JY2’s 1850 Bat Rep (Text and Pictures) with Dances with Wolfstar

Hi, I am Jy2 and I used to write battle reports here on Dakka. It’s been a while though, but I’d like to kick it off again with a battle against my friend and fellow teammate, Jeremy aka the French Overlord (TFO) aka MikhailLenin. Check the Tactics Corner for more great battle reports!

Today he is trying out the new Curse of the Wulfen supplement and has asked me to be his “guinea” pig. Fine, I thought, but what better way to test out a deathstar than to have him face an equally strong deathstar? Heh heh….

Jeremy is an extremely good player and a multiple time GT winner. He brings/writes innovative lists and each time I’ve faced them, I’ve been quite impressed, though I must admit, the skill behind the list is more impressive than the list itself. On the 2015 ITC Overall Rankings, Jeremy finished 8th Overall. He is a very tactical and knowledgeable player. However, I am no slouch myself. I finished 10th Overall as well as winning ITC Best Army in 2 categories. I hope that my deathstar can give him a challenging fight.

1850 JY2’S CENTSTAR

Nemesis Strike Force:

Brother-Captain Stern

5x Strikers

Draigo

Red Scorpions CAD:

Sevrin Loth

Librarian – Lvl 1, Bike, Shield Eternal

5x Scouts – Land Speeder Storm

5x Scouts – Land Speeder Storm

5x Grav Centurions – Omniscope

Librarius Conclave – White Scars:

Librarian – Lvl 2, Terminator Armor, Storm Shield, Hunter’s Eye

Librarian – Lvl 2, Terminator Armor, Storm Shield

Librarian – Lvl 2, Terminator Armor, Storm Shield

1850 THE FRENCH OVELORD’S DANCES WITH WOLVES-STAR

Deathpack Formation: (SW)

Wolf Lord – Thunderwolf Cav, Powerfist, Stormshield, Helm of Durfast (reroll all hit rolls)

5x Grey Hunters

6x Thunder Wolf Cav – 3x Powerfists, 6x Stormshields

Murderpack Formation: (SW)

5x Wulfen – 2x Stormshields + Thunderhammers, 2x Great Frost Axes, Pack Leader w/2x Frost Claws

5x Wulfen – 2x Stormshields + Thunderhammers, 2x Great Frost Axes, Pack Leader w/2x Frost Claws

5x Wulfen – 2x Stormshields + Thunderhammers, 2x Great Frost Axes, Pack Leader w/2x Frost Claws

White Scar Librarian Conclave:

Librarians – Lvl 2, Bike, Force Axe, Meltabombs

Librarians – Lvl 2, Bike, Force Axe, Meltabombs

Librarians – Lvl 2, Bike, Force Axe, Meltabombs

Librarians – Lvl 2, Bike, Force Axe, Meltabombs

PRE-GAME ANALYSIS:

Now I admit that I am not too familiar with the new Wulfen book. My copy hasn’t arrived yet and I didn’t pay very much attention to all the rumours and then the leaks on the Interwebz with regards to their new formations. So I was going into this battle without much knowledge. Then when Jeremy explained their rules to me, it really blew my mind. Holy ship! I am looking at a deathstar that can very reliably make a 1st Turn charge in most cases!!!

Basically, how they work is this. Each turn, the Wulfen roll on a table. Most likely, they either get +3″ on their Move, Run and Charge distances. There is also a roll where they can move TWICE!!! Moreover, they can charge after running. So it’s either move 15″, run D6+3″ and then charge 2D6+3″ (with re-rolls on the Charge distance) for up to a 39″ charge on Turn 1 or move 24″, run D6” and then charge 2D6” (with re-rolls) for a 42″ charge! Mind = blown! The only way to NOT get charged is to pray you get Hammer-&-Anvil deployment or to bring a Null-deployment army (like drop pods). Perhaps deploying in the very corner of a Vanguard Strike deployment might help. Then again, if you deploy so far away, you are going to have trouble reaching the objectives, at least for most armies. Otherwise, something is going to get charged on T1. This army might just be one of the best Board Control armies in the game currently. It’s threat range is just ridiculous.

