We delayed updating the missions a bit as we were getting a lot of good feedback and wanted to allow a little more time. Here’s where we stand at present with updates and any more critical feedback is welcome.
So, the feedback has been overwhelmingly positive, which is great. Thanks for that! The critical critiques have been pointed, and regarding a few issues to address. Here is the previous discussion on updates we were looking at for those of you interested in the progression of ideas.
Basically the key points were overlapping secondaries on a single unit to potentially give up a lot of points, thereby making those units less appealing. Totally fair point and we are taking action to prevent that, especially with units that are both Titanic and a Character as they can bleed off a boat load of points.
Also, we had tested some new secondary missions and altered some of the current missions:
- Gang Busters: the idea is to give a tool for taking on units of tough, multi-wound models like Kastellan Robots or Plague Toads/Drones, Bullgryn, etc. which at present don’t give up anything more than a kill. Currently we’ve been playing it as you choose the mission, pick an enemy unit of multi-wound models to target. Each mode in that unit with 4 or more wounds give up a point per model killed, and for units with 2-3 wounds, 1 point for every 2 models in the unit destroyed. This has been a nice balance for us, so far. The reason why is that the max points can only be achieved when their opponent takes a very large unit. If you have say, 5 Terminators, it isn’t worth choosing. But if your opponent takes 8+ as with the Terminator Bomb, then it is a viable choice. Thoughts?
- Old School: First Strike, Slay the Warlord, Linebreaker. A bonus point if you get all 3 for 4 points total. We found this is a great mission to pick for not only familiarity, but also if your opponent doesn’t have an army that presents a lot of other opportunities for scoring points.
- Behind Enemy Lines: We are altering this one to give a point for each turn you have 2 or more units within 12″ of your opponent’s deployment edge to a maximum of 4. This will make it much easier to score and probably very appealing. The only concern here is that it may be too easy to overlap with Recon, however, that may not be a bad thing as it presents more opportunities for socring points regardless of how your opponent builds there army.
- Death by 1,000 Cuts: We are altering this mission to award a point for every 3 units you destroy in a Battle Round (both player turns). So, if you destroyed 6 units in a Battle Round, you’d get 2 points. If you got 5 kills, it would be 1. The counter resets every Battle Round. This allows you to counter MSU builds but not be limited in points if you have a very successful first turn or two leaving less opportunities to score again later in the game.
- King Slayer/Titan Slayer: Will not overlap with one another. We’re still debating whether or not to limit this with overlapping with other secondary missions or not. Limiting it to no other secondary points causes opportunities to game the system in reverse and is confusing, too. We’re not certain it is the right call to make. And, we still use units that can trigger multiple secondaries in testing, it has not been an adequate discouragement to alter our list building. However, we’re open to hearing opinions on this one as some folks feel it may be.
We feel these changes help a lot to make the missions well rounded, more balanced and more fun.
Also, thanks to community member Winterman who developed a very cool new scoring sheet which we feel are an improvement and help make it easier to score the missions.
For Primary Missions, we are looking to modify Mission 5 to require that you hold your opponent’s and the middle objective to make the bonus point more difficult to earn as currently it is the easiest bonus point to achieve, particularly for armies with very good board control capabilities.
Anything else you’d like to bring to light on the missions? Speak now or hold your peace until after LVO!
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