Signals from the Frontline #424

signals from the Frontline

Join us for the LIVE show today at 11am, PST on our Twitch channel!

Show Notes

Date

4-15-16

Intro

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News

  • Shoot us your orders for the new Space Marine angels of Death, Crimson Slaughter, Black Legion supplements or any of the awesome new bundle deals! 25% off retail: Orders@FrontlineGaming.org or call, 888-781-5120

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  • BAO tickets are dang near all gone! Less than 20 left.

Slider BAO 2

  • Awesome new Iron Warriors minis on the way from Forgeworld!

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  • Also, some new Cataphractii Terminator should pads from Forgeworld, too!

99550101531_IronHandsCataphractiiShoulderPads01 99550102244_DeathGuardCataphractiiShoulderPads01 99550102246_IronWarriorsCataphractiiShoulderPads01 99550102247_SonsofHorusCataphractiiShoulderPads01 99550102248_WorldEatersCataphractiiShoulderPads01 99550102249_AlphaLegionCataphractiiShoulderPads01 (1) 99550102249_AlphaLegionCataphractiiShoulderPads01

  • We and Tablewar are teaming up with Blood and Plunder to help make their game awesome! This is a 28mm scale Pirate game with some incredibly bad ass minis. We’re making cusotm F.A.T. Mats and Island Sets for the game! The Kickstarter goes live next Tuesday, April 19th.

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  • New Pathfinder products on the way! Armor Master’s Handbook, Curse of the Crimson Throne Player’s Guide, and Inner Sea Temples.

pathfinder-armormasters-cover pathfinder-cromson-throne-cover pathfinder-inner-sea-temples-cover

  • Beyond the Gates of Antares puts the C3M4 Combat Drone up for pre-order.

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Upcoming ITC Events

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  • The ITC app is ready to rock and roll, baby! It will debut at Broadside Bash this month, but is actually up in the apple store, already. Check out Best Coast Pairings for more information.

ITC Championship Rankings

Rank First Name Last Name Club Events Points
1 Steven Heitmeyer BComp 3 318.49
2 Grzegorz Hellich G’sCl 3 289.73
3 Jerrimiah Petit FNGC 3 285.37
4 Nate Bates BComp 3 281.99
5 Troy Graber FMs 3 271.21
6 Andrew Ford N/A 3 268.99
7 Pawel Wrobel N/A 3 268.71
8 Julio Rodriguez nWo 3 265.17
9 Ed Hegner Merc 40k 3 264.64

ITC Team Rankings

Rank Club Name Club Code Placings Points
1 FNGC FNGC 33 1007.27
2 nWo Black Shirts nWo 14 967.49
3 Great White North Gaming GWNG 28 958.13

Adepta Sororitas

Rank First Name Last Name Club Events Points
1 Bartosz Czolczynski N/A 2 146.09
2 Kenneth Flindt hansen N/A 1 98.48
3 Nick Barden N/A 1 90.53

Adeptus Astartes

Rank First Name Last Name Club Events Points
1 Nate Bates BComp 3 281.99
2 Thomas Hegstrom DDR 2 235.62

Astra Militarum

Rank First Name Last Name Club Events Points
1 Jared Wright CoC 2 158.52
2 Sean Porter WL 2 131.43
3 Aurelio Correa IFL 2 121.3

Blood Angels

Rank First Name Last Name Club Events Points
1 Maciej Liwanowski AdMech 1 101.85
2 Mike Mialki CoC 1 97.84
3 Darrin Clarke N/A 1 95.38

Chaos Daemons

Rank First Name Last Name Club Events Points
1 Aidan Barkley Char 2 157.98
2 Andreas Drachmann N/A 1 122.36
3 Krzysztof Radzki N/A 1 119.12

Chaos Renegades

Rank First Name Last Name Club Events Points
1 Matt Root FNGC 1 117.37
2 Brett Perkins FMs 1 112.84
3 Adam Solis REKT 2 99.32

Chaos Space Marines

Rank First Name Last Name Club Events Points
1 Bartosz Tetzlaff N/A 1 113.53
2 Clifford Mcallister FMs 2 112.08
3 Daniel Mazurek N/A 1 80.13

Cult Mechanicus

Rank First Name Last Name Club Events Points
1 Pieter Bresler GWNG 2 118.38
2 Ben Cromwell TZC 1 110.91
3 Michael Olinsky SWPLA 1 99.07

