160mm base, the same size as Alarielle, Archaon et al.

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