Warhammer 40k Video Bat Rep: NEW Daemons vs. Catachans

This video bat rep features the brand spanking new Daemons vs. Catachans. Click through to see the lists!

This video will air on our YouTube channel at 9am PST on Monday, January 8th.

The Daemon list features a wide variety of units to show off some of the new Daemon stratagems and fun tricks. Note, the points costs have been removed from the list as the Codex is not yet out.

Unit Force Org Cost # Total Weapons Cost # Total Total
Battalion Detachment Khorne       Command Points 3     0
Skarbrand HQ 1 0 0
Bloodmaster HQ 1 0 0
Bloodletters Troop 30 0 Daemonic Icon, Instrument 1 0
Bloodletters Troop 10 0 Instrument 1 0
Bloodletters Troop 10 0 Instrument 1 0
Flesh Hounds Fast Attack 20 0 0
0 0
Battalion Detachment Nurgle       Command Points 3     0
Poxbringer HQ 1 0 0
Poxbringer HQ 1 0 0
Nurglings Troop 3 0 0
Nurglings Troop 3 0 0
Nurglings Troop 3 0 0
0 0
Battalion Detachment Slaanesh       Command Points 3     0
Herald of Slaanesh HQ 1 0 0
Herald of Slaanesh HQ 1 0 0
Daemonette Troop 20 0 Instrument 1 0
Daemonette Troop 20 0 Instrument 1 0
Daemonette Troop 20 0 Instrument 1 0
0 0
Totals     145 0       0 0
Command Points: 12       Detachments: 3

Here’s my Catachan list which a variation of I have been playing for a while now and have had very good results with it.

Unit Force Org Cost # Total Weapons Cost # Total Notes
Brigade Detachment Catachan CP 9           1175
Company Commander HQ 30 1 30 Power Fist 8 1 8 Aquila
Straken HQ 75 1 75 0
Company Commander HQ 30 1 30 Power Fist 8 1 8
Harker Elites 50 1 50 Payback 0 1 0
Astropath Elites 30 1 30 Laspistol 0 1 0
Astropath Elites 30 1 30 Laspistol 0 1 0
Bullgryn Elites 35 6 210 Bullgryn Maul 7 6 42
Ministorum Priest Elites 35 1 35 Chainsword 0 1 0
Infantry Squad Troops 4 10 40 Plasma 7 1 7
0 H.Bolter 8 1 8
Infantry Squad Troops 4 10 40 Plasma 7 1 7
0 H.Bolter 8 1 8
Infantry Squad Troops 4 10 40 Plasma 7 1 7
0 A.Cannon 12 1 12
Infantry Squad Troops 4 10 40 A.Cannon 12 1 12
0 Plasma 7 1 7
Infantry Squad Troops 4 10 40 A.Cannon 12 1 12
0 Plasma 7 1 7
Conscripts Troops 4 30 120 0
Hellhound Fast Attack 73 1 73 Inferno Cannon 20 1 20
0 H.Flamer 17 1 17
Hellhound Fast Attack 73 1 73 Inferno Cannon 20 1 20
0 H.Flamer 17 1 17
Scout Sentinels Fast Attack 35 3 105 H.Flamer 17 3 51
Leman Russ Conquerer Heavy Support 122 1 122 H.Bolter 8 1 8
0 Conqueror Cannon 25 1 25
Manticore Heavy Support 135 1 135 H.Bolter 8 1 8
Wyvern Heavy Support 95 1 95 H.Bolter 8 1 8
Basilisk Heavy Support 100 1 100 H.Bolter 8 1 8
Vulture Flyer 112 1 112 Twin Punisher Cannon 40 1 40
Totals     112 1625       367 1992
Command Points: 12       Detachments: 1

Who do you think will win?

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!



