In the Finest Hour Ep13: Sacrificial Units

Ask not what your army can do for you, but what you can do for your army.

In every game we inevitably end up losing some of our units, but in a lot of cases that’s not such a bad thing- and in this episode, we look at the roles that sacrificial units can play in your army and how best to make use of them. We talk about how to get yourself in the right frame of mind so as not to be upset about those losses, ways and reasons to sacrifice something, and the most dreaded and worthless of all phrases: “m a k i n g  y o u r  p o i n t s  b a c k”.

From speedbumps to tempo, from objective-holders to shields, and from board control to assassination runs, we cover all of the ways you can make your little spacemans die heroically for you in battle. “Your life is the currency of the Emperor- spend it well.”

Episode Music: Dankmus
Icon Artist: Rylan Woodrow
Sponsored by: Vreda Forge
Our Patreon: In the Finest Hour
Website: https://www.inthefinesthour.com/
Directed by: Sean Morgan
Edited by: Shaylynn Allen

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About abusepuppy

AbusePuppy is the one who has been ruining 40K for everyone this whole time. He is also searching for the six-fingered man and is one of the three people who know the secret recipe for coke (not the soda, the illegal drug.)

8 Responses to “In the Finest Hour Ep13: Sacrificial Units”

  1. Avatar
    CWDub February 18, 2019 8:27 am #

    Yeahhhhhhh, I’m in the middle of listening to the intro and already have to agree 100%. The Castellan doing work doesn’t take away from BG’s LVO win (congrats Brandon!!) but the thing is just not good for the game. Good podcast with really decent sound quality.

    No T8 20+ Wound model should ever EVER be able to have better than a 4++. Ion Bulwark and Rotate Ion Shields should never stack, knights should always cap at 3++. The Long War guys also suggested that Machine Spirit Resurgent (fight at top profile, House Mechanicus) should only bump you up a tier not to the unwounded tier. A small price hike (40-50 pts) combined with these two things would bring the Castellan in line while not making it completely unplayable. No one wants $140 models being invalidated over night.

    • Avatar
      CWDub February 18, 2019 8:36 am #

      Meant to say Knights should always cap at 4++.

      • Avatar
        abusepuppy February 18, 2019 9:20 am #

        The suggestion currently going the rounds, which is intended to solve not just the Castellan but the over-dominance of Knights in general is basically as follows:

        -Cap Rotate to 4++.
        -Machine Spirit Resurgent (and possibly others, but especially that one) costs extra CP when targeting a Dominus.
        -Order of Companions only works on hit/wound rolls.

        I feel like, between the three of those it would bring Knights back under control, perhaps, although obviously some other armies (*coughcoughYnnaricough*) would need to be worked on as well. But in theory it’s achievable with the upcoming spring FAQ.

  2. Avatar
    Adam February 18, 2019 10:29 am #

    Could Josh Death do a full episode on daemon summoning and what to summon in what spots? I think a lot of people are very curious after the LVO.

    • Avatar
      Charlie A. February 18, 2019 11:22 am #

      I’d be into that as well.

    • Avatar
      abusepuppy February 18, 2019 2:35 pm #

      I think we can add it into the queue, although that means it will be a couple weeks out at this point.

  3. Avatar
    happy_inquisitor February 19, 2019 11:53 am #

    That was a really great episode, you are all well into your stride of covering interesting tactical and strategic topics now.

    The conversation about the points value you would consider sacrificing to gain a VP made me think that there could be a really good follow-up topic sometime to consider your tournament targets and how they affect your in-game decisions. So for example if you are in a position where any win in the current game will win you your tournament objective you should give equal value to gaining a VP or denying VP to your opponent, swing VP are doubly valuable here. If on the other hand you need high VP to outscore a player on another table for the tournament win there is little value in denying VP to your opponent so long as you maximise your own VP, in this situation sacrificing units to stop your opponent scoring has little value while having units to sacrifice in order to gain VP yourself is more important.

    Even in a consistent scoring system such as ITC scenarios and an ITC format other factors such as the number of players should affect your decisions. If there are enough rounds to determine only a single undefeated player then total VP are far less important than if there could be multiple undefeated players so the one with the highest VP total will be the winner.

    Anyway keep up the good work.

  4. Avatar
    Alpharius Walks February 21, 2019 5:21 am #

    “Life is the Emperor’s currency – spend it well” goes back to at least the Imperial Infantryman’s Uplifting Primer. It will always be a great and fitting line for 40k.

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