Dark Angels

Rank First Name Last Name Club Events Points
1 Grzegorz Hellich G’sCl 3 289.73
2 Rafal Kroczka N/A 2 148.1
3 James Watkins Beast 2 134.52

Dark Eldar

Rank First Name Last Name Club Events Points
1 Jeff Biery CoC 1 108.71
2 Kyle Oman N/A 1 94.53
3 Lee Zeuner M.Y.C.L. 1 90.34

Eldar

Rank First Name Last Name Club Events Points
1 Andrew Ford N/A 3 268.99
2 Matt Schuchman Beast 2 216.63
3 Arthur Oliver GWNG 2 213.52

Eldar Corsairs

Rank First Name Last Name Club Events Points
1 Carter Leach Merc 40k 2 213.59
2 Jeff Biery CoC 1 111.09
3 Herb Shaffer HerbAs 1 100.62

Grey Knights Rankings

Rank First Name Last Name Club Events Points
1 Matt Ulmer CoC 2 161.55
2 Henrik Lampen RTStock 1 100.02
3 Layne Seegmiller SoUt 1 99.48

Harlequins

Rank First Name Last Name Club Events Points
1 Joshua Dearth TZC 1 133.1
2 Colby Pryor CoC 1 86.63
3 Chris Derhodes N/A 1 75.38

Imperial Knights

Rank First Name Last Name Club Events Points
1 Chris Jones 1sHappen 3 212.23
2 Paul Ludwig SexP 2 118.43
3 Ben Vaughan MK 1 114.84

Inquisition

Rank First Name Last Name Club Events Points
1 Doug Kus N/A 1 31.15

Khorne Daemonkin

Rank First Name Last Name Club Events Points
1 Horton Doughton Border 1 104.45
2 Jon Roath TBeerL 1 102.67
3 Mark Perry GCWA 1 85.92

Militarum Tempestus

Rank First Name Last Name Club Events Points
1 Spence Taylor N/A 1 20.77

Necrons Rankings

Rank First Name Last Name Club Events Points
1 Alexander Fennell DSD 2 229.81
2 Werner Born Beast 2 196.21
3 Iain Mcleod GWNG 2 182.34

Orks Rankings

Rank First Name Last Name Club Events Points
1 Troy Graber FMs 3 271.21
2 Rich Kilton N/A 2 181.37
3 Devin Meadows FMs 2 139.6

Skitarii

Rank First Name Last Name Club Events Points
1 Jerrimiah Petit FNGC 3 285.37
2 Phil Harlos GWNG 1 118.07
3 Matt Root FNGC 1 111.44

Space Wolves Rankings

Rank First Name Last Name Club Events Points
1 Robert Harp Merc 40k 2 131.03
2 Michael Kriegler nWo 1 126.44
3 John-paul Mawet Mugu 1 116.67

Tau Rankings

Rank First Name Last Name Club Events Points
1 Steven Heitmeyer BComp 3 318.49
2 Ed Hegner Merc 40k 3 264.64
3 David Arimond FNGC 3 235.7

Tyranids Rankings

Rank First Name Last Name Club Events Points
1 Christopher Wright CoC 2 161.53
2 Andrew Tiegs FNGC 2 158.79
3 Danny Ruiz REKT 2 126.81

– See more at: https://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/itc-2015-rankings/#sthash.irBnODaX.dpuf

Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

  • Imperial Knight: Renegade is a mini-game coming out that pits Knights against each other in battle, but interestingly is rumored to include rules for allying Knights with Chaos! Too cool.
  • New Space Marine psychic powers…..wow.

Rant Session

Tactics Corner

Rules Lawyer

Completed Commissions

List Review

Deepstrike lord and termies. Warp smith hangs with helbrutes. Raptors take cover behind rhinos. Move forward and charge using dirge caster to nullify overwatch. Any tips? I think this is probably the best I can make with this codex. Don’t really like psychic crap. Fire raptor maybe… It’s the only flyer I would even consider.

