Warhammer 40,000 Faction Focus: Ynnari

Hey everyone, we’ve got another faction focus article over on the Warhammer-community sit, which you can read here. This time: Ynnari!

Ynnari are certainly powerful! What do you all think?

 

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21 Responses to “Warhammer 40,000 Faction Focus: Ynnari”

  1. Andrew June 10, 2017 7:39 am #

    The opportunity cost of playing all your Craftworld Eldar as Ynnari still seems too low. Battle Focus isnt a bad ability but Strength From Death is still really good. Even if my Avatar cant be Ynnari whats stopping me from bringing him in the same detachment anyway? He still buffs all my Craftworld Eldar regardless if they become Ynnari. Am I missing something here?

    • Reecius
      Reecius June 10, 2017 8:50 am #

      No, you are right. Ynnari is just better in many cases right now. Craftworld is solid for armies that want to be super mobile, but in many instances the Soulburst bonus is just more appealing.

      And yeah, you can take the Avatar in an Aeldari keyword detachment and he still gives his buffs to Asuryani units but does not benefit from Soulburst (although he’d still have Battle Focus).

      And I know a lot of this seems weird or confusing but remember, gW has said Codexes are coming and that the Indexes are intended to get everyone started.

      • Tautastic June 10, 2017 9:02 am #

        Can you reveal or hint anything that the Codexes will add to the indexes?

    • Anggul June 11, 2017 2:57 am #

      Yeah I don’t really get why they nerfed battle focus.

      I think at least Dire Avengers should still be able to run after shooting because it’s what stopped the short range of their guns from leaving them too close to the enemy. It would fit their fluff too, they’re masters of switching fluidly between offence and defence as needed.

      Same issue for Warp Spiders, flickerjump was silly but now they can’t jump in the assault phase either which has always been their thing. Fluffwise they warp in, shoot, then warp out. Better hope they wipe their target now or they’re getting charged!

      Same for windriders with twin catapults I suppose. I like that they fire four shots now instead of re-rolling hits though.

      • Reecius
        Reecius June 11, 2017 10:52 am #

        Battle Focus is still awesome, it just isn’t as good as Soulburst.

  2. Jeff Poole June 10, 2017 12:50 pm #

    So I can’t see how anyone except Yvraine can take Revenant discipline. Are my Ynnari Farseers really prohibited from selecting powers from the Revenant discipline? Seems like an oversight.

    • C-Stock June 10, 2017 3:49 pm #

      Agreed

  3. C-Stock June 10, 2017 3:48 pm #

    So much agreeing with Andrew. Ynnari are an auto-take over CWE, it makes CWE seem completely pointless.

    And battle focus is a bad ability given that only the eldar with assault weapons can even use it. And even then it seems like basically everyone has battle focus in this edition, the -1 isn’t a big deal.

    Ynnari even beat harlies and DE for their abilities, even if it’s more of a trade off. SfD is simply that overwhelmingly good.

    • Venkarel June 10, 2017 8:21 pm #

      It benefits rapid fire as well, honestly I cannot remember if CW Eldar even has rapid fire units. But yeah underwhelming ability, and Ynnari are just better.

      • AbusePuppy June 10, 2017 9:07 pm #

        There are a small handful of Rapid Fire weapons in the Craftworld section, but not a lot. The more important thing is that you can advance and fire normally; the -1 penalty might not seem like a lot, but it’s bigger than you think. Battle Focus is still a very good ability, because mobility is more important than ever this edition.

        (That said, Ynnari are definitely still good; how good, exactly, we shall see.)

    • David Hayden June 11, 2017 9:59 am #

      I think you’re underestimating what the Harlequins bonus does for them. It boosts what they’re best at. So good.

      • Reecius
        Reecius June 11, 2017 11:08 am #

        Agreed. Rising Crescendo is amazing. One of the best army wide special rules out there, IMO.

  4. happy_inquisitor June 11, 2017 5:17 am #

    Looking at the wording for the Ynnari power it looks like Word of the Phoenix will work on any Ynnari not just on the ones that get Strength from Death. So vehicles or monsters can Soulburst with this power but not through things dying nearby.

    Is that how anyone else reads it?

    • AbusePuppy June 11, 2017 8:19 am #

      It was worded pretty much the same way before, and the FAQ indicated that it did not work on vehicles. I would expect them to keep that ruling.

    • Reecius
      Reecius June 11, 2017 10:53 am #

      I will check but I am almost certain the intent is to only work on units that can Soulburst already.

  5. jdicarlo June 11, 2017 10:33 pm #

    Are dire avengers priced correctly in the index? It seems by their “power level” that the squad was intended to auto include their catapults. However, when building this unit through points their catapults cost them 7pts a model which makes the unit seem quite over priced. Was this an error in the index due to certain non da units being able to buy the avenger shuriken catapult, or is this the indented pricing for the unit?

    • Reecius
      Reecius June 12, 2017 8:03 am #

      Honestly don’t try to extrapolate anything from the power level. In matched play the power level serves almost no purpose outside of daemon summoning. The pricing for some units seems strange, don’t look for a logic in it as it is done on a case by case basis. The goal was to put Dires at an all in cost th tamakes sense for how good they are, which the game designers put at their all in cost.

    • AbusePuppy June 12, 2017 8:25 pm #

      Power Level x 20 is roughly a unit’s cost, but that is the cost including all possible (or the most expensive) upgrades, so sometimes a unit’s PL will be “high” for their actual cost.

      • Odras June 14, 2017 5:22 am #

        The problem with Dire Avengers is that their power level is 3 (for 5) and according to the rough conversion then they should be about 60 points. However, the minimum points for 5 is 85, and that is before you take any exarch extra equipment.

        I understand that the power level is not designed to be used in that way but when you also compare the cost of an individual dire avenger against units from other factions they still seem over costs. Compare it to a basic tactical marine, a necron immortal etc. I don’t have the values in front of me but from my very limited experience so far they are very over costed.

        And to the people that suggest it is because of the invulnerable save on the exarch or the invulnerable save from Asurman, should those things not be incorporated into the cost of the things that actually give them rather then some of our basic troops?

        • AbusePuppy June 14, 2017 6:35 am #

          Hence the word “roughly.” Not all PLs correspond exactly to a unit’s cost. 12pts/model would probably be a lot closer to the right cost for DA, but for whatever reason they’re up at 17 this time around.

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