Signals from the Frontline #688: 9th ed 40k Changes So Far!

Reece and Frankie chat about the changes for 9th revealed so far as well as community news!

Join us for the live show on our Twitch channel by following this link! The show starts at 11am, PST. The podcast and YouTube video-cast air at 9am, PST every Friday.

Show Notes

Date: 6-10-20

Intro

  • Follow us on Twitter, Facebook, Twitch, and YouTube! If you would like to be a guest on the show, email Reece at Contact@FrontlineGaming.org
  • We sell tabletop games and supplies at a discount! Hit us up for your next gaming order at Orders@FrontlineGaming.org or visit our webstore at store.FrontlineGaming.org.

News

  • The big bombshell last week was the announcement of the new gaming surface sizes for 40k in 9th ed.
  • We’ve got those sweet 44×60″ new FLG Mats coming soon, we’re double timing it to get them in the web-cart as quickly as we can! We also got restocked and are in the process of getting all of the various FLG Mat sizes we’ve been missing backinto inventory!
  • Another awesome piece of news to come out was the announcement of the changes to the way Vehicles and Monsters work as well as CP changes.
  • Some of our UK friends sent us this monstrosity which shall haunt my dreams!

Upcoming ITC Events

Completed Commissions

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

secondhandhsop

Tags:

About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

5 Responses to “Signals from the Frontline #688: 9th ed 40k Changes So Far!”

  1. Avatar
    Office Waaagh! June 11, 2020 6:25 am #

    That blast rule is…I’ll reserve judgment but I don’t love it at this stage. Some of the weapons that will presumably get the “blast” rule are high strength, high-AP, multi-damage. Giving them max shots against units of 11+ means they shine at killing everything, whether big tough models, small elite units, or hordes of basic infantry. I also kind of feel they’ve set the threshold a bit low, a bonus at 6 models and max shots at 11 seems a bit punishing when there are a fair number of units that come with 10 as a minimum size.

    It would have been nice to see “machine-gun-like” weapons (heavy bolters, assault cannon, etc) get a bonus against larger units instead, make them feel like they have a proper niche, rather than giving it to weapons that are already good at killing other stuff.

    Ah well, I for one embrace our new MSU overlords and look forward to trying an MSU orks army heavy on meganobz, wagons, and walkers for a change. Or a Speed Freaks army. Good stuff.

  2. Avatar
    ChosenOfKhorne June 11, 2020 6:14 pm #

    Any chance you will release a long 6”x44” or whatever flat black mousepad strip to lay on top of your existing 6×4 mats to serve as a frame or border to leave the underlying mat in the new size showing through. Like a mousepad frame broken into 4 parts, two side pieces and to long pieces?

  3. Avatar
    Charles Lowry June 14, 2020 4:10 am #

    Should we expect the game to not be 6 turns? I can’t recall which edition, but didn’t they used to be 5 turns with a dice roll to go to turn 6 or 7? I know you likely can’t say, but your explanation on CP implied otherwise. Maybe number of turns based on size of game?

  4. Avatar
    AngryPanda June 14, 2020 6:58 am #

    Those new sizes are awkward as f. That said Malifaux absolutely convinced me that you don’t need huge tables for great tactical games and I almost wish Infinity had gone down to 3×3. It does require massive adjustment to movement and ranges though and I’m not sure how an edition that just keeps most current books and thus weapon and movement ranges will deal with that.

    • Reecius
      Reecius June 14, 2020 10:59 am #

      You don’t really notice the difference that much when playing, honestly.

Leave a Reply