Chaos Space Marine

1850 point list

—Combined Arms Detachment—

<HQs>

Chaos Lord 65

terminator armor 40

murder sword (replace gun) 35

melta-bombs 5

mark of Tzeentch 15

-160-

Warpsmith 110

aura of dark glory 15

mark of Tzeentch 15

-140-

<Troops>

10 Chaos Space Marines 140

power weapon 15

2 flamers 10

Chaos Rhino 35

dozer blade 5

dirge caster 5

-210-

10 Chaos Space Marines 140

power weapon 15

2 flamers 10

Chaos Rhino 35

dozer blade 5

dirge caster 5

-210-

10 Cultists 50

autoguns 9

shotgun 2

-61-

<Elites>

5 Chaos Terminators 157

combi-meltas 27

marks of Tzeentch 25

-209-

Helbrute 100

power scourge 10

-110-

Helbrute 100

power scourge 10

-110-

<Fast>

10 Raptors 190

power weapon 15

gift of mutation 10

melta-bombs 5

2 meltaguns 20

mark of Slannesh 20

icon of excess 30

-290-

<Heavy Support>

Sicaran Battle Tank 135

lascannon sponsons 40

-175-

Sicaran Battle Tank 135

lascannon sponsons 40

-175-

 

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22 Responses to “Signals from the Frontline #424”

  1. Mike April 15, 2016 1:21 pm
    #

    We’ve played a couple games with shifting worldscape already. It’s really not worth the hype the Internet has given it. First we ruled that objectives are fixed points on the board, and any objective will fall to table surface if the terrain it was sitting on suddenly leaves. We also ruled that you could not set impassable terrain on an objective.

    After that we noticed:
    -you have to roll the power
    -it’s wc3, so pretty much conclave only if you want it to be reliable.
    -if the opponent takes 2 seconds to read he power, he is always going to leave a guy outside the terrain so you can’t force unleashed them around. He will also put units vulnerable to assault behind other terrain, so you have to move that piece first before you can launch your crater full of dudes into assault range.
    -there’s generally enough terrain that moving big pieces somewhere important is difficult or impossible.
    -the discipline isn’t very good otherwise. A couple decent powers and a terrible primaris. If you whiff rolling for worldscape, you will be sad.

    It’s seriously not as bad as invis (even ITC invis) or fortune/veil of time, which are all wc2. It’s also really not an issue for a TO to say “if you shift some worldscape, please return it to the original place after your game.”

    My big question is if I need to print out the rule page and convert a tac marine into the imperial marine. (I’m not paying 30 bucks for a single marine.) If the guy is being allowed in, I don’t want to be playing down a model from every other marine player, but I’d really he rather just not make it into the tourney scene at all.

    • Reecius
      Reecius April 15, 2016 1:25 pm
      #

      Good points and thanks for sharing your experiences.

      And yeah, the Imperial Space Marine is stupid, lol.

      • bigpig April 15, 2016 2:55 pm
        #

        Agree with that. ITC should probably assign a points value to him or simply say he isn’t usable (by voting on it of course, though I suspect it would be passed). Otherwise EVERY space marine army will have this guy in it since there is no reason not too. That is a lack of variety which is just silly. He’s prone to be a rule abuse against certain armies too. Imperial marine in any drop pod with ignores cover available is basically bye bye to any monstrous creature

        • Reecius
          Reecius April 15, 2016 3:39 pm
          #

          Yeah, the Imperial Space Marine is silly.

    • abusepuppy April 15, 2016 4:08 pm
      #

      To play a bit of devil’s advocate here:

      -If you’re Sevrin Loth, you don’t have to roll the power. If you’re Tigurius, your chances of rolling the power are extremely high. Even if neither of those things is true, games that boil down to “I rolled the good power so I win” aren’t fun.

      -This is true, though unlike some other WC3 powers you will typically only need to cast it once or twice per game. But the Conclave makes succeeding a pretty trivial affair.

      -The real danger is not that you will “steal” terrain and move their guys with it- the danger is that you slide an assault unit 24″ with it.

      -I think you’re overestimating how hard it is to slide a piece of terrain right up to within ~6″ of the enemy’s deployment zone or models.

      -“Not very good otherwise?” You mean aside from the power that grants Ignores Cover and ignore LOS to any unit (and is thus strictly better than Perfect Timing, arguably the best spell in Divination) or the power that heals a character with 2+/3++/FNP3+ for d3 wounds or more? Geomancy has some mediocre spells on it, true, but it has three extremely strong powers plus a usable primaris.

