Warhammer 40k Battle Report: NEW Tyranids vs. Astra Militarum

The latest battle report by the FLG Studio is here! It’s Frankie Playing Astra Militarum vs Reece and his shiny new Tyranids!

Unit Force Org Cost # Total Weapons Cost # Total Total Notes
Battalion Kraken       Command Points 3
Winged Hive Tyrant HQ 170 1 170 Deathspitters 7 2 14 Chamleonic, Catalyst, The Horror, Adaptive Biology
Monstrous ScyTals 15 1 15
Malanthrope HQ 90 1 90 0
Hormagants Troops 5 30 150 Adrenal Glands 1 30 30
Termagants Troops 4 30 120 0
Genestealers Troops 10 20 200 Rending Claws 2 20 40
Gargoyles Fast 6 23 138 0
Battalion Kraken       Command Points 3
Broodlord HQ 162 1 162 0
Neurothrope HQ 70 1 70 0 Catalyst, Psychic Scream
Ripper Swarms Troops 11 3 33 0
Ripper Swarms Troops 11 3 33 0
Ripper Swarms Troops 11 3 33 0
Spearhead Kronos       Command Points 1
Malanthrope HQ 90 1 90 0
Biovores Heavy 36 1 36 0
Biovores Heavy 36 2 72
Exocrine Heavy 216 1 216 0
Hiveguard Elites 18 6 108 Impaler Cannon 30 6 180
Totals     127 1721       279 2000  
Command Points: 10       Detachments: 3

 

Unit Force Org Cost # Total Weapons Cost # Total Notes
Brigade Detachment Catachan CP 9          
Company Commander HQ 30 1 30 Power Fist 10 1 10 Laurels of Command
Straken HQ 75 1 75 0
Tempestor Prime HQ 40 1 40 Rod of Command 0 1 0
Veterans Elites 6 10 60 H.Flamer 17 1 17
0 Melta 12 3 36
0 P.Pistol 5 1 5
Chimera Transport 75 1 75 H.Flamer 17 2 34
0 Storm Bolter 2 1 2
Veterans Elites 6 10 60 Melta 12 3 36
0 H.Flamer 17 1 17
0 P.Pistol 5 1 5
Chimera Transport 75 1 75 H.Flamer 17 2 34
0 Storm Bolter 2 1 2
Taurox Transport 40 1 40 Autocannon 15 2 30
Harker Elites 50 1 50 Payback 0 1 0
Astropath Elites 15 1 15 Laspistol 0 1 0
Astropath Elites 15 1 15 Laspistol 0 1 0
Bullgryn Elites 35 6 210 Bullgryn Maul 7 6 42
Ministorum Priest Elites 35 1 35 Chainsword 0 1 0
Scions Troops 9 5 45 Hot Shot Weapons 1 3 3
0 Melta 12 2 24
Scions Troops 9 5 45 Hot Shot Weapons 1 3 3
0 Melta 12 2 24
Scions Troops 9 10 90 Hot Shot Weapons 1 10 10
Infantry Squad Troops 4 10 40 Power Sword 4 1 4
0 Plasma Gun 7 1 7
Infantry Squad Troops 4 10 40 Power Sword 4 1 4
0 Plasma Gun 7 1 7
Infantry Squad Troops 4 10 40 Power Sword 4 1 4
0 Plasma Gun 7 1 8
Scout sentinel Fast Attack 35 1 35 H.Flamer 17 1 17
Scout sentinel Fast Attack 35 1 35 H.Flamer 17 1 17
Scout sentinel Fast Attack 35 1 35 H.Flamer 17 1 17
Leman Russ Heavy Support 122 1 122 H.Bolter 8 1 8
0 Battle Cannon 22 1 22
Wyvern Heavy Support 85 1 85 H.Bolter 8 1 8
Leman Russ Heavy Support 122 1 122 Executioner Plasma 20 1 20
0 H.Bolter 8 1 8
Totals     101 1514       485 1999
Command Points: 12       Detachments: 1

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About Mariana

Self proclaimed "Swiss Army Nerd"

24 Responses to “Warhammer 40k Battle Report: NEW Tyranids vs. Astra Militarum”

  1. Ghostvalley November 20, 2017 10:52 am
    #

    Is this a 6×4 mat? I dont know if it is just the camera or something else, but it doesn’t look 6×4.

    • Reecius
      Reecius November 20, 2017 11:20 am
      #

      It is 6×4′, yes.

      • Ghostvalley November 20, 2017 1:07 pm
        #

        It was just distorting in full screen on my browser… looks normal when not full screen. lol. Sorry for the random nonsense questions!

        Kraken seems savage

        • Reecius
          Reecius November 20, 2017 3:23 pm
          #

          All good! Happy to respond. And yeah, Kraken and Kronos are mega powerful.

