Friday Night Fight: Ynnari vs. T’au

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Reecius’ Wraith army has been on a tear! However, the T’au mobility and firepower is intense, can he put up a fight?

Unit Force Org Cost # Total Weapons Cost # Total Total
Vanguard Ynnari       Command Points 1
Eldrad HQ 180 1 180 0
Wraithguard Elites 23 5 115 D-Scythe 22 5 110
Wraithguard Elites 23 5 115 D-Scythe 22 5 110
Wraithguard Elites 23 5 115 D-Scythe 22 5 110
Spearhead Ynnari       Command Points 1
Autarch with Wings HQ 85 1 85 Reaper Launcher 31 1 31
0 Forceshield 8 1 8
0 Banshee Mask, Power Sword 4 1 4
Wraithlord Heavy 103 1 103 Aeldari Missile Launcher 25 2 50
Wraithlord Heavy 103 1 103 Aeldari Missile Launcher 25 2 50
Wraithlord Heavy 103 1 103 Bright Lance 20 2 40
Super Heavy Aux Ynnari       Command Points 0
Wraithknight LoW 402 1 402 Heavy Wraith Cannons 50 2 100
0 Star Cannon 30 2 60
Totals     21 1321       679 1994
Command Points: 5       Detachments: 3

Frankie’s T’au army is mean, and packs a punch. The mobility will be tough for the much slower Ynnari army to deal with.

Unit Force Org Cost # Total Weapons Cost # Total Total Notes
Vanguard Detachment Tau       Command Points 1     1552
Longstrike HQ 137 1 137 Railgun, 2x Smart Missile System 78 1 78
Hammerhead Gunship Heavy Support 117 1 117 Ion Cannon, 2x Smart Missile System 95 1 95
Crisis Battlesuits Elite 42 4 168 7x Missile Pods, 5x Flamers, 5x Marker Drones 263 1 263
Crisis Battlesuits Elite 42 3 126 6x Missile Pods, 3x Flamers, 5x Marker Drones 221 1 221
Crisis Battlesuits Elite 42 3 126 6x Missile Pods, 3x Flamers, 5x Marker Drones 221 1 221
Battalion Detachment Tau       Command Points 3     448
Commander HQ 76 1 76 3x Fusion Blaster, 2x Marker Drone, Drone Controller 88 1 88
Commander HQ 76 1 76 3x Fusion Blaster, 2x Marker Drone, Drone Controller 88 1 88
Breacher Team Troop 8 5 40 0
Breacher Team Troop 8 5 40 0
Breacher Team Troop 8 5 40 0
Detachment 3 Faction Command Points 0 0
0 0
Totals     29 946       1054 2000  
Command Points: 7       Detachments: 0

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

33 Responses to “Friday Night Fight: Ynnari vs. T’au”

  1. Requizen
    Requizen July 7, 2017 11:14 am #

    Go Iyanden!

    I feel dirty cheering for Eldar but I love the Spirithost army so much!

  2. James Thomas July 7, 2017 11:34 am #

    Reece,
    Do you still plan on taking starcannons with the FAQ change? Going from 3damage to D3 damage is a pretty serious hit, with no price decrease to match

    • Reecius
      Reecius July 7, 2017 12:22 pm #

      Ah yes, good catch, will swap. That’s my old list.

      • Blight July 7, 2017 3:12 pm #

        Had they been damage 3 throughout the play test? Feel like the errata was just to fix a typo. Like how +s were missing or even damage values in some of the indexs.

        Also you probably can’t say but did you only play test the indexs or were codexs involved.

        • Reecius
          Reecius July 7, 2017 3:16 pm #

          Can’t answer those questions, sorry =(

      • Turok117 July 8, 2017 8:56 pm #

        What are you planning on taking instead?

  3. Alex July 7, 2017 11:52 am #

    Longstrike and his hammerhead buddy will destroy that WK.

    • Reecius
      Reecius July 7, 2017 12:22 pm #

      I hope not!

    • Kevin Lantz July 7, 2017 2:17 pm #

      better off just with some crisis fusions =D or trip ions.

      • AbusePuppy July 8, 2017 4:50 am #

        Longstrike and Friends are way, way better than Crisis at killing big targets. Hitting on 2s, wounding on 3s or even 2s.

  4. Josh July 7, 2017 1:36 pm #

    I play a similar Tau list although it’s all Commanders and Gun Drones with the Markerlights on Cadre Fireblades. Curious to see what kind of damage output this list can do, so many Missile Pods may have problems with the bigger Wraiths.

    • Reecius
      Reecius July 7, 2017 1:52 pm #

      I certainly hope they do, lol!

  5. Kevin Lantz July 7, 2017 2:18 pm #

    my prediction is that commanders lift harder than the hammerheads

    • AbusePuppy July 7, 2017 3:31 pm #

      Hammerheads are beasts now when they got Longstrike around, although I’m not enamored with Frankie’s setup on them overall. SMS feels way too expensive compared to Drones when all it really does is push out your range a bit.

