So you’ve gotten your list together and done a bunch of practice games and taken it to a tournament, but you’re not happy with how it’s performing. How do you identify the flaws in the army?
How do you know when it’s the army underperforming, rather than you making mistakes? And even once you’ve figured out what you’re lacking, how do you add those things in without compromising the core functionality of the army? These questions are at the heart of list design, and they’re problems that every player grapples with sooner or later- and in this episode, we hope to give you a leg up when confronting them, or at least an arm across.
We talk about the kinds of failings lists can have, discuss how to identify your core concept (and what to do if you don’t have one), and elaborate on how each of the hosts follows their list iteration process as well as comparing and contrasting their strategies for army design. We talk about list assemblies and how they can aid your process as well as how to determine when a list is a failure, and why that’s not necessarily a bad thing. And, of course, we discuss the two dread symptoms that have been the bane of many a general- It’s Only 5 Points disease and Battleforce Syndrome.
Episode Music: Dankmus
Icon Artist: Rylan Woodrow
Sponsored by: Mindtaker Miniatures
Our Patreon: In the Finest Hour
Directed by: Sean Morgan
Edited by: Shaylynn Allen