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The Realmgate Wars were fought over the magical portals that bound the Mortal Realms together, but another conflict has been brewing in the shadows for thousands of years. This is a battle not for resources, nor for pure conquest, but for the immortal souls of the living and dead; a cosmic rivalry between gods who have carried their hatred through the ages. The spread of the light of civilization, spearheaded by the God-King Sigmar, faces a dire threat posed by the Lord of Undeath, Nagash. Sigmar’s Sacrosanct Chambers, created to fight daemons and wraiths, face the malevolent spirits known as Nighthaunts in a battle for the free city of Glymmsforge…
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but beware – such endless spells can be treacherous, as likely to turn upon their caster as they are to devastate the enemy. From unleashing disembodied gnashing jaws to devour your foes, to raising prismatic barricades to protect your flanks, doing battle in the time of the Arcanum Optimar is unlike anything that has come before.
The Myrmourn banshees have a diabolical hunger, for they feast solely upon magic. No enemy spell is safe from the ravenous spirits, and they haunt the Mortal Realms in search of arcane energies to consume. Myrmourn Banshees are drawn to magic as carrion are drawn to the dead, and such is their bitterness toward life that any mortal creature in their way is likely to receive a swift jab from their cursed chill daggers.
An essential toolbox of rules that you and your gaming group can use in any way you like, the General’s Handbook 2018 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iterations of the General’s Handbook – in a 136-page softback filled with flexible rules which can be combined in virtually endless ways.
A Glaivewraith Stalker is an unstoppable force. Its long blade always points at the beating heart of its intended victim, just as the needle of an arcane compass indicates the highest concentration of magic. Though it drifts slowly towards its quarry, it is inevitable that the creature’s glaive will one day pierce the chest of its prey. Those who have realised a Glaivewraith is upon their scent have evaded them for years, even decades until their guard slips – and then the gheist’s leering and bestial visage is the last thing such victims see.
Castigators are powerful ranged support troops, commonly employed by the Lord-Arcananums of the Sacrosanct Chambers against those ethereal enemies that can kill with but a touch. The thunderhead greatbows they carry are miracles of Azyrite science and ingenuity, launching projectiles more akin to maces than mere bolts – stout shafts attached to braced heads filled with the storm-breath of Stardrakes. Not only capable of smashing barricades with their heft, these mighty missiles can discorporate the ethereal form of a diabolic creature in an instant.
The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar. Great heroes, snatched up at the moment of death and magically reforged, the sought vengeance on the followers of darkness, and the re-taking of the realms from Chaos. Yet in Shyish, the Realm of Death, the dark sorcery of Nagash, Supreme Lord of the Undead aims to transform the Mortal Realms into an ordered empire of mindless thralls. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar!
Used to mark the objectives fought over in games of Warhammer Age of Sigmar, these 7 plastic Objective Markers are designed to add an extra element of narrative to your games – each is evocative of the constant state of conflict found in the Mortal Realms.
The line infantry of a Sacrosanct Chamber is comprised of its Sequitors, stern warriors who channel the tempest through the magical weaponry bequeathed to them by Sigmar. To be struck by such a warrior is to feel the energy of the storm discharging with thundercap force. Able to to channel magic into the armaments they carry, Sequitors specialise in switching swiftly between attack and defence, their mauls and maces capable of blasting apart gheists and daemons forever and their shields can turn aside even a Hexwraith’s ethereal scythe.
In the Warhammer Age of Sigmar core rules, you’ll find rules explaining how models can cross or take cover on terrain features. There are 6 different scenery rules available in the book, from sinister, bravery-sapping hauntings to arcane places of power that can boost the sorcerous abilities of any nearby wizards – and while you and your opponent can pick from them as you please, introducing a random element can significantly change the way your games pan out.
Ideal for tracking wounds to your units during games of Warhammer Age of Sigmar, these Wound Trackers are 12 10-sided plastic dice. 6 are coloured blue with white markings, and 6 are coloured white with blue markings, making it easy to differentiate between tens and units when counting your models’ wounds.
The perfect tool for quickly and easily measuring the space between models locked in bitter combat, the Combat Gauge has been designed for all those who love to play their games with as little fuss and clutter as possible. Hewn from metal, with an acid etched design featuring a map of the Mortal Realms, the Combat Gauge’s 4 edges measure half an inch, 1 inch, 2 inches and 3 inches incrementally – so should you need to ascertain whether two models are within range to fight or pile in, or work out which model to target, this is the perfect accessory for you.
Keep track of your Command Points and the status of any unit in games of Warhammer Age of Sigmar with this set of 20 6-sided dice. When a Warscroll Battalion is fielded, each confers 1 Command Point to the player – these are spent on Command Abilities, which have the potential to turn the tide of battle when deployed.
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