In the Finest Hour Episode 10: Hordes vs. Elites

There’s a lot of talk about 8th Edition being a “horde meta,” but what does that actually mean for you as a player?

In this episode, we explore the relative strengths of both horde armies and elite armies, and how they each function on the tabletop. From movement to board control to objective-holding, both armies can perform a lot of impressive tricks- but if you’re going up against them, you’re going to need to fight those strategies very differently. We also look at why you might favor one strategy over the other as well as how they each interact with some of the fundamental rules of 8E, like characters, morale, and model placement.

As usual, we also have a nod to our tempo episode as we consider how to fight each of them as well as more discussion of weapon types and how each of the two armies achieves saturation with its respective profile- all of these separate topics are fundamentally related, as it turns out. Plus, an opportunity to hear about each of the hosts’ Closet of Shame and its horrible, money-wasting contents.

Episode Music: Dankmus
Icon Artist: Rylan Woodrow
Sponsored by: Vreda Forge
Directed by: Sean Morgan
Edited by: Shaylynn Allen


About abusepuppy

I was there, reader- I was there three editions ago. When Games Workshop released the Ynnari. When the strength of men failed.
0 0 votes
Article Rating
Notify of
Newest Most Voted
Inline Feedbacks
View all comments
Alpharius Walks
Alpharius Walks
3 years ago

I understand the push for a smaller audio file but you may have condensed the file a bit much to save space, the voices were definitely off compared to past episodes.

I would like to make the argument that there was also a brief time when you could have a lot of fun with Terminators competitively. During the original Hard Boyz season I almost got to go to the national event from SoCal playing a Chaos Terminator horde. All of the combi-weapons deep striking off of Nurgle bikers with Lash of Submission was plenty effective. But yes as someone who owns far too many terminators it would be wonderful if GW could make them a bit more effective.

I would echo the comments about moving with hordes, both between tables and on the table, that you absolutely need to use movement trays in timed events with that many models.

While not related to the competitive side of 40k, I do like how hordes work with the principle that quantity is a quality of its own to retain some dignity for the less artistically skilled among us. While I am never going to impress someone with the quality of an individual model I painted, dropping a fully painted horde can still be visually impressive.

Lady of Titan
Lady of Titan
3 years ago

Chaos Terminators are some of the better ones around. Grey Knights still have the shortest end of the stick in the terminator chassis. We have no difference in our wargear, slower speed, over twice the cost (for not twice the toughness)- heck we are not even getting a rules advantage really- Strikes mechanically preform 95% of what a terminator does (sans the armor, wound, and extra attack).

Our Paladins at least have three wounds? Yay?

3 years ago
Reply to  Lady of Titan

Chaos Terminators are FIRE now! I’m building up a unit of 10 right after LVO. Double shooting x40 with VotLW at 24″?!? Yessir!

3 years ago
Reply to  abusepuppy

As I’ve been saying for pretty much the edition, you give MEQs +1 wound and attack and they’re amazing. But, hey.

This makes Termies hit like a truck though, I really like it. If they die, they die, but on the way in they will do some serious damage. They’re not the expensive, either.

Would love your thoughts, please comment.x