About Mariana

Self proclaimed "Swiss Army Nerd"

43 Responses to “Warhammer 40k Video Bat Rep: NEW Daemons vs. Catachans”

  1. Garry January 8, 2018 9:57 am #

    nurglings are suprizingly good this edition. 3 units of 9 cost about as much as snot, and you can give them +1 attack from slippery, +1 str from poc bringer, +1 to wound with spell, and give that unit on contricrts (for example) -1 toughness, and get the nuglings up to 2+ to wound rerolling 1s against guard and 3s against toughness 4. They get that turn 1 charge thanks to scounting and being able to advance and charge from slippery. Support the big nurgling units with the GUO with bell and you can heal up nurgling bases you in your different unit,

    • Reecius January 8, 2018 10:57 am #

      Nurglings are easily one of the best units available to a Chaos player.

      • rvd1ofakind January 8, 2018 11:14 am #

        Yeah, Nurglings are an auto-take for me. Scouting is essential in 8th. Learned that the hard way with Orks, who have no scouting and just lose 70+ models turn one due to deepstriking shooting armies.

        • Reecius January 8, 2018 6:48 pm #

          Yeah, it’s savage when that happens. Scouts and Nurglings are amazing for that reason.

          • N.I.B. January 8, 2018 11:09 pm

            It seems with the new CA rules for shooting at characters and the CA FAQ for the same, we can now snipe characters outside the shooting phase.

            Things like Auspex Scan and dying Noise Marines can shoot characters in range, since the restriction only applies to the shooting phase.

            Intended? Will be FAQed again?

          • Venkarel January 9, 2018 9:39 am

            You have always been able to target characters outside the shooting phase (pg 179 BRB, A CHARACTER
            can only be chosen as a target in the Shooting phase…”). Be aware that GW has basically made clear that “as if it were the shooting phase” means basically exactly as the shooting phase.

  2. rvd1ofakind January 8, 2018 10:29 am #

    Daemonettes are NOT fast. They are slow as all get out. If a vulnerable close combat is moving up the board without at least M 10” – something is very wrong here.

    • Reecius January 8, 2018 10:57 am #

      Daemonettes move+advance+charge. They are very fast, average of 10.5″ move with a Character nearby (which they should have).

      They are plenty quick.

      • rvd1ofakind January 8, 2018 11:13 am #

        They do not advance and charge every turn. Most of the time they are just like every other 6” model (That moves 7”) that advances. Which is slow. Seekers are fast, Fliers are fast, Transports are fast. 7” move daemonettes are slow. Hell. Plaguebearers are as fast as them with the tree and the herald.

        Think about that lorewise. Plaguebearers are as fast as daemonettes. Yeah…

        • Reecius January 8, 2018 11:19 am #

          Well, no point in debating it, lol.

          We find they are always move+advancing when you need it, but hey, maybe your experiences with it are different…considering the book isn’t even out yet =P

          We find them to be plenty fast and continue to enjoy using them. YMMV.

  3. Dbiesto January 8, 2018 11:25 am #

    Im just gonna flat out say it: mono nurgle with skarbrand and a blob of fiends of slaanesh deep striking in is probably the best build.

    • Ujayim January 8, 2018 11:37 am #

      That’s uh, a wild claim my friend. Let’s see how it pans out. Lol

      • Reecius January 8, 2018 6:47 pm #

        It’s a bold play, Cotton! =p

  4. Dbiesto January 8, 2018 11:42 am #

    When I get the $ after the month of taxes Im probably going to have you guys get a commision done.

    1 GUO with the bell.
    6 fiends of slaanesh
    6-10 beasts
    30 plaguebearers.

    Saving up as much $ as possible to get my order I havent been this excited since CSM became good again! Month of May hopefully comes fast!

    • Reecius January 8, 2018 11:52 am #

      Sounds like a cool army!

