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- We got to play some games this weekend! Whaaaaat?! Feels good to get back into a normal rhythm.
- Wow, the new Gathering Storm 3 preview is HAWT!
- GW has also announced some awesome new minis:
- Slambo is awesome, a throwback to Heroquest! And the new Stormcast Eternal Vanguard Auxiliary are just too cool, like FF knights on Chocobos.
- All of the used LVO Terrain was sold nearly immediately, we’re just waiting on one last payment to come in and then we will let everyone waiting know via email. Thanks for the patience, and it feels good to give this old terrina new life and to help other TOs!
- Also, don’t forget, the new FLG Mats are live, baby! We’ve got 6 4×6′ designs right now and a TON more on the way in April. All of our designs will be available in 4×4′ and 3×3′, too! Keep sending in those mat ideas too, we really appreciate them.
Upcoming ITC Events
- Make sure to send in your event to be added to the calendar! Just because we had you on the circuit last year, doesn’t mean we expect you to run your event again. Thanks! Also, if you want to be included in our TO Email list to stay on top of the latest news and offerings to ITC T.O.’s.
- The Frozen Crusade 1850pts 40k, Brockville, ON, Canada, February 25th, 2017
- 40K Tournament, Tier 1 Cards & Games, Anchorage, AK, February 25th, 2017
- Fall of Cadia, End Zone Gaming Center, Clearfield, UT, February 25th, 2017
- Warzone: Central Coast ITC Tournament, Good Games Gosford, New South Wales, February 25-26th, 2017
- Feb 2017 40K RTT, Game Haven, St George UT, February 25th, 2017
- Baxters Renegade February First of the Season ITC, Queen Creek, AZ, February 25th, 2017
- Red Star Gaming Presents: Warhammer 40k 1850pt Tournament, Knight Watch Games, San Antonio, TX, February 25th, 2017
- Peculiar Games and Hobbies, Peculiar, MO, February 25th, 2017
- February Fire Fight, Red Claw Gaming Corp., Edmonton, Alberta, Canada, February 25-26th, 2017
- Wooden Spoon 2017 ITC Kick Off Tournament, Bartlesville, Ok, February 25th, 2017
- The 40,000th Stronghold, Stronghold Games LTD, Kingston upon Hull, United Kingdom, February 26th, 2017
- Rampager League Event # 8, Everything Games, Buffalo Grove, IL, February 26th, 2017
- MAJOR: Barrie Bash, Sir Games Alot, Barrie Ontario, Canada, February 25-26th, 2017
- Game Over – ITC1st Tournament, Terni, Italy, February 26th, 2017
Chess Clock conversation, continued.
- Tim G. from Chicago and Team Happy was kind enough to send in an affordable Chess Clock he’d found and that their area had been using for 40k events.
- Check out their open source guidelines for using the clocks in 40k events.
Open source chess clock rules for Warhammer 40k Tournaments v5.0
When does time start?
Time starts when the first pregame action or dice roll happens.
1. Each player is responsible for their own time. It is a player’s right but not their obligation to make sure that their time is
being handled properly.
2. In the assault phase, a player may always choose to forego rolling to determine the results of a combat, starting with the player
whose turn it is. If they choose to save their time this way, their opponent may decide the results of the assault. This can range
from leaving the enemy unit unharmed, up to removing the entire unit involved in the combat. This must be decided before any
rolls are made in the combat.
3. Any major rule dispute results in a paused time scenario. The time is to remain paused until a formal judge is called to the table
and resolves the dispute.
4. If a player’s time runs out, they may not perform any more actions. The only exception is if they are in the middle of moving a
unit, they may finish so that the unit is placed legally on the board. As an example, this can include moving a unit in the
movement phase, finishing moving a unit into assault (note they will not be able to attack), or consolidating a unit. Any other
action is immediately stopped.
5. If a player runs out of time they may only perform the following actions:
a. Involuntary moves to keep them one inch from the enemy, such as reacting to a tank shock.
b. Pile in moves.
c. Making saving throws, and taking a leadership test if required to.
d. Scoring objectives that they have already achieved or already hold.
The most important rule is rule number 1. This is the most important rule because it puts time in your control, and fairly
allocates time while players interact. It is each player's right to pass the time to his opponent whenever they are making an action
or spending time making a decision.
Some examples of this are as follows:
1. You put 20 wounds on a unit containing multiple independent characters and models with different saving throws. Pass the
clock to your opponent so he can make his look out sir rolls and saving throws.
2. Your opponent must make 3 leadership tests after the shooting phase is over. Pass the clock to your opponent while he makes
these tests and moves the units which failed.
3. You destroy a vehicle and your opponent has a large squad inside that he wants positioned just right. Pass the clock to him
while he arranges his models.
4. You do 5 power fist wounds and 5 regular wounds to a unit that contains independent characters that might be affected by
instant death. Pass the clock to your opponent while he decides what saves to take on which models.
These examples are limited but show the basic concept. You manage your own time and it is up to you to pass the clock. If you
burn your own time, it is not your opponents fault.
When does the game end?
Games end naturally depending on random game length rolls or at the start of a new turn when neither player has greater than
5:00 minutes of time left on the clock.
Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.