In the Finest Hour Ep31: Heroic Intervention

You have foolishly moved within 3″ of the podcast, so get ready to get intervened on!

We get real specific this time as we buckle down and talk about just one singular rule from the core book and its implications- but one that a lot of players misunderstand, and a rule that a lot of people don’t take advantage of (or get caught by.) Heroic Intervention is a rule that didn’t really exist in previous editions, so even veterans of the game can get caught off guard by it, but at its core it’s actually a very simple rule. That doesn’t mean it’s an unimportant one, however, as it has myriad applications across a variety of different armies.

The hosts talk about the many ways you can use heroic interventions- whether simply joining a combat or bypassing overwatch, or more esoteric applications such as controlling sections of the board, dictating movement, or even escaping from fights you want to avoid. We look at when and how it activates, when to use it and when not to, and even who gets access to it- a broader swath of models than you might think! Even armies like Tau can make good use of heroic interventions, so it’s not a topic to be ignored by any general.

Music: Dankmus
Art: Rylan Woodrow
Our Patreon: In the Finest Hour
Website: https://www.inthefinesthour.com/
Directed by: Sean Morgan
Edited by: Shaylynn Allen

Tags:

About abusepuppy

AbusePuppy is the one who has been ruining 40K for everyone this whole time. He is also searching for the six-fingered man and is one of the three people who know the secret recipe for coke (not the soda, the illegal drug.)

One Response to “In the Finest Hour Ep31: Heroic Intervention”

  1. Petey Pab
    Petey Pab July 8, 2019 4:54 pm #

    Listened for the bad joke on the first line alone.

    Great cast guys!

Leave a Reply to Petey Pab