      • Dbiesto January 8, 2018 12:04 pm #

        Plague Drones x 3
        Plague Drones x 3
        Plague Drones x 3
        HQGreat Unclean One
        Herald of Nurgle]
        Plaguebearers 30
        Plaguebearers 30
        Beasts of Nurgle ]: 3x
        Beasts of Nurgle ]: 3x
        Beasts of Nurgle ]: 3x Beast of Nurgle
        The Masque of Slaanesh
        Bloodletters 30 x
        Fiends of Slaanesh ]: 5x

        I heard a rumor there are a few new nurgle characters so until all details released so going to have some time to read a lot and probably change the list around.

        • Reecius January 8, 2018 6:46 pm #

          Looks solid, buddy! I lean towards Khorne, myself but I think all the Daemons have something to like.

          • Dbiesto January 8, 2018 8:37 pm

            Deep striking bloodletters are super good with the charge. I think the fact deep strike is back now makes almost any daemon bomb deadly. The masque of slaanesh gives benefits from all units that it charges unless theres an update not just slaanesh so if masque and a bloodletter blob get a charge off its going to kill almost anything.

          • abusepuppy January 14, 2018 9:05 am

            I mean, the Masque’s bonus is redundant with a big unit of Bloodletters, since they’re already hitting on 2+s.

  5. Nightman January 8, 2018 12:01 pm #

    Really liking this batrep format, keep em coming!

  6. rvd1ofakind January 9, 2018 5:49 am #

    Speaking about Daemons in ITC. Beasts of Nurgle are now 5 wounds. However they are 34 points only(or 2PL). Is there a reason Gangbusters isn’t based on PowerLevel?

    • rvd1ofakind January 9, 2018 5:52 am #

      Because right now, we are really discouraged from taking them. They aren’t great, they’re OK. But with Gangbusters, they are basically unplayble.
      Maybe “select a unit:
      1 point for every 2 models if they are 2PL or above each.
      1 point for every model if they are 4PL or above each.

      • AbusePuppy January 9, 2018 6:21 am #

        Take them in units of one or two, your opponents won’t bother taking Gangbusters.

        • rvd1ofakind January 9, 2018 9:15 am #

          Yeah, I know but then you get a lot of easy kill points. :/

          • rvd1ofakind January 9, 2018 9:29 am

            Similar thing with Greater Daemons. They are all ready kinda meh. When they give away 4 pts… yeah… not gonna take em unless they are on the broken level like the Primarchs or Celestine, unless I’m taking like 3 of them.

            It really discourages the more tame army of dudes + 1 big guy lists

          • Dbiesto January 9, 2018 5:22 pm

            From a competitive standpoint if you are going for a nirgle heavy based army already, you are going to have to give up gangbusters but deny them from killing a unit or more units every turn. Consider this: 3 squads of 3 give up 3 pointson gangbuster. But they have 5 wounds, a 5+ fnp, and if you can take multiple GUO with the resurrection upgrade like i think they are about to allow, then giving up 4 secondary points and make your opponent struggle to actually kill more units/ a unit per turn should work in your favor. On a 4+ Per squad all units of nurgle in the aura get a model back. Thats a 5 wound beast, a 3 wound drone, a 4 wound nurgling. Even if the 4+ auras dont allow multiple attempts, you will usually deny or slow down the opponent points if you get to turn 6.

          • AbusePuppy January 9, 2018 8:33 pm

            Who cares about giving up kill points? That’s not a mission anymore, and 10 wounds worth of models with 5+ invuln and 5+ FNP isn’t really “easy.”

            Almost every army in the game gives up full points on at least one, and often two of the secondary missions- that’s kinda how they are designed. The trick is working to make it more difficult for your opponent to claim those points.

          • rvd1ofakind January 9, 2018 9:15 pm

            Yeah but you can’t really avoid giving them the points when your big dude is a CC unit only. If he’s not getting in there(which will lead to his death because he’s a threat AND he’s 4VPs to boot) – why even take him?

            The problem isn’t as much “big guys are bad”. It is “if you want to take a big guy – you should take a lot of them. The next ones won’t give up the points”

            Which is the same with a lot of the secondaries. If you take enough to give your opponent 4VPs off of one – usually your best bet is to just take more of it, as your opponent won’t get the VPs from that.