      Invisibility can be mitigated; Worldscape can’t, because players (other than players using that power) don’t get to set up the terrain on the board and thus don’t get to put any defenses in place against it. Unless you throw away 50pts on an Aegis Line, I guess.

      • Mike April 15, 2016 4:52 pm
        #

        -loth can’t select powers except from biomancy, telepathy, or telekinesis. Tiggy is good, but locks your conclave into Ultramarines, when you could incorporate iron hand durability or white scar hit and run into a unit. Also you might be using a decurion, and having to eat up a detachment for your separate conclave instead of using a command slot for one could stop you from taking an allied pod and culexus or other neat ally tech.

        -I think you’re underestimating how hard it is. Using terrain similar to local ITC events, we had trouble finding good moves in actual practice. Just knowing that the power was in the game made us play a bit different, and it was pretty easy to just…not put our dudes where a terrain piece could easily slide to them.

        -the “off everything nothin’ but net” power is good if you have a unit built for it, but the heal is mediocre and only shines somewhat if you’re running a superstar character that dealing a wound to in the first place was actually difficult to do. Basically you need Lysander, calgar, Dante, or the iron hands/clan raukaan chapter masters to make it worth it.
        And I highly disagree about the primaris even being considered usable. Every monstrous creature in the game is immune, scouts are immune, entire necron decurions are immune. And even if you do find a good unit to hit, you’re only wounding 1/6 guys, less if they have invulns or fnp. And at wc2? A power that doesn’t even knock one marine out of a set of 5 on average? Nah bro, toss that in the trash.

        -shift can totally be mitigated by play. We’ve tried it out and it was actually pretty simple. Leave a dude out of terrain. Don’t be out in the open where a terrain piece full of assault guys can be thrown at you. In practice we had to use the power one or two times shifting terrain out of the way just to set up a good play with the power on a later turn. Something that can easily be countered by…killing the librarian.

        In short, the power is silly, and is actually kind of fun, but anyone who thinks its out of line in a game that has wraithknights, invis, and godly formations is playing a far different game than I am.

        • abusepuppy April 16, 2016 7:33 am
          #

          >loth can’t select powers except from biomancy, telepathy, or telekinesis.

          The new supplement explicitly says that psykers can generate powers from those disciplines _in addition_ to ones listed on their datasheet. But I think Tiggy is more likely to be featured, anyways, since he can be part of the Conclave.

          >I think you’re underestimating how hard it is.

          *shrug* It depends on how your tournaments set up terrain, obviously, but in my experience terrain on tournament boards tends to be comparatively light. Even on a heavier board, if you can’t find a 6″ x 6″ space to move some terrain to, you’re playing on a REALLY dense board. It is a re-placement, not a slide, so it’s not like you have to have an intervening “path.”

          >the “off everything nothin’ but net” power is good if you have a unit built for it, but the heal is mediocre and only shines somewhat if you’re running a superstar

          It’s not going to be hard for armies to include, say, a single unit of Centurions or Devastators or a heavy tank like the Scorpious or such to make use of it. I mean, it’s essentially a Hunter’s Eye in a box- you can’t tell me that isn’t good.

          I’m not sure how you see the heal as “mediocre.” Remember, we’re talking about a hard-hitting melee list here. Lists that typically run 4-8 multiwound characters, many of them with 2+/3++ and other defenses. You really think they won’t be happy to bring their Wolf Lord or Chapter Master back from the bring of death with a single power? You really think it that unlikely that a list centered around “teleporting” a deathstar next to the enemy army isn’t going to have any powerful combat characters to heal?

          >And I highly disagree about the primaris even being considered usable. Every monstrous creature in the game is immune, scouts are immune, entire necron decurions are immune

          Sure, and most of those are things you wouldn’t want to target with it even if they weren’t immune. 1/6 chance of doing a wound seems shoddy at a glance, but if you’re shooting, say, a 10man unit of standard MEQs, that functionally works out to the equivalent of forcing five armor saves- so something like two Scat Bikes worth of shooting. That’s not exciting, but it’s not unusable, either.

          >Leave a dude out of terrain

          Again, this isn’t really the problem. Moving the enemy’s units closer to you is the _least_ of its uses.

