Hey everyone, Reecius here with a quick update from Broadside Bash, a long running San Diego tournament held at KingdomCon.
So the entire crew is at the event having fun which is why the blog has been a little quiet, but I wanted to pop in with a quick update on the 40k action! So far after 3 rounds we’ve got 8 true undefeated and 2 with only a tie. If you notice all the same scores it’s because BSB does it a bit different with a win being 24 points, a tie 16 and a loss 12.
In the top 10 we have a really nice spread of armies:
- Adeptus Custodes: 2
- Orks: 2
- Drukhari: 1
- T’au: 1
- Aeldari: 1
- Daemons: 1
- Tyranids: 1
- Imperium: 1
That’s a great mix!
Day 1 Top 10
I will get my list uploaded, I just forgot to do it yesterday as my ancient phone doesn’t actually work so well with the system, lol.
- Tallarn Brigade: Tank Company
- Company Commander: Typically takes the Dagger
- Russ Tank Commander: Relic Battle Cannon
- Russ Punisher Commander
- 6 x Infantry Squads
- Bullgryn x 9
- 3 x Vets: max plasma
- 2 x Hellhounds
- Rough Riders
- 3 x HWS: Mortars
- Aux Detachment
- Aux Detachment
- Summon Points: 85
The all stars have been the Tank Commander with the relic Battle Cannon and the Bullgryn (per usual). The Tank Commander doing flat 3 damage that can shoot and scoot is amazing, seriously just awesome. He’s been the slayer of Knights, particularly when combined with Old Grudges or similar abilities. The Bullgryn are just an amazing unit for holding firm in the middle of the board. Any time I try to play without them, I find Guard tend to fold hard if they don’t have the ability to withstand strong melee units. Greyfax has exceeded my expectations, she’s fantastic and I really enjoy using her. I will give a more detailed write-up after the event, but she’s really solid and underrated.
The Plasma Vets have been awesome in all but one game against a Nurgle heavy opponent whom they really just couldn’t do anything to. In my other games they delivered a real haymaker and are just fun to use, too!
And of course, the Assassins are stupid good. I am debating sticking with the Hellhounds or just taking the execution force…we’ll see how these next games go. When the Hellhounds are good, they’re amazing. In games where they aren’t useful they’re really not useful.
Here’s a few shots of my games. Sorry for the blurry pictures, I can never seem to take clean shots with my camera.
It will be interesting to see how things shake down and who gets paired with whom for game 4. I will update this post as we go but we’re coming down the home stretch! Geoff’s rather unique Custodes list has been creaming people, and Brian Pullen’s T’au have been kicking butt, too. The event has beautiful terrain (as you can see in the pics) but some tables don’t have a lot of tall terrain which can make it tough when facing a shooty army, particularly if they go first. A lot of your luck at this event comes down to the table you draw and if it favors you or your opponent. That is one reason why I took a list that can keep so much stuff off of the table. Hopefully my luck holds!
Update: Tallarn win it!
So the event is over and it was a ton of fun! A bunch of our friends came in for the event and it was great to hang out with them. The event ran smoothly, was very fun and a big shout to the organizers for putting on a great show. You can see the event results, here.
Also, I ended up winning the whole thing! That was really cool. I had 5 great games against super fun opponents with tough armies. I played against a cool variety, too. Daemons, Knights, Nurgle Chaos, Drukhari and Orks. It’s always fun to get a nice mix of armies across the table from you. That is one of the things I love about 8th the most is the variety it offers you and the fact that so many armies are viable, more so than we’ve ever had in the past when you tended to see such a huge concentration of just a few armies in competitive play.
As you can see in the top 15 here, we had:
- Imperium: 3
- T’au: 2
- Orks: 1
- Aeldari: 3
- CSM: 2
- Cult Mechanicus: 1
- Tyranids: 1
- Custodes: 1
- Daemons: 1
That’s a nice spread of armies! Of the Imperium category, 1 was mine which was mostly Guard, the other was Knights+Cadians, and the third was Custodes+AdMech. The Chaos list was an interesting assault army featuring some extremely hard hitting Possessed units.
Reflecting on my list:
The Tallarn were awesome. I loved playing them and the army was cool, unique and definitely my style. I always prefer to do something different and this army scratches that itch. I’m fine-tuning it a bit to trim some fat and I think it will be even stronger.
The all stars of the list are for sure:
- Tank Commander with relic battle cannon. Dude killed 3 knights by himself, is good at clearing infantry, too and only got taken out once in 5 games. With Old Grudges he is just nasty against a key enemy unit.
- Bullgryn. They’re just so dang good. They’re hard as nails, hit like a truck and often can single-handedly swing a game in your favor by just being there. Again, with Old Grudges they will beat a Knight or other, similar big nasty to death quite easily.
- Greyfax. She was such a boon to the list and performed even better than expected. She boosts my morale which is huge for a Guard army with lots of infantry, she has strong psychic defense (especially when combined with a Culexus), and has excellent psychic powers. Making a Knight shoot it’s own army is magical!
The rest of the list performed admirably. I love the Tallarn infantry running around the table shooting normally, it always catches people off guard. They’re quick and just plink away at stuff and take objectives, grab Recon, King of the Hill, etc. They’re very useful for winning missions.
The Hellhounds were OK, but I will be swapping them out. I want them to be good so badly as I love the models and the idea of a giant flamethrower tank but they simply don’t do enough damage. I’m going back to using Execution Force as having each of the 4 assassins is just too good and it saves me a bunch of CP. I absolutely love the Assassins, they are incredibly good.
The Sentinel was a G, too. I think I will be going to 3 to try and make room for another Officer as I really wanted to get some more orders in there. The Veterans were super fun to use and quite good. As there’s so many of them, typically they survive to continue to and dsirupt my opponent’s backfield. Otherwise, I feel like it’s a really strong list and I look forward to playing it more.
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