            And kill points I meant – easy to kill for the “units killed per turn” count.

          • rvd1ofakind January 9, 2018 9:19 pm

            And taking 1 big guy is already bad in the meta as pretty much everyone has a lot of anti-horde and some anti-tank. If you take a horde and 1 tank – you’re playing right into the meta’s plan. Which is why solo knights/greater daemons/etc are doing so poorly.

            And when the ITC missions hit the already bad list over the head with 4VPs – it’s curtains.

            The only exceptions are the borderline OP big guys like Primarchs

          • WestRider January 9, 2018 9:36 pm

            Taking just one big dude has been a bad idea since 3rd Ed. It’s just that the definition of “big dude” has changed and things like Fexen and WraithLords and Leman Russes aren’t up there any more. The advice for things like that has pretty much always been “One sucks, two are decent, three are better.”

          • rvd1ofakind January 9, 2018 9:44 pm

            Which is a problem. While the ITC missions do a great job in making 2nd player more appealing, they punish balanced armies the most. Which has more points to give away:

            a) 3 superheavies

            b) 6x 30 man squads

            c) 3x 4 Kastelans

            d) 1 superheavy
            2x 30 man squads
            4 Kastelans

            The most varied fun list gives away 12 out of 12 points. And that’s just bad design

          • Reecius January 9, 2018 10:17 pm

            Lol, you’re example has a lot of holes in it, friend. For one, none of those are full armies, just parts of them. For two, you can score 12/12 points against any army in the game, regardless of list, so your example is aslo moot.

            So your feedback? That’s just bad criticism; -)

          • rvd1ofakind January 10, 2018 12:04 am

            Well obviously you can score 12 out of 12. However if your army doesn’t give away points for free, you can make it a lot harder for your opponent. He has to move arround the map, thinking about recon, behind enemy lines, etc or… he can just stand and shoot and win the game that way.

            And do you seriously expect me to write out full lists in an example? LOL.
            Even if I did, you’d see the wall of text of points and ignore it because it’s too long

          • Reecius January 10, 2018 7:27 am

            How do you give away Points for free…? Lol, do you play where you don’t have to actually destroy those units? If so, pro tip here, you’re doing it wrong….lol =p

          • rvd1ofakind January 10, 2018 12:10 am

            I’m just speaking from experience. I’m looking at my daemon lists. Looking at the solo greater daemon. And all I see is 4 free VP for my opponent as he will die on the first turn the opponent can shoot him.
            So I take it out and just run more hordes instead.

          • Dbiesto January 10, 2018 4:35 pm

            Killing a greater daemon is not easy if used right and expect top players to keep running a daemon csm soup. So the shooting aspects clear the screen then you drop in your daemons. Not so easy to kill when fire support and high T fnp are right in your face. 6 cp for a greater daemon and 2 blobs are not going to be easy to kill or get points for.

  7. 40kChris January 9, 2018 7:08 am #

    I really enjoyed this format of but rep. Being able to see what’s happening as your talking about… clearly, without any/little background noise, was great. Maybe slow it down for what you feel were the crucial parts of the battle, but it’s still a great way to present.

    • Reecius January 9, 2018 10:20 pm #

      Glad you enjoyed it 🙂

  8. Kelshin January 13, 2018 11:23 pm #

    So I feel like I’m missing something obvious, but with rule of one how are Skarbrand and the Bloodletter bomb both able to deep strike?

    • Reecius January 14, 2018 8:49 am #

      Rule of one doesn’t ally before the game starts.

    • abusepuppy January 14, 2018 9:02 am #

      You are only limited to one use of a stratagem per phase during phases; before the game starts (and other times outside of the phase sequence), the limit explicitly does not apply.

      • Venkarel January 14, 2018 10:32 am #

        AHas GW specifically made a ruling on strats that happen after the battle starts but before the first movement phase? Are they considered out of a phase so you can use them multiple times? Just curious.

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