  2. CWDub November 20, 2017 11:08 am
    #

    SAVAGE. Kraken is “sooooooooo GOOD.” BTW, Reece: the Kraken strategum is even better than you said. You don’t even count as advancing, you simply add the doubled advance roll to your movement.

    • Reecius
      Reecius November 20, 2017 11:17 am
      #

      Nice catch! And yes, Kraken is amazing.

    • Brakhal November 20, 2017 11:22 am
      #

      Does the “instead of following the normal rules for advancing” excuse you from following the advance rules for the purposes of shooting? This codex is gonna need some FAQs… Especially what if any adaptations things like biovores and sporecyst mines have.

      • Blight November 20, 2017 1:38 pm
        #

        It doesn’t feel like it gives permission to ignore all the rules for an advancing unit. You would think it would be more explicit if it got rid of the assault and shooting restrictions.

        • Reecius
          Reecius November 20, 2017 3:23 pm
          #

          Yeah, I can find out but it does seem to count as a normal advance with just greater distance.

          • CWDub November 20, 2017 8:36 pm
            #

            This is a good one for an FAQ as I can see how it can easily be interpreted either way, this is what sticks with me though: “You can double the number you roll for that Movement phase, rather than following the normal rules for Advancing.” It’s definitely too good the way I’m reading into it, but gonna wait for GW to FAQ it.

        • Venkarel November 20, 2017 3:29 pm
          #

          Right? Especially because people are rolling 3 dice and picking the highest to double… which is taking advantage of the Kraken adaptation related to advances.

          This sounds like cherry picking what you want the rule to do… not what it’s intended to do.

          Something reece has said in the past along the lines of “when a reading of a rule lets you do something that sounds too good to be true… it’s probably not true.”

          • Venkarel November 21, 2017 1:12 pm
            #

            The user name bug is still alive.

    • N.I.B. November 21, 2017 12:56 am
      #

      CWDub said: “the Kraken strategum is even better than you said. You don’t even count as advancing”

      No, read the stratagem carefully. It says ‘when you roll the dice for an ADVANCING unit…’

      So, it’s still an advancing unit, with no exception to the assault restriction. The only exception from the normal rules is specifically for the 3D6 pick highest instead of 1D6.

      No need for a FAQ.

  3. Vybert November 20, 2017 2:41 pm
    #

    Good show. Ive been having a lot of luck with kraken and kronos. Kraken has so much mobility. I have been a bit underwhelmed by the fly rant though. Could just be the opponents I’ve been going up against, but he never really seems to do that much damage points-wise

    • Reecius
      Reecius November 20, 2017 3:24 pm
      #

      My Flyrant didn’t do much this game but when you run him Dual Devourer, he pumps out loads of damage to infantry.

  4. Vybert November 20, 2017 2:43 pm
    #

    One thing I haven’t been seeing people doing which I feel like I’m going to have to start trying is to put decide for the Spore field stratagem. It seems like a solid counter to Alpha Legion infiltration which is pretty common with all of the chaos lists out there

    • N.I.B. November 21, 2017 1:00 am
      #

      Sporefield is absolutely pants. You must pay 60pts for the Spores when you build your army list, plus you only have a 50% chance of placing your spores before the Alpha Legion player gets to deploy his Berzerkers or whatnots, since it’s a roll-off.

      You might as well pay another 44pts and get a Sporocyst.

  5. Ru242 November 20, 2017 9:18 pm
    #

    You guys are killing me with these great nids Armies! Just look like so much fun to play, so much variety and customization! Ugh! Hive Fleet Bankruptcy here I come!

    Quality show as always. Cant wait to see the flip side match. Shame Frankie got Dice F####’d

  6. Khyz0r November 21, 2017 1:00 am
    #

    That strategem is probably intended to still count as a double advance rule, but it does RaW just count as the movement of the model. It really isn’t that powerful though since Genestealers/Broodlords already have swift and deadly so they’d be able to charge regardless. Let’s face it though, if you want to get a unit into combat turn 1, take a Swarmlord. Loving the new Nid codex and its options.

    Are you guys going to put up the rematch/switch list battle report?

  7. N.I.B. November 21, 2017 1:01 am
    #

    Sporefield is absolutely pants. You must pay 60pts for the Spores when you build your army list, plus you only have a 50% chance of placing your spores before the Alpha Legion player gets to deploy his Berzerkers or whatnots, since it’s a roll-off.

    You might as well pay another 44pts and get a Sporocyst and save 3 command points.

  8. Larpking November 21, 2017 10:30 am
    #

    Isn’t it a max of 6 elite choices in a brigade or am I missing something. The catachans have what appear to be 7 selections from that group

    • Reecius
      Reecius November 21, 2017 10:40 am
      #

      A Brigade may have up to 8 Elites.

  9. Nightman November 21, 2017 1:18 pm
    #

    These new batreps are amazing, great work.

  10. OnboardG1 November 22, 2017 9:12 am
    #

    Poor Fankie. Name typesetting fail and having a chain explosion go off.