  6. iNcontroL July 7, 2017 3:51 pm #

    Should be fun!

  7. Maxwell July 7, 2017 4:31 pm #

    Just joined in. Turn 1 and I see no hammerheads on the table. They can’t deep strike soooooooo….ouch?

    • Maxwell July 7, 2017 4:31 pm #

      Nevermind. They were zoomed in. Derp

  8. Rathstar July 8, 2017 12:08 am #

    NIce lists, and I’m watching the stream now.

    A quick recommendation on the list format; could we have the total for a unit in the total column, as it easy to compare how much units costs without having to add up two other numbers.

    Keep up the excellent work 🙂

    Rathstar

  9. Odras July 8, 2017 5:26 am #

    What indicates that you have to pay for the forceshield on the Autach? I thought the the forceshield entry was for the wraithblades who specifically list it as a piece of wargear they may take in combination with the axes. Does this mean you have to pay for things such as spiritstones on the hemlock? How do you know when you have to pay for something that is not listed in the wargear section?

    • Jtwgeek July 8, 2017 5:42 pm #

      All wargear is paid for. Unless it’s a special named character where it says wargear included. Even the stuff their unit page says they come equipped with. Often times troops basic equipment is zero points cost though.

    • AbusePuppy July 8, 2017 6:23 pm #

      You have to pay for everything you have, the FAQ is quite clear about this. The fact that it is listed in the abilities section rather than somewhere else makes no difference.

      • Turok117 July 8, 2017 8:59 pm #

        Can you point me to where in the FAQ you are referring to?

        • AbusePuppy July 10, 2017 4:25 am #

          Hmmm. Well, I’m either imagining it or overlooking it; I thought there was a question specifically about this with regard to one of the Tyranid units.

          • Odras July 10, 2017 4:59 am
            #

            I had a look through all of the FAQ material as well and I couldn’t see it either. It is late at night where I am so I may have missed it but if you do find it please let us know.

      • Odras July 9, 2017 12:58 am #

        That seems inconsistent to me, as there are other abilities such as the serpent shield on the wave serpent where you don’t have to pay for it because no points value exists for it.

        I have only really looked at Eldar so far this edition, do you have any examples of similar abilities being payed for in other factions?

        • Ibushi
          Ibushi July 9, 2017 9:39 pm #

          Pretty sure you have to pay for all ‘wargear’

          Then a lot of models have additional ‘abilities’ which are just bonus rules

          Autarch Forceshield = Ability, like Archon’s shadowfield
          Wraithguard Forceshield = Wargear

          Wave Serpent Spirit Stones = Wargear
          Hemlock Wraithfighter Spirit Stones = Ability

          Anyway, great matchup, great stream, thanks so much for all the work FLG, it has been a blast seeing all these games so frequently!

        • Ibushi
          Ibushi July 9, 2017 9:39 pm #

          Pretty sure you have to pay for all ‘wargear’

          Then a lot of models have additional ‘abilities’ which are just bonus rules

          Autarch Forceshield = Ability, like Archon’s shadowfield
          Wraithguard Forceshield = Wargear

          Wave Serpent Spirit Stones = Wargear
          Hemlock Wraithfighter Spirit Stones = Ability

          Anyway, great matchup, great stream, thanks so much for all the work FLG, it has been a blast seeing all these games so frequently!

          • Odras July 9, 2017 10:22 pm
            #

            I agree, that is how I interpreted it and that makes sense to me given the inconsistencies with which abilities have a points cost and which ones don’t. It seems a lot more likely that the naming of the abilities the same was a coincidence in the few cases where it happens.

            It is easy to see the argument why you do have to pay for it though so a clarification would help.

          • AbusePuppy July 10, 2017 4:20 am
            #

            The FAQ specifies otherwise- abilities that are named the same as wargear still have to be paid for.

  10. Nomashi July 10, 2017 1:46 am #

    Fun is that marine captains get Iron halo, that does not have a point cost, Autarch gets shield as ability which technically is a wargear but not listed as one. One would be free 4++ (Iron Halo) and for the other you’d need to cough the points.

    • Odras July 10, 2017 2:53 pm #

      That is exactly why I originally assumed that you don’t pay for abilities. There are so many units that get abilities that you don’t have to pay for, so to me it doesn’t make sense that you have to pay for abilities. Additionally the points sections says, “not including wargear”, so to me that means that includes everything except the wargear which is listed specifically in the wargear section. I could see the argument if people were saying that it was misplaced and that it was meant to be in the wargear section, but saying that you have to pay for some abilities but not others doesn’t make sense to me.

  11. Lorenzo July 10, 2017 4:16 am #

    Reece any reason you don’t take a warlock/spiritseer.

    I’ve also tried running a foot-based wraith host and I’ve found conceal to be a fantastic ranged damage mitigator. You could comfortably drop a couple of weapon options to squeeze one in

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