Ben, Alex, Ryan, and Other Alex go through a two-part discussion on measurement widgets and terrain for competition. In part one, we run down our list of must-have widgets, what they’re good for, and share some essential measurement techniques. In part two we discuss terrain, especially in tournament and convention environments. We dive into trade-offs of aesthetics versus practicality, how to dress up 2D terrain to be more appealing, and what types of terrain to avoid at all costs.
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