Tactical Terrain Video: Ruins in Newhammer
Posted on June 29, 2017
in Hobby Blog
Tags: 40K hobby terrain video
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You skipped the really wonky and controversial stuff about ruins – levels (and walls, to some extent). That a Knight or monster looking down on some models on the upper floor of a ruin can’t touch them, even if there’s no wall between and the monster could easily come within 1″ on the charge, measured from the body of the models (albeit not from the respective bases).
And what about things like Ripper Swarms – can they be deployed (by Burrowing or otherwise) on the upper floors of a ruin, even though they cannot ever go down? They aren’t infantry.
That will come in the next episode need to keep it under 12 minutes
thanks for your great content. I have one rule question, which I am going to explain by the example given in your video.
So 5 Cabalite Warriors… 2 out in the open, 3 in the ruines. Lets say the Chaos Marines Cause three wounds by bolter in one shooting phase… Don’t I have the option as the Dark Eldar player to role each resulting saving throw separatley? So that if I fail the first two, all my models are in cover and I get an improved save for the third bolter wound?
You are correct. As long as you pull the two dudes who are out of cover first, you can roll the third wound with the +1 armor modifier.
Q: When determining whether a model benefits from cover, does the model’s entire unit need to be fully on or within terrain, or just the model making a particular saving throw?
A: All of the models in a unit need to be at least partially on or within terrain if any of the models are to receive the +1 bonus to their saving throw. Note, however, that it is possible for a unit to gain the benefit of cover as it suffers casualties during the Shooting phase by removing those models that are not on, or within terrain. As soon as the last model that was not on or within terrain is slain, the rest of the unit immediately starts to receive the benefit of cover.
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