Monday Night Fight: Ynnari vs. Space Marines

We’ve got Ynnari vs. Space Marines in tonight’s game! Tune in at 5pm PST to join the fun on our Twitch Channel.

Jeff Poole’s Ynnari List

Battalion # 1
HQ – Yvraine 132 [PL 7]
HQ – Farseer 106, Witchblade 7, Shuriken Pistol 0 [PL 6]
E – Solitare 94, Caress 9, Kiss 14 [PL 6]
Troops – Kabalite Warriors (x5) 35, Splinter Rifles (x4) 0, Blaster (x1) 15 [PL 3]
Troops – Kabalite Warriors (x5) 35, Splinter Rifles (x4) 0, Blaster (x1) 15 [PL 3]
Troops – Kabalite Warriors (x5) 35, Splinter Rifles (x4) 0, Blaster (x1) 15 [PL 3]
DT – Venom 65, Splinter Cannons (x2) 30, Bladevanes 0 [PL 4]
DT – Venom 65, Splinter Cannons (x2) 30, Bladevanes 0 [PL 4]
DT – Venom 65, Splinter Cannons (x2) 30, Bladevanes 0 [PL 4]
Battalion # 2
HQ- Autaurch w/WJG 73, Fusion Gun 17, Force Shield 8, Death Spinner 8, Scorpion Chainsword 2, Shuriken Pistol 0, Sunburst Grenades 0, Banshee Mask 0 [PL 5]
HQ- Autaurch w/WJG 73, Fusion Gun 17, Force Shield 8, Death Spinner 8, Scorpion Chainsword 2, Shuriken Pistol 0, Sunburst Grenades 0, Banshee Mask 0 [PL 5]
Troops – Kabalite Warriors (x5) 35, Splinter Rifles (x4) 0, Blaster (x1) 15 [PL 3]
Troops – Kabalite Warriors (x5) 35, Splinter Rifles (x4) 0, Blaster (x1) 15 [PL 3]
Troops – Kabalite Warriors (x5) 35, Splinter Rifles (x4) 0, Blaster (x1) 15 [PL 3]
DT – Venom 65, Splinter Cannons (x2) 30, Bladevanes 0 [PL 4]
DT – Venom 65, Splinter Cannons (x2) 30, Bladevanes 0 [PL 4]
DT – Venom 65, Splinter Cannons (x2) 30, Bladevanes 0 [PL 4]
Flyer Wing
Flyer – Crimson Hunter 143, Bright Lance (x2) 40, Pulse Laser 0 [PL 9]
Flyer – Crimson Hunter 143, Bright Lance (x2) 40, Pulse Laser 0 [PL 9]
Flyer – Crimson Hunter 143, Bright Lance (x2) 40, Pulse Laser 0 [PL 9]
Unit Force Org Cost # Total Weapons Cost # Total Total Notes
Brigade Raptors       Command Points 9     PL
Lias Issodon HQ 195 1 195 0
Lieutenant HQ 60 1 60 M.C. Bolter 3 1 3
Librarian HQ 93 1 93 Force Axe 16 1 16
Company Ancient Elites 63 1 63 0 Banner of the Emperor
Sternguard Elites 16 10 160 Special Bolter 2 10 20
Sternguard Elites 16 10 160 Storm Bolter 2 10 20
0 Power Axe 5 1 5
Drop Pod Transport 93 1 93 Storm Bolter 2 1 2
Scout Bikers Fast 23 3 69 Twin Bolters 2 3 6
Storm Bolter 2 1 2
Assault Marines Fast 16 5 80 P.Pistol 7 3 21
0 Power Axe 5 1 5
Assault Marines Fast 16 5 80 P.Pistol 7 3 21
Scouts Troops 11 5 55 0
Scouts Troops 11 5 55 0
Scouts Troops 11 5 55 0
Sniper Scouts Troops 11 5 55 Sniper Rifles 4 5 20
Sniper Scouts Troops 11 5 55 Sniper Rifles 4 5 20
Sniper Scouts Troops 11 5 55 Sniper Rifles 4 5 20
Devastator Squad Heavy 13 5 65 H.Bolter 10 4 40
0 Cherub 5 1 5
Thunderfire Cannon Heavy 55 1 55 Thunderfire Cannon 0 1 0
Thunderfire Gunner 26 1 26 Plasma Cutter 7 1 7
0 Flamer 9 1 9
0 Servo-arm 12 2 24
Devastator Squad Heavy 13 7 91 M.Melta 27 4 108
0 Cherub 5 1 5
Totals     82 1620       379 1999  
Command Points: 12       Detachments: 1