          >Don’t be out in the open where a terrain piece full of assault guys can be thrown at you

          Again, I don’t know what your boards look like, but “don’t be anywhere within 10 or twelve inches of anyplace that any piece of terrain on the board could be placed” just isn’t really feasible advice. This power isn’t going to be used in a vacuum- people are going to pair it up with the things they were already using to build deathstars. That means +3″ charge distance. That means massed 2+ save characters. That means extremely fast and hard-hitting units that only need one activation of the power to be in place to assault most of your army. Avoiding them isn’t as simple as not being in range, because their range is going to be most of the table.

          >Something that can easily be countered by…killing the librarian

          Sure, if the enemy army is dead you win. All you have to do is chew through the 2+ rerollable Jink save and all of those armor saves and invulns that their deathstar is toting around. Good play doesn’t just happen on your side of the table- the enemy gets to do it, too.

          >but anyone who thinks its out of line in a game that has wraithknights

          Hey, you know that this power can be used to move a Wraithknight, right? Or any other unit, no matter its level of alliance with the Imperium? And you just need one dinky little crater or whatever to do it?

  2. Vito April 15, 2016 3:33 pm
    #

    Did I miss something, or did you guys not list ITC events this weekend?

  3. C-Stock April 15, 2016 5:29 pm
    #

    Balance aside, the Imperial space marine should be banned in the ITC because it’s just going to be everywhere – especially coming out of drop pods and comboing with ignores cover. It’s *immensely* powerful for zero cost, zero drawbacks.

    The shift power is probably the most un-fun thing I’ve seen enter the game in a very long time. And you know what? The community hasn’t tapped into the real combos with it yet.

    How about a stack of scytheguard/wraithguard and just blanket the opponent in 30 ranged D shots at the top of turn one?

    It’s just not fun.

  4. C-Stock April 15, 2016 5:39 pm
    #

    Oh, and run the Wraith Host formation on the Wraithguard packed into the terrain piece so they can battle focus before shooting.

    How is this fun?

  5. zyekian April 15, 2016 5:52 pm
    #

    Shouldn’t be hard to put five units of 5x Wraithguard into a list with a Wraithknight, an aspect host of Warp Spiders, and a Conclave into an 1850 list and drop 25 ranged D shots at the top of turn one. Slap Scythes on one of the units to delete whatever is using cover well.

    Use the Warp Spiders to go gun down the stragglers or whatever managed to stay out of range of the WG, and turn 2 assault with the D Sword WK whatever’s left.

    Also remember in that formation all the Wraithguard are BS4, re-roll 1s to hit so missing wont really be much of a thing.

  6. Dbiesto April 15, 2016 6:00 pm
    #

    Lol 0 points?! Is Matt Ward still writing new rules?

    • Reecius
      Reecius April 15, 2016 9:10 pm
      #

      lol

    • abusepuppy April 16, 2016 7:49 am
      #

      Matt Ward at least knew HOW to write rules. Most of the new stuff is just absurd “we don’t even care anymore! give this guy a free Instant Death gun!”

  7. zyekian April 15, 2016 6:04 pm
    #

    Hrm, suddenly “OMG Aaron Aleong was over by one point from a bolt pistol!” seems just a little bit sillier.

  8. MidnightSun April 16, 2016 3:04 pm
    #

    A note for Phase Shift – it allows you to shoot at a unit out of Line of Sight, however, it makes no additional provision for being able to allocate wounds out of Line of Sight. You can make the shooting attack, but only your Blast weapons (which has an exception to the ‘you need Line of Sight to allocate wounds’ in their entry) will actually be able to allocate any of the wounds caused by the attack.

    • abusepuppy April 17, 2016 5:29 am
      #

      None of the “shoot without LOS” weapons say anything about being able to allocate wounds; the implication (and practice) has always been that they are able to do so anyways.

  9. Doodoo April 16, 2016 3:53 pm
    #

    This reinforces my belief that Tau need further nerfs.

  10. Brutishcard April 18, 2016 4:30 am
    #

    Personally I think the imperial marine is fine. The main thing it threatens is monstrous creatures, and given how insanely effective the riptide wing is I’m sort of ok with that.

  11. Trueknight April 18, 2016 12:12 pm
    #

    Question ab the best coast pairings app, I try to download it in the app store and it says for Ipad… Is it not available for iphone yet or am I missing something?