Back to Basics

Those disks that we plop our models on are pretty important. While we we spend countless hours planning a paint scheme, kit bashing every model, and dutifully highlighting every edge, often the bases are treated as nothing more than afterthoughts  or even totally neglected. This is a shame because a beautiful base can not only be practical, but can significantly increase the atheistic awesomeness of your tiny troopers. Best of all, bases can be done easily so that you can have more time spent on conversions, painting, and playing.

Texture paint washed and dry brushed. Multiple shades of tufts. Some ruins.

First we need to explain why basing a mini is necessary, and this comes down to a few reasons. 1) Having a finished base is a requirement in most events and leads to convention halls packed with beautiful armies as seen at the LVO this year. 2) Bases that are painted  coherently  can be the most practical  way to turn a pile of models in a unified fighting force. 3) Bases are used as a measurement tool and are what are constantly stared at when determining ranges.

So because bases are going to get legit attention from the moment your models hit the table top, here are a few basing basics and things to keep in mind:

Bases optimized for game use and transportation is a thing. Hate to say it, but no one likes those fragile transparent flying bases that Game Workshop’s jump pack troops come with. The old ones were never good, but the newer ones with the curved design are just terrible and break easier than a bunch guardsmen without a commissar nearby. To make these models a bit more durable, a popular option has been to toss out the clear stem and instead have the model posed on a rock or another piece of terrain that would give it the same height as the original flying stem (and prevent anyone from thinking you are modeling for advantage). Here are a few examples that turned out well. 

photo courtesy of 40K converters Facebook Page

Adding height to the basing can help set a realistic “scene.” Grass tufts of various sizes can easily be added with a bit of glue. Rocks and ruins work here as well. The key is variance. Try to alter the positioning, height, and color/shade of these elements to create realism and avoid something that looks photoshopped. I buy 3 or 4 different sets of tufts for each army I build.

3 different shades and heights of tufts.

Not only can rocky outcrops can be used to add variance to the bases but they can also allow you to perch an important character on to give them more height so they can easily be identified during a game. While you can take a few pebbles from a park, I find that there are better options to use as “rocks” than actual rocks. Sheets of cork is one a popular option. But I have been successful repurposing random spare bits from kits that have multiple assembly options. You can just paint them up in grays and earth tones, and suddenly you have rocks, a cliff structure, ruins or some sort of battlefield debris. This “rock” is just an Age of Sigmar Seraphon Stegadon head variant that I had as an extra bit from the kit.

Yes. That is a dino head. Not a rock.

Texture paints are your friend. Games Workshop blessed us with the skill-in-a-bottle that is their full line of texture paint. YES, there are ways to make your own texture paint. And YES, you could save some $. But GW’s texture paint is a quick fix to adding realistic effects. It is also a consistent product, which means that your army will always be able to be based cohesively. Just remember that you should not just splat some GW Texture paint down and call it a day. Spend a few seconds giving it a wash (Agrax Earthshade is usually a safe bet) and a final light dry brush, and the base will look amazing!

Gotta love this stuff. (photo from Picclick.com)

A little creature added to a base not only gives your model a little character, but it can be used to signify which HQ is your warlord or has a special rule attached it to. I like to run a few Shock Attack Guns in my Ork list, and by placing a little spider on the base, I can easily tell which of my models is the warlord and has the relic.

Little critters to help make each model distinct.

We all know how confusing it can be to tell what is going on when you have a bunch of squads of the same unit on the table within close proximity of each other. Simply coloring the base’s rim of each squad a different color is a very easy way to identify individual squads for both you and your opponent.

Painted base rims help separate out squads.

This is a pretty great example of a beautifully based army that a friend of mine is currently working on. Note that all the bases are painted the same, creating a cohesive fighting force. The bases perfectly match the display board, making for a really epic, engaging scene. They have plenty of variance so as to look natural. The texture on each bases adds realism. And some of the bases have height where needed to keep things interesting. A nice little plus is the creative use of an Ork Stopma head. These rocky bases here, are 3rd party bases that simply needed to be textured and painted, which helped to speed this army along and get it battle ready.

Hopefully you now have a few ideas to get started making bases that look a bit better. A few moments spent on this part of the hobby can produce great results!

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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About Kicker

40K fanboy with a long term career plan to become Han Solo somehow. People say I have a lot of energy, am loyal, and love walks outside- so I am basically a Labrador. When not rolling dice, recklessly roaming around in a national park, training for some expedition or road race, then I am busy running DamnDog: www.DamnDogHQ.com

3 Responses to “Back to Basics”

  1. robtype0 February 13, 2020 7:44 am #

    Great article! Basing is one of those things that can really take models to the next level. Something that I find helps really sell the effect of a base is to have the mini interacting with the base in some way. For example, if you’re using tufts, having one slightly tucked under the model’s foot as in your example above makes it look like he’s really standing there. The same goes with snow effects – if the model has just placed its foot down, creating a little build up of snow in front of the toe makes it looks like he’s actually trudging through the snow, rather than having floated delicately on top of it.

    • Reecius
      Reecius February 13, 2020 11:41 am #

      Yeah, basing makes a HUGE difference in the way a model looks.

    • Kicker February 14, 2020 6:50 pm #

      Hey Robtype0 , YES! That is a great way to really add realism! I have slowly been trying to do more and more of that myself. Also showing the “dust” kicking up on the lower part of the model or adding dirt around the feet of a model on a heavily textured base, has been working pretty well for me. I like the snow idea- now I just need to start a new snow-themed army and give that basing idea a shot!

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