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27 Responses to “Monday Night Fight: Ynnari vs. Space Marines”

  1. Don Tomaso August 21, 2017 4:12 pm #

    Thunderfire gunner 26p?
    Under thunderfire it says it has a techmarine as a gunner so shouldnt that be 55 for the TFC entry + 45 for the techmarine 24 for servo arms, 9 for the flamer and 7 for the plasma cutter?

    • Threllen August 21, 2017 7:47 pm #

      “Techmarine gunner” is its own entry in the heavy support section and it costs 26p.

      And he does account for the wargear costs to the right of the model.

  2. Mike August 21, 2017 5:07 pm #

    Is that a valid Ynnari list? The 2nd detachment is not led by a ynnari character but contains both drukhari and craftworld models…

    • Maeglin August 21, 2017 11:05 pm #

      The Autarchs gain the Ynnari keyword, you don’t have to include one of the special characters in a Ynnari army.

      • Lorenzo August 22, 2017 1:38 am #

        Only restriction is that one of the 3 Ynnari characters is in your army, and is the warlord. You don’t need to have one in every detachment

        • Reecius
          Reecius August 22, 2017 9:12 am #

          Right, you do have to include one of the Ynnari characters but only 1.

          • The Bearded Fatman August 23, 2017 5:38 pm
            #

            Hi…can you tell me where in the Index it says that I need a Ynnari character to lead the Army . We are banging our heads here to find it .

          • Reecius
            Reecius August 23, 2017 8:04 pm
            #

            It’s in the FAQ

  3. Don Tomaso August 21, 2017 9:25 pm #

    The wargear I saw. Was confused about the gunner cost, thats all.

    • Threllen August 22, 2017 5:41 am #

      It’s one of the nice things about the TFC. The “techmarine gunner” has worse personal stats than a regular techmarine but who takes the techmarine for the statline anyway? He’s still a character that can hide behind anything and he can still repair any astartes vehicle just the same as a regular techmarine would. So if you’ve got a tank gunline he can sit next to his TFC and fire that while repairing other vehicles.

      • Reecius
        Reecius August 22, 2017 9:20 am #

        Yeah, the TFC is pretty dang good. Plus, his stratagem is bad ass.

      • Don Tomaso August 22, 2017 8:01 pm #

        That´s the only way I use the TFC. As a damage dealer it is laughably ineffective and wont make its points back unless you are very lucky. You need to combine it with vehicle repair and hope the enemy has something that will suffer greatly from having its movement hampered.

        Unfortunately that also means the death of multiple TFCs (and I painted up 3) since the TFC strategem can only be used once per turn(phase).

        As for regular techmarines nope, still no luck. Tried to run them even with dreadnought themed armies with 2 tecchies in constant repair range with 4 dreads but dreads die far to fast for the repair to ever play a role.

        ..maybe if the SM tecchie got the same free-of-charge anti vehicle smite power as the chaos one has.

  4. Alex August 22, 2017 7:06 am #

    Great game, guys! Very entertaining. Couple of thoughts:

    – The TFC gunner has only 2 Wounds, I’m afraid. The cannon has 4.
    – Lesson learned: Capture the relic with a character in turn 1 and surround him.
    – On a related note, this game illustrates why a Jump Pack for the Librarian is a must-have: deploy independently, can better position for smites/staying out of denial range, can move better forward into null zone range, jump out of melee, etc. He should have been on the relic. Also to make a suicide forwards jump feasible, I give him the Armor Indomitus. That makes him a bitch to kill for one phase. [Also great for relic missions :)))] Way better than Teeth of Terra.
    – Speaking of mobility: I have to take note that Assault Marines would have saved the day if the enemy didnt roll ungodly for his saves.
    – Grav Cannon > Heavy Bolter. It’s better versus hordes and versus vehicles/monsters/characters. TFC is a bit dubitable.
    – I run C-Plasma Veterans lately. Another unit that can do some unpleasant shooting if one of my units is forced to fallback. And they help keeping linchpin characters alive.

