Warhammer 40k Battle Report: NEW Astra Militarum vs. Death Guard

Frankie’s ground pounding Death Guard army is no joke! It features some resilient infantry, loads of support powers for force multiplication, and of course, Mortarion!

Unit Force Org Cost # Total Weapons Cost # Total Total
Battalion Detachment Death Guard       Command Points 3     1125
Typhus (Miasma of Pestilence, Putrescent Vitality) HQ 175 1 175 0
Daemon Prince with Wings (Blades of Putrefaction) HQ 170 1 170 Malefic Talons 10 1 10
Biologus Putrifier Elite 74 1 74 0
Noxious BlightBringer Elite 63 1 63 Plasma Pistol 7 1 7
Plague Marines Troops 19 20 380 2x Blight Launcher,  Bubotic Axe x10 78 1 78
Poxwalkers Troops 6 18 108 0
Poxwalkers Troops 6 10 60 0
Battalion Detachment (Alpha Legion) Chaos Space Marines       Command Points 3     402
Daemon Prince with Wings (Warptime) HQ 170 1 170 Malefic Talons 10 1 10
Sorcerer (Warptime, Prescience) HQ 90 1 90 Force Sword 12 1 12
Cultist Troops 4 10 40 0
Cultist Troops 4 10 40 0
Cultist Troops 4 10 40 0
Super-Heavy Auxiliary Detachment Death Guard       Command Points 0     470
Mortarian (Miasma of Pestilence, Putrescent Vitality, Curse of the Leper) Lord of War 470 1 470 0
Totals     85 1880       117 1997
Command Points: 9       Detachments: 3

 

Reecius’ army is Catachan, all the way! With loads of flame weapons to take advantage of their amazing Regimental Doctrines and special order, this is a mobile, mechanized army that can do some serious damage at close range! For his Warlord Trait, Reecius chose the awesome Grand Strategist. It takes advantage of many of the new special rules and stratagems available to Astra Militarum but can it overcome the Death Guard?

Unit Force Org Cost # Total Weapons Cost # Total Notes
Vanguard Detachment Catachan CP 1           833
Company Commander HQ 30 1 30 Power Fist 10 1 10 Laurels of Command
0 P.Pistol 5 1 5
Veterans Elites 6 10 60 H.Flamer 17 1 17
0 Flamer 7 3 21
0 P.Sword 4 1 4
0 P.Pistol 5 1 5
0 Shotguns 0 5 0
Chimera Transport 75 1 75 H.Flamer 17 2 34
0 Storm Bolter 2 1 2
Veterans Elites 6 10 60 H.Flamer 17 1 17
0 Melta Gun 12 3 36
0 P.Sword 4 1 4
0 P.Pistol 5 1 5
Chimera Transport 75 1 75 H.Flamer 17 2 34
0 Storm Bolter 2 1 2
Veterans Elites 6 10 60 Melta Gun 12 3 36
0 H.Flamer 17 1 17
0 P.Sword 4 1 4
0 P.Pistol 5 1 5
Chimera Transport 75 1 75 H.Flamer 17 2 34
Storm Bolter 2 1 2
Scout sentinel Fast Attack 35 1 35 H.Flamer 17 1 17
Scout sentinel Fast Attack 35 1 35 H.Flamer 17 1 17
Vanguard Detachment Catachan CP 1           589
Straken HQ 75 1 75 0
Harker Elites 50 1 50 Payback 0 1 0
Astropath Elites 15 1 15 Laspistol 0 1 0  Nightshroud
Bullgryn Elites 35 6 210 Bullgryn Maul 7 6 42
Hellhound Fast Attack 73 1 73 Inferno Cannon 20 1 20
H.Flamer 17 1 17
Scout sentinel Fast Attack 35 1 35 H.Flamer 17 1 17
Ministorum Priest Elites 35 1 35 Chainsword 0 1 0
Spearhead Detachment Catachan CP 1           537
Primaris Psyker HQ 28 1 28 Force Stave 12 1 12  Psychic Barrier, Nightshroud
Leman Russ Battle Tank Heavy Support 122 1 122 Demolisher Cannon 40 1 40
0 H.Bolter 8 1 8
Heavy Weapons Team Heavy Support 6 3 18 Mortars 5 3 15
Wyvern Heavy Support 85 1 85 H.Bolter 8 1 8
Manticore Heavy Support 125 1 125 H.Bolter 8 1 8
Bassilisk Heavy Support 100 1 100 H.Bolter 8 1 8
Totals     59 1476       523 1999
Command Points: 6       Detachments: 3

 

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About Mariana

Self proclaimed "Swiss Army Nerd"

33 Responses to “Warhammer 40k Battle Report: NEW Astra Militarum vs. Death Guard”

  1. Truesight October 2, 2017 8:56 am #

    Lets talk about Infantry Squads Reece. I’m thinking of running maybe 6 Catachan ones with plasma/ plasma gun/axe. With Straken, Priest and another Commander.

