Friday Night Fight: Ultra Marines vs. Harlequins

We’ve got a competitive game, tonight! The fun starts at 5pm PST, hop on to our Twitch channel to join the fun.

PeteyPab’s Ultramarine Gunline Army 1997 Points (10 Command Points)
  • Lord of War Auxiliary Detachment
  • – Guilliman (Warlord) 360 (+3 CP)
  • Battalion Detachment (+3 CP)
  • – Company Commander 30
  • – Ultramarine Lieutenant 60
  • – Grey Knight Strike Squad 105
  • – Grey Knight Strike Squad 105
  • – Grey Knight Strike Squad 105
  • – Grey Knight Strike Squad 105
  • – Conscripts 60
  • – Conscripts 60
  • – Cullexus Assassin 85
  • – Callidus Assassin 80
  • – Whirlwind Hyperios 120
  • – Whirlwind Hyperios 120
  • – Cyclops x2 80
  • Spearhead Detachment (Ultramarines) (+1 CP)
  • – Sergeant Chronus 35
  • – Rapier Quad Heavy Bolter 76
  • – Rapier Quad Heavy Bolter 76
  • – Rapier Quad Heavy Bolter 76
  • – Rapier Quad Mortar 85
  • – Rapier Quad Mortar 85
  • – Whirlwind 90
Unit Force Org Cost # Total Weapons Cost # Total Total
Battalion Detachment Harlequins       Command Points 3     1012
Troupe Master HQ 59 1 59 Embrace, Fusion 15 1 15
Troupe Master HQ 59 1 59 Embrace, Fusion 15 1 15
Troupe Troop 15 5 75 Fusion x5, Embrace x5 15 5 75
Starweaver Transport 79 1 79 Shuriken Cannon 10 2 20
Troupe Troop 15 5 75 Fusion x5, Embrace x5 15 5 75
Starweaver Transport 79 1 79 Shuriken Cannon 10 2 20
Troupe Troop 15 5 75 Fusion x5, Embrace x5 15 5 75
Starweaver Transport 79 1 79 Shuriken Cannon 10 2 20
Solitaire Elite 94 1 94 Caress, Kiss 23 1 23
0 0
Battalion Detachment Harlequins       Command Points       911
Troupe Master HQ 59 1 59 Embrace, Fusion 15 1 15
Shadowseer HQ 134 1 134 Hallucinogen Grenade Launcher, Mistave 0 1 0
Troupe Troop 15 5 75 Fusion x5, Embrace x5 15 5 75
Starweaver Transport 79 1 79 Shuriken Cannon 10 2 20
Troupe Troop 15 5 75 Fusion x5, Embrace x5 15 5 75
Starweaver Transport 79 1 79 Shuriken Cannon 10 2 20
Troupe Troop 15 6 90 Fusion x5, Embrace x5 15 6 90
Starweaver Transport 79 1 79 Shuriken Cannon 10 2 20
0 0
Totals     42 1344       653 1997
Command Points: 6       Detachments: 2

Who do you think will win?

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11 Responses to “Friday Night Fight: Ultra Marines vs. Harlequins”

  1. Dunmer August 11, 2017 5:54 pm #

    https://www.youtube.com/watch?v=e3uOMCfopR8

  2. Jacob Kielhorn August 11, 2017 6:28 pm #

    That Ultramarine list looks gross i want to be competitive but i want to stay pure ultramarines and not ally anything in

    • SacTownBrian August 11, 2017 10:36 pm #

      More imperium soup. I’m not sure giving up the stratagems are worth it.

  3. SacTownBrian August 12, 2017 6:30 am #

    Hey Pablo, what’s a Whirlwind Hyperios?

    • WestRider August 13, 2017 3:09 am #

      Anti-air variant from FW. Basically 2d3 lower damage Krak Missiles with the usual “Skyfire” Rule that all the Anti-Air stuff has.

  4. David Hayden August 12, 2017 7:34 am #

    Are you guys doing some counts-as on the Harlequins? That’s a lot of embraces and fusion pistols.

  5. AZGorilla August 12, 2017 9:54 am #

    Imperial Soup is about right. I would call this more Ultra Knights w/ a side of assassins.

  6. Bob August 12, 2017 10:17 am #

    This is Imperiial Soup, not Ultramarines.

    • Petey Pab
      Petey Pab August 12, 2017 3:39 pm #

      Ultramarine-Based Imperial Soup.

      There is multiple ingredients to Chicken Noodle, you don’t call it “Food Soup”

  7. Dealer August 12, 2017 10:53 am #

    “We’ve got a competitive game, tonight!”

    I had to chime in, after watching the game. Not a very competitive game tbh.

    I play Harlequins and I think they are quite good, specially against MEQ armies (embrace S4, -3, 1 W is top notch against those). They are obviously not a top dog in the meta right now as their troops die fairly easy to small arms fire in big numbers, and they struggle against hordes (orks, conscripts, etc). I doubt this will change (I wish it did) because they are not a terribly popular faction and I dont see GW adding more troop choices or other characters.

    This Harlequin list is quite good I think but man… Turn 1. You run in the middle of everything and… let all those marines with Guilliman shoot you at their lesure? Not something a competitive player would do. There were several buildings you could hide behind to avoid LoS and make those devastators move. If the buildings dont interrupt LoS then you guys have to reconsider the terrain (you speak all the time about LoS interrupting terrain and the dangers of alpha strike in your Podcast, Pablo). You hide and next time you can move 16 inches and prolly get in range to release those fusion shots. I dont know, knowing what marines with G can do, you dont stay like that in the open. You also dont stack all your transports together in such a way that when they blow up they will give mortal wounds to all other transports and to your seer who is standing right in the middle of all of them (¿?).

    In any case, I really appreciate your time to run these games and I’ve had fun with a lot of them. You start playing at 1 am here and many nights I stay up just to watch you guys (a coke and a nice game of 40k sounds like a good plan). That said, this game was dissapointing. Harlequins can do so much better.

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