Tanks Are Back On Track

Ahhhh yeah! G-dubs breaks down the new info for 9th and tanks and monsters!

There are few more enjoyable experiences in games of Warhammer 40,000 than blowing your opponent’s forces to pieces with a devastating battle tank, gigantic walker or gribbly beast. Yet some wily enemies will insist upon ruining your fun by bogging your otherwise unstoppable pride and joy down in melee until it grinds to halt. No more!

That’s right – Vehicles and Monsters of every description are about to become a whole lot more menacing in the new edition, as they’ll be able to deal with the pesky attention of enemies within Engagement Range (that’s 1″ to you and me) by shooting them to pieces point-blank!

As you can see, the Vehicles and Monsters won’t have it all their own way – they’ll suffer a small penalty to their hit rolls (mainly because their targets will be clambering all over them trying to find a weak spot). Still, if you want to make the most of this newfound freedom, now’s the time to outfit a shiny new vehicle with those heavy flamer sponsons* you’ve always wanted!

What penalty to my hit rolls?

Of course, if you’re a Tyranid player, being able to shoot into combat with all your monsters is just the icing on the cake, as they’ll already be sweeping through the enemy ranks with each swing of their scything talons or enormous claws. ‘Nidzilla armies are coming back with a vengeance!

It’s fair to say that it looks like tanks, armoured walkers and monstrous creatures will soon be back on top of the damage-dealing pile – right where they should be! On the topic of damage dealing, check back with us tomorrow where we’ll be revealing exactly what Blast weapons are and what they do in the new edition.** Let us know which behemoth(s) of choice you’ll be looking to obliterate your foes with on our Warhammer 40,000 Facebook page. 

* Other bile-spewing, acid-spitting, primordial-goop-spraying, warpfire-blasting alternatives are also available.
** Spoiler alert: they blow stuff up. Hard. 

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

13 Responses to “Tanks Are Back On Track”

  1. red3_standingby June 9, 2020 8:43 am #

    PotMS for everyone! This is huge for a lot of lists that felt like they were DOA in 8th edition. light/medium transports are back as more than just gun platforms.

    • Reecius June 9, 2020 9:10 am #

      Yeah, we should hopefully see a lot more vehicles and monsters now.

      • Amof June 9, 2020 10:20 am #

        Looks great, cant wait to see if anything changed with transports.

  2. HighMarshalMorgan June 9, 2020 12:20 pm #

    This definitely means certain traits will be getting reworks like Tallarn’s vehicle buff since this will make it redundant. Maybe they will have something more creative then! Also Leman Russ fireballs are back on the menu?

    I am excited either way as my Landraider Crusaders for my Templars just became a whole lot deadlier. Plus it might make sense to charge with them now and make use of the launchers on them!

    • Reecius June 9, 2020 5:38 pm #

      Yeah, it’s a massive boost in general but my Tallarn Russes do get less special. Being able to move, shoot, move is stil amazing through as is outflanking.

  3. TheRealJohnWilliam June 9, 2020 3:01 pm #

    This is good news for a host of flyers for many armies. I always thought it odd that so many flyers have heavy weapons, but no means to mitigate the -1 to hit with them.

    It renders native BS3 and BS4 models nearly obsolete. Granted, I know the trade off there is bouncing between Hover and Flying mode, which gives you that risk reward.

    Still this change looks promising. Clearly GW wants more monsters and vehicles on the table, and hopefully 9th presents a balance between vehicles / monsters and infantry / elites etc so it’s not clear which is “better”.

  4. Ytook June 9, 2020 3:39 pm #

    Also worth noting in the daily live stream they said that the -1 to hit for moving and shooting heavy weapons only applies to infantry now, which I’m really happy with

    • Joshua June 9, 2020 5:05 pm #

      Very good to know. Thank you for sharing.

    • Reecius June 9, 2020 5:24 pm #

      Yeah, that’s one of the better changes, IMO.

  5. ChosenOfKhorne June 9, 2020 6:08 pm #

    It seems that monsters with guns should go way up in points as they can shoot to nearly full effectiveness in the shooting phase, kill what is tying it up, then Free it up and allow it to charge another unit in the charge phase and kill another unit in assault before either unit gets to attack back or respond.

    ***based on what we know

    At least tanks aren’t much of a melee threat.

  6. N.I.B. June 9, 2020 11:02 pm #

    Tyranid MC’s ‘sweeping through the enemy ranks’ – I hope there’s something they aren’t telling us. Tyranid MC’s have been pretty much non-existant in competitive play for a long time because they die too easily, have too low damage output and are generally overcosted.
    We haven’t heard anything to this point other than everything will go up in points. But shooting into cc will be a nice boon in the instance a monster happens to survive a round of combat

    • Rob Butcher June 10, 2020 1:12 am #

      Stu Black on the 40K Daily Show (10/06/2020) made it clear that models with a general build (both shooting and melee weapons) are best. And they can now reach the level above them in buildings to fight.

      Hive tyrants won Adepticon 2018 before the rule of three was introduced. These changes should mean we’ll see more of the big bugs.

      Genestealers will be obscured if you use terrain properly.

      But the little bugs will now get blasted away if they touch a tank. That will change things a lot. (I’m putting sponsons on my Predators and Leman Russ tomorrow as the guns/flamers are now much more valuable).

    • Reecius June 10, 2020 6:26 am #

      We have found that things that punch and shoot and have the big guns rule are quite good. As they said, Dreads are relaly appealing now and I think many monsters will be, too.

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