    • Reecius
      Reecius August 22, 2017 9:34 am #

      Glad you liked it! It was super fun.

      Good to know on the Techmarine Gunner, I am glad it didn’t end up winning me the game.

      The Armor indomintus is pretty cool, might have to try it. I agree the Libby with Jump Pack is great but I use mine as it is the model I have and is painted. Typically though, I do not miss the Jump Pack, TBH.

      I have had good success actually with the Company Champion with the Shield Eternal! Lol, he’s so cheap but becomes very tough to kill. Not great, but fun to drop him in the backfield and cause havoc with.

      I know, the Assault Marines were so close to pulling it off! Lol, on averages they overkill him but hey, them there is the breaks.

      I have toyed with using Plasma Vets, too. I opted for Sternguard with Stormbolters for pure Dakka as there are to many Conscripts in the meta right now.

      Grav Cannons give you loads of Dakka, I agree with you, but they also cost nearly 3x what the Heavy Bolters do and I often use the Helfire round with them for nearly assured mortal wounds at long range.

      • Alex August 22, 2017 9:34 pm #

        Does an unbuffed TFC really do more for you than an upgrade from fully buffed HBs to GCs plus some spare change for a jumpack and some C-Plas though? Yes, it has got reach, is less susceptible to counterfire and has that stratagem (which you could have used the turn after the relic was stolen) but it doesn’t even kill that many additional conscipts due to being unbuffed…

        Plus if necessary you can keep one HB among the GCs. Even 1xHB, 1xML plus 2xGC would be a very viable combo.

        • Reecius
          Reecius August 23, 2017 8:24 am #

          I have to have 3 Heavy Supports for the Birgade.

          • Alex August 23, 2017 8:19 pm
            #

            Ah, yeah. Then it’s a good choice because it can add support anywhere on the table.

          • Reecius
            Reecius August 24, 2017 7:49 am
            #

            Yeah, and cheap!

  5. Don Tomaso August 22, 2017 8:03 pm #

    Conscripts? Pff, you only need a flamer or two to take care of those conscripts. I heard flamers were extremely powerful. lol

    😛

  6. JOSHBOB1985 August 23, 2017 5:36 am #

    Did that Autarch Soulburst twice in the same turn?

    I think he made one in the shooting phase to grab the relic, then another in the assault phase to scamper into the building.

    I’m glad he did though, hilarious game. That Farseer running the length of the board and slaying two characters to grab the relic.

    • Reecius
      Reecius August 23, 2017 8:21 am #

      Right?! lol, comedy gold. And Lias has 6 wounds, doh! He wouldn’t have died. Oh well, won’t make that mistake again.

  7. Lorenzo August 23, 2017 6:22 am #

    Scorpion chainsword isn’t AP-1.

    Didn’t make a huge difference to the game but something to remember

    • Reecius
      Reecius August 23, 2017 8:23 am #

      I didn’t think so, I thought it only increased strength. But again, all good.

  8. Tautastic August 23, 2017 7:05 am #

    Question about Word of the Phoenix and “as if phases”

    So lets say Yvraine cast WoTP on Unit X.
    Unit X shoots – Missed – Used a reroll stratagem
    Does that reroll stratagem limit count in your psychic phase or shooting phase?
    I mean, technically it is still your psychic phase since Yvraine can still cast a power after resolving WoTP.

    • Reecius
      Reecius August 23, 2017 8:23 am #

      It counts for the phase.

      • Tautastic August 23, 2017 8:33 am #

        Which phase would that be? Since you Soulburst (WoTP) in the psychic phase but suppose to treat it “as if” your shooting phase.

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