Preparing for Kill Team at BAO

BAO Kill Team TO Alex brings us some tips for a successful event.

Howdy! If this is your first time reading an article about a Kill Team Tournament, you are not alone!

Purchase Tickets, here.

Since its release in July of last year, Warhammer 40,000 Kill Team has gradually carved out a niche within the tournament scene.  After the inaugural Kill Team tournament at NOVA 2018, the stage was set for similar events at Warhammer World, The Las Vegas Open and Adepticon.

At the Bay Area Open there will be two separate Kill Team events, one each on Saturday May 25th and Sunday May 26th.  Both events will start at 9am and go for 4 rounds, with a cut to a top 4.

What do I need to play?

I’m glad you asked!  First you will want a copy of the Kill Team Core Manual (that includes the rules for the game and nearly every faction).  Then you will want to pick your favourite Warhammer 40k faction. Kill Team uses the same miniatures as Warhammer 40k, which are always available from the Frontline Gaming store of course!

Each player will then need to create a 20-model Kill Team Command Roster, from a single faction.  The Command Roster essentially acts as a “sideboard” or “pool” of units that you can choose from before each game.  This allows you to pick the specific combination of models (up to 100 points) which are best suited to deal with your opponent’s faction.  The subtle nuances of choosing your team’s models from your Command Roster, before each game, is one of the great strategic challenges of Kill Team!  

The tournaments will feature 18 total secondary objectives to choose from for every mission.  Although, players will only be able to choose 3 of these Secondary Objectives before each game, so choose wisely!  In order to keep track of each game’s scores and objectives, easy-to-use score sheets will be provided to both players for every round.  Here is what they look like:

In order to create a unique and balanced event, both Arena AND Non-Arena terrain will be used!

This will be accomplished by having both an Arena board and regular-terrain set up side-by-side at each table.  Each round of the tournament just ONE of these setups will be used, to ensure that all players have an equal number of games played on both the Arena boards and regular terrain. Rules for Arena walls and doors etc. (from the Kill Team: Arena Expansion), will be in effect when playing on the Arena boards. The missions being used have had their objective-marker locations positioned in a way so they work with all 4 of the Arena Kill Zones, as well as any other terrain setup.  

The BAO Kill Team Rules and Mission pack can be found here.

One final point, that many players have asked us about, is in regards to the upcoming Kill Team ‘Elites’ Expansion.  The release date for this expansion is yet to be announced, although it would make a great addition to this event! If the Elites Expansion is released in time for BAO (ie. pre-orders by May 11th), the new units from it WILL be allowed in the tournament, so cross your fingers!

You can find the Kill Team event and Kublacon tickets here.

I hope you found this short introduction to the Kill Team tournament at the Bay Area Open helpful!

If you have any other questions please don’t hesitate to hit us with an an email:

Have a killer day!

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!



About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

4 Responses to “Preparing for Kill Team at BAO”

  1. Purple Prose April 20, 2019 5:25 pm #

    Looking forward to this – the tournament at LVO was amazing. Thanks for putting this together, Alex!

    • Reecius April 22, 2019 9:41 am #

      Yeah, shaping up to be an awesome event!

  2. Mike Brandt April 22, 2019 12:50 pm #

    Are you making every Secondary available in every round instead of generating them Ultima style per the original mission design?

    • Kill Team Academy April 24, 2019 2:45 pm #

      Yes. Although, the missions are quite different. Based on feedback from many of the top Kill Team players around the world (and testing it out in several tournaments) we found the potential for repetitive secondaries was overridden by the slight boost it gave to non-horde teams on both types of terrain setups. Streamlining/reducing the pre-game time was also something we considered after hearing from players as well.

      E-mail me any time if you want to chat!

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