In the Finest Hour Episode 09: First or Second?

In this week’s episode of the podcast, we explore the decision that we all must face at some point, regardless of our +1s: do you want to take the first turn, or the second one?

In every game, at some point, we have to make that fatal decision: do you want the first turn, or the second? Which will benefit your army more? Which is better when it comes to playing the mission? Can you survive letting the other guy get the first hit in, or do you need that edge in firepower and maneuver to make your plan work? This week on the podcast we explore the myriad factors that go into making that decision, including the terrain on your table, the missions (and secondaries) you are playing, your opponent’s army, your personal playstyle, and more. We also look at when you should mix up your decisions and how to look at it from the perspective of your opponent and what they want/need out of the matchup.

We also have some callbacks to our previous episode on tempo as well as deployment and other subjects. The list of the week is by Shaylynn this time, and it’s an interesting little concoction that has made a fresh appearance on the tournament scene.

If you have comments, criticism, suggestions, or questions, please feel free to contact us here, via our Facebook page, or via email (inthefinesthour@gmail.com); we’re always happy to talk.

Episode Music: Dankmus
Icon Artist: Rylan Woodrow
Sponsored by: Vreda Forge
Directed by: Sean Morgan
Edited by: Shaylynn Allen

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AbusePuppy is the one who has been ruining 40K for everyone this whole time. He is also searching for the six-fingered man and is one of the three people who know the secret recipe for coke (not the soda, the illegal drug.)

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