    Have you tried it? Good/Bad?

    I was thinking of using Combine Infantry Squads to ‘save’ the equipment when the squads get shot up.

    • Reecius
      Reecius October 2, 2017 10:11 am #

      I love Catachan Infantry Squads. I like the Infantry Squads in genera though, honestly.

      There is no power axe anymore, only a power sword. That said, with Catachan I love the Flamer/ Power Sword combo. it is cheap, effective and really benefits form blogging them up as they benefit more from orders and such, particularly the Burn them out! order.

      • bogalubov October 2, 2017 11:20 am #

        Good thing I spent the last two editions making custom power axes for all my sergeants. Now I have a grotesquely swollen officer class as I still have all the power sword guys from 5th edition.

        • Reecius
          Reecius October 2, 2017 11:40 am #

          Yeah, you and a lot of folks are in the same boat, unfortunately.

      • Ty October 2, 2017 1:50 pm #

        Can you use Combine Infantry Squads multiple times at once? Say, turning six 10 man squads into three 20 man squads.

        • Blight October 2, 2017 3:27 pm #

          Well not in matched play thanks to the restriction on using the same stratagem more than once in the same phase. Playing narrative or open though and as long as you have the CP you can combine as many squads as you want.

  2. Klowny October 2, 2017 10:37 am #

    I thought one of the selling points for 8th was not having crazy durable units, but a 2++ isnt far off from the demons of 7th with a 2++ rerollable? I know it burns CP to keep it up but still….

    • Reecius
      Reecius October 2, 2017 10:57 am #

      It is actually vastly different than a 2++ reroll, honestly. It’s 6 times less effective, a 2++ means 1 in 6 wounds goes through, a 2++ rerolling 1’s means 1 in 36 wounds goes through. It’s not even close.

      That said, it is extraordinarily tough. But, as you noted, it requires quite a bit of support and the the Take Cover! order only works in the shooting phase.

      • Klowny October 2, 2017 11:14 am #

        Ah okay, its only in the shooting phase it can get that low? I must admit I haven’t had a good look at the IG stuff yet. Still, its shaping up to be the codex to beat! The gripes my guard friends had was the tanks were not strong so they were forced to take hordes of infantry, but that wasn’t a bad thing considering their power. With the infantry power still strong, and the tanks now terrifying, looks like there’s a new competitive sheriff in town 😛

        • Reecius
          Reecius October 2, 2017 11:42 am #

          Yeah, indeed. AM are going to be a top tier army, no question. But, they are hardly so broken as the internet is claiming, but hey, that is par for the course =P

          • John Lennon
            jifel October 2, 2017 12:13 pm
            #

            It’s worth pointing out as well that 2++ saves are much easier to get around now than they were in 7th. Mortal wounds are the great equalizer! (not to mention multiple powers that cancel out your invulnerable saves)

          • Reecius
            Reecius October 2, 2017 12:24 pm
            #

            Yeah, exactly. I mean, I won’t pretend it isn’t amazing as it is: Bullgryn with a 2++ vs. shooting are absolutely crazy strong, but there are way stop it and smite always does what it does.

          • EBA October 2, 2017 8:16 pm
            #

            😛 you beat Frankie’s campetetive built death guard (Or, as I like to think of it, a gatekeeper list.) with a grab bag. If you had put your nose to the grindstone and built a super mean list, this wouldn’t have been remotely close.

  3. Blight October 2, 2017 11:08 am #

    Poor Morty. He’s much more killable than people originally seemed to think. Love him still.
    Wonder what a more shooty version of a DG list would have been like against the AM list used?

    • Reecius
      Reecius October 2, 2017 11:41 am #

      Yeah, Frankie I think could have really benefited from more long ranged shooting. My army was able to just wait for the wave to crash over it and then counter.

      • Blight October 2, 2017 12:20 pm #

        The army he uses has very little tgat can reach out and touch enemy artillery and tanks turn one.
        Some predators and plague tanks would have helped a lot with taking out some of those long range guns.

        I think that it is quite likely that Morty is too much of a points sink. He takes up quite a few and then his support staff eats up a lot too. Might just be better to replace it all with some firepower.

        • Reecius
          Reecius October 2, 2017 12:26 pm #

          Yeah. When Morty is good, he is a wrecking ball. But if the other player has tools to deal with him, he can get smoked. Without Warp Time he would really struggle against any army that wasn’t coming at him.

        • Dbiesto October 2, 2017 1:01 pm #

          Im not too familiar with death guard codex but I think with how aggressive Frankie was playing maybe squeezing in a squad of obliterators/ bikers/ raptors might have helped. Hard to say what to switch around as it is already synergetic, overall a very good BR. Also Reece did you have any units flank or drop in? Very interesting lists as always.

