Hey everyone! Adam, from TFG Radio, here for another lesson in life (or something close to it…maybe)
Well, I got back from the Nova Open earlier this week. It was my first time attending and I must say that I had a blast. It was fun, I got to meet a lot of new people, see some old friends, and meet a lot of fans of both the podcast and this article. I appreciate all of you and hope you keep on listening and reading, because reading fundamental.
As many may have noticed, there were a fair number of Imperial Knights in people’s armies. n the 40K Invitational alone, there were about 12 armies, out of 32 with knight. I couldn’t count how many armies had knights in the Open GT, mainly because I was too busy playing my own knight army in the tournament. We even had two knights square off in the finals of the Open, and a knight army won the Invitational. So knights were everywhere. You were literally tripping over knights in the tournament area all weekend. I think Games Workshop hit their goals on the sales of the Imperial Knights. That being said, hopefully GW doesn’t over react to the love players have for their knights and make adjustments to the knights. They are perfectly fine as they are.
Now I do admit that there are a couple time where a knight might get lucky with a couple rolls here and there. The Castellan has sniped important characters in my opponent’s army and caused “feel bads”. He has also, singlehandedly, won me a game by killing multiple units with his guns and stomping on the poor bloody infantry in close combat. There may have been a time or two, during a game, where my knight exploded and, as a result, ended up killing about 7 units. Three or four of those units being characters. It may have happened where I actually ended with almost the same number of command points I started the game with, due to my Astra Militarum contingent. I also can neither confirm or deny that there was more than one instance of a Blood Angel Captain was seen on the tabletop rampaging in my opponent’s backfield, all the while making 3+ invulnerable saves.
All of these cases hardly ever happen* in tournaments. It is the tactical knowledge of the player that is giving the knights their time in the spotlight**. Their stratagem are not overpowered at all and are accurately priced. From the one that lets you target characters, to the stratagem that allows a knight to rise from the dead, all of them are well within a reasonable price. If anything, it is the fault of their allies the Astra Militarum. Their abundance resource farm from the nearby planet, CP1000, is what allows the knights to do their thing. So, if anything, Games Workshop should look in that direction and leave the poor, downtrodden Imperial Knights alone. Oh, and nerf Eldar, just because.
That’s all for this week, I hope you enjoyed the read. Let me know your thoughts, and if you want to tell me why knights shouldn’t be nerfed, in the comments section. Don’t forget to visit our Facebook, Twitch, and Patreon pages to stay up to date on what we’re up to and when episodes drop!
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* Happens all the time
** I was almost able to write that whole sentence without laughing