Pre-order Preview: Wrath and Rapture

Next week, Wrath and Rapture tears it’s way into realspace – here’s what you’ll find in the box…

This article was originally published on the Warhammer-community site.

Wrath and Rapture is a new battlebox that pits the forces of Khorne against the hosts of Slaanesh in brutal interdimensional combat. Compatible with both Warhammer 40,000 and Warhammer Age of Sigmar, it’s a must-have for all fans of the ruinous powers.

This boxed set features no fewer than four totally new kits, including a much anticipated (and magnificent) revamp of the Fiends of Slaanesh and Flesh Hounds of Khorne. Both these units have full, multipart sprues letting you customise them to your heart’s content, and both are (for now) exclusive to Wrath and Rapture.

Leading both forces, meanwhile, are two new Daemonic character models – Karanak, the notorious Hound of Vengeance and hunter of wizards, as well as the Infernal Enrapturess – a new kind of Slaaneshi herald who bolsters summoning and shreds enemy units with sonic waves.

You’ll find rules for these models – and the rest of the stuff in the set – across the booklets included in the set. These detail the lore of the Realm of Chaos, giving hints as to the nature of this mysterious dimension and offering insights into the endless machinations of the Dark Gods.

These books are a real treasure trove and include some great tools for roleplayers and narrative fans, like a pair of naming tables for Daemons – including their multi-syllabic true names. You think this is just a Flesh Hound? This is Cankerspite, also known as Oehleeig’gaeaekw (or Olly, to his mates).

Wrath and Rapture is a cracking boxed set for Warhammer 40,000 players – as both armies inside are Daemons, you’ll be able to use them both in the same force! For Warhammer Age of Sigmar players, meanwhile, you’ll be able to slot both forces neatly into your Hosts of Slaanesh or Blades of Khorne army. You’ll save a considerable chunk of cash compared to getting the sets inside separately, too!

Let us know what you’re looking forward to most on the Warhammer 40,000 and Warhammer Age of Sigmar Facebook pages, and stay tuned for more news and previews right here…

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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12 Responses to “Pre-order Preview: Wrath and Rapture”

  1. rvd1ofakind December 9, 2018 8:16 pm #

    “as well as the Infernal Enrapturess – a new kind of Slaaneshi herald who bolsters summoning and shreds enemy units with sonic waves.”

    “Infernal Enrapturess – a new kind of Slaaneshi herald who bolsters summoning”

    “who bolsters summoning”

    “summoning”

    ._.

    • abusepuppy December 9, 2018 9:47 pm #

      Summoning is legit, my dude.

      • Sersi December 9, 2018 10:56 pm #

        How do you feel about Fiends going down 4 pts and gaining +1 wound?

        • rvd1ofakind December 10, 2018 1:07 am #

          It’s still overpriced I think. I do not value the “prevent the non-FLY from running away” because I just tri-point suround instead. And sure it has value when the opponent tries really hard to avoid being surounded but it comes at the price of taking a very inefficient unit that can just be shot off the board as he won’t make it in combat reliably. The anti-psyker aura is good but it’s only 12″. The enemy can just move+advance away from them to avoid that.
          I think they need to be at least somewhat efficient along with those abilities to see play. Or have some way of making it in combat reliably without getting shot of the table (aka the slaanesh daemons problem)

          • rvd1ofakind December 10, 2018 1:09 am
            #

            I could see them working at 25 pts each. 42 is just way too much. But it’s a unique unit at least so it might work in some wonky list.

          • Paul Winters December 10, 2018 6:27 am
            #

            I wish GW would just drop the anti-psyker aura to reduce the Fiends’ points further.

            The role fiends need to play for Slaanesh daemons is the spearhead unit that can eat overwatch or go toe to toe with elite combat units. A somewhat interesting loophole is Fiends are not “cavalry” keyword they are “beasts”. Beasts can go up and down ruins, which is a rarity among Slaanesh Daemons. Technically chariots can too but their base size makes it impractical.

            Their “Soporific Musk” is interesting when say you can hold a knight in place or a transport. It is very much a one trick pony and you are banking on your opponent not knowing about it.

            4W does give them some protection from d3 damage weapons like Knight stomps.

      • rvd1ofakind December 10, 2018 12:02 am #

        Does it sound like it’s something Slaanesh Daemons need to go from trash to gold?

        RIP the dream of: 6″ auto advance, 3d6 charge or -1 to hit from shooting. And if you say “those are too powerful”. Well guess what – Slaanesh needs “too powerful” to be any good when compared to the other three.

        • abusepuppy December 10, 2018 2:27 am #

          Yeah, if Slaanesh’s benefit isn’t strictly better than the abilities of every other Chaos God combined what is even the point of playing the game, you might as well kill yourself.

        • Paul Winters December 10, 2018 6:20 am #

          GW has been tone-deaf on summoning in 8th edition. It is the Millhouse of game mechanics, it won’t ever be a thing no matter how hard they push it.

          1. Chaos Daemons are not priced like other horde armies in 40k. Putting away enough points to summon a unit or two, will probably be a detachment you are not getting in your army. Which means less CP overall.

          2. Your Chaos character has to remain stationary. They also can receive mortal wounds while summoning.

          3. You may not get the unit you want when you summon if the roll is low.

          4. When you do summon a unit it still has to be >9″ away. For a melee oriented army that means you will need a big charge.

          5. Summoned troops will not receive their objective secured ability as they are not part of a detachment. Characters will not receive their bonus Loci because they are not part of a detachment.

          I am really hoping the Infernal Enrapturess description is for AoS. Giving Slaanesh a Spoilpox caliber special character would go a long way to show that GW is serious about Slaanesh again after years of indifference. If she is the first new Slaanesh character in a decade and mediocre, it is just another kick in the junk.

      • Charlie A. December 10, 2018 5:29 am #

        I’d very much like some detail on that stance haha Nearly every way I look at it, it’s too restrictive. Only in the most fringe case can I justify it. But you play more than I do, so please enlighten me 🙂

  2. Paul Winters December 10, 2018 7:53 am #

    I am viewing Wrath & Rapture, as the litmus test for their Slaanesh plans. The Infernal Enrapturess will be the 2nd Slaanesh named Daemon character ever. The Masque has been holding it down solo since Chaos Daemons became their own codex in 2008. She is also the first new Slaanesh kit since I want to say the chariots in 2010? If the Infernal Enrapturess is not a Spoilpox level, game-changing, must include, named character that will lift start to lift Slaanesh Daemons from the island of “oh yeah I guess those are a faction”. It will all be a wasted opportunity on GW’s part.

    • Iphy December 15, 2018 4:08 pm #

      There was the daemon prince named Azazel, he was fantasy though. As for new models you’re right, though the Enrapturess is released with the new fiends at the same time. (also I’m not sure she’s a named character as such, as I have a feeling she’s not unique)

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