          • Blight October 2, 2017 1:47 pm
            #

            The guard just had sentinels for speedy units and they got to the flanks the old fashioned way.
            The units you listed aren’t part of the deathguard codex but suppose he could have included them in the regular CSM detachment he had. Though deathguard have their own shooting units unique to them which are quite good.
            Really the little blighthaulers would be perfect for his slow melee army.

    • EBA October 2, 2017 8:18 pm #

      XD First time I saw his full stats I went “Magnus is stronger”.

  4. Blight October 2, 2017 1:52 pm #

    Hey Reece you seem pretty active on this one, can you confirm or deny that send in the next wave costs reinforcement points, granting that you are not a GW rules writer or official source?

    • Reecius
      Reecius October 2, 2017 3:46 pm #

      I do not provide an official answer, but it costs points, it is not “free.”

      We’ll see what they say in an FAQ but as a rule of thumb, any time a new unit is created or brought on to the table, it costs points. If a unit already in play is replenished, the new members of the unit are free.

      • Blight October 2, 2017 4:22 pm #

        Thank you. Even if you aren’t an official source you are still quite influential. People would not see that it’s different from tide of traitors or the ad mech stratagem.

  5. TheThievingMick October 2, 2017 1:55 pm #

    Very nice batrep! I really dig the format on this one–I know some people prefer the longform batreps, but I think those work better streamed on twitch, personally.

    I was really impressed that Frankie was almost able to pull out the win despite the really aggressive play halfway through.

    I’d like to see a bat rep featuring a more Infantry Squad oriented army at some point–specifically, how well do Infantry Squads support tanks with the new Grinding Advance rule?

    Lastly, can you comment on the likelihood that we will see the Forgeworld Leman Russes get the new Grinding Advance rule? I think that Annihilators will make excellent tank/monster hunters with the new rule, and Conquerors armed with a Battle Cannon, Co-Ax Stormbolter, and Heavy Flamer seem custom made for Catachan.

    • Reecius
      Reecius October 2, 2017 3:44 pm #

      Glad you liked it!

      And I would assume all Russes will get Grinding Advance.

  6. Nick Wenker October 2, 2017 2:43 pm #

    I’m very confused by Reece’s comments during the pre-game commentary when he says that Frankie’s flying creatures can’t attack Reece’s guys at the bottom floor of a building, i.e. that just sitting in the bottom floor somehow makes those guys immune to assault.

    I don’t see anything in the rulebook to support this. Anyone can be on the bottom floor of a building (or any part of any terrain feature), except that certain units can ONLY be on the bottom floor of a multi-level ruin. The only other limiting factor is that only infantry can go through walls. Models with Fly specifically circumvent this restriction, as well as other obstacles (p. 177 – “If the datasheet for a model says it can Fly, it can move across models and terrain as if it were not there”).

    So a model with Fly can move across walls, or giant towers, or anything else as if it weren’t there. Presumably this is to represent a model taking off with wings or jumppacks high into the air, and coming back down wherever it wants within the movement range. So there’s nothing in the rules preventing a model with Fly from taking off outside a building and coming down on any level of a ruin or building, regardless whether that ruin or building is open or fully enclosed or has a roof level or whatever.

    • Blight October 2, 2017 3:24 pm #

      Think he was mostly just talking about how he deployed with no room to charge into them. So if the do cannot land on the bottom floor because of space issues then he can’t assault the guys below him.
      He did have a very packed deployment area. To get in there you have to chip away at the front units to even make a dent. Unfortunately the front units are buffed bullgryns.

      • Nick Wenker October 2, 2017 3:32 pm #

        Oh, you mean the bottom floor was also full of guys to screen the vehicles? Not sure if that’s what he was saying.

      • Reecius
        Reecius October 2, 2017 3:44 pm #

        Exactly.

    • Reecius
      Reecius October 2, 2017 3:43 pm #

      Monsters cannot move through the walls of ruins, therefore could not get to the bottom floor, and as there was no room to land, he therefore they couldn’t assault my units.

  7. PrimoFederalist October 2, 2017 3:22 pm #

    Great battle report thanks.
    This is weird – my reply form has someone else’s name and email already written in it: someone called primo federalist.

    Why on earth? Is there a bug?

  8. Asmeralda October 4, 2017 8:14 pm #

    Where do you get the Cool Akira shirts Reece? One of my favorite animes/mangas of all time. Always looking for cool Akira swag. Thanks. Great batrep as well. I applaud Frankie for playing aggressive.

    • Reecius
      Reecius October 5, 2017 8:31 am #

      Yeah, it was a fun game. And I get my nerd shirts from a few vendors. If you google it you should find tons.

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