On top of that, you’ve got psychic buffs from 4 librarians who are casting on 2+’s! You’ve got guys who can attack even after they’ve died. And not just ordinary guys. I’m talking about guys with 3-5 S8 or S10 AP2 attacks potentially attacking you again after you’ve killed them (S10 in the ITC format)! Finally, you’ve got Hit-&-Run on the units due to the White Scars Chapter Tactics.

So pot, meet kettle.  Just as nasty as his list is in assault, mine is arguably the nastiest shooting deathstar in the game. I’ve got 5 Stormshields in my star which gives those guys 2++ Invulnerables after I cast Sanctuary. I’ve got guaranteed Invisibility or Endurance due to Loth (I will be going for Endurance in this game). I am casting powers on 2+ as well with 3 of my librarians. I can leave combat via Gate. I ignore whatever cover you have due to the Hunter’s Eye. My list isn’t going to elicit any sympathy either….it’s probably one of the most hated deathstars in the game currently (along with the original Wolfstar and the Eldar Seer Council). Honestly, I’ve easily got the resiliency to survive his assault (I hope!)….that is, if I don’t get charged before I can get my psychic buffs up.

Too bad we are playing Dawn of War deployment. That’s bad for me and good for my opponent. HOWEVER, I won the roll to go 1st. That’s great for my army and bad for Jeremy. Now it’s going to be a question of how much damage I can do before I get assaulted. So place your bets people. Which of these bad boys are going to take it.


 

MISSIONS:

Primary Objectives: Crusade, 4-pts

Secondary Objectives: Modified Maelstrom, 4-pts

Maelstrom missions have been modified. Now, you don’t score them until the beginning of your next turn.

1. Hold Objective 1.

2. Hold Objective 2.

3. Destroy an enemy unit.

4. Destroy an enemy unit.

5. Have a scoring unit at least partially within the enemy deployment zone.

6. Have at least 3 of your scoring units and no enemy scoring units at least partially within your own deployment zone.

3-pt Maelstrom Objective #1 – If Maelstrom Objectives #1 and Maelstrom Objectives #2 are generated, they may be exchanged for: Hold 3 Objectives and earn 3 Maelstrom Points

3-pt Maelstrom Objective #2 – If Maelstrom Objectives #3 and Maelstrom Objectives #4 are generated, they may be exchanged for: Destroy 3 enemy units and earn 3 Maelstrom Points.

Tertiary Objectives: First Blood, Linebreaker, Slay the Warlord, 1-pt each

Deployment: Dawn of War

1st Turn: Jy2’s Centstar


DEPLOYMENT:

Warlord Traits – nothing useful.

Psychic powers – Centstar:

Loth – Endurance, Warp Speed, Iron Arm, Smite

Librarian, Lvl 1 – Life Leech, Smite

Librarian, Lvl 2 – Life Leech, Iron Arm, Smite (Warlord)

Librarian, Lvl 2 – Life Leech, Enfeeble, Smite

Librarian, Lvl 2 – Perfect Timing, Precognition, Prescience

Psychic powers – Space Wolves:

Librarian, Lvl 2 – Iron Arm, Warp Speed, Smite

Librarian, Lvl 2 – Iron Arm, Enfeeble, Smite

Librarian, Lvl 2 – Iron Arm, Life Leech, Smite

Librarian, Lvl 2 – Haemorrhage, Life Leech, Smite

Lol. We were both going for Endurance. After 13 attempts, neither of us got it.

JY2 Deployment 1

 

My deployment. Scouts will Outflank. Strikers will deepstrike in via normal Reserves.

JY2 Deployment 2

Jeremy splits up his guys and deploys them all separately, putting a librarian in each unit. He takes advantage of the Blocking-LOS (BLOS) terrain to hide his Wulfen. His lone Grey Hunter squad will walk on.

Jeremy decides not to steal the Initiative and we begin.


CENTSTAR 1

Maelstrom Objectives:

3. Destroy an enemy unit.

4. Destroy an enemy unit.

JY2 Turn 1 A

I take a risky Gate attempt and almost scatter off the table! I also get off Sanctuary, Endurance, Precog and Force on my deathstar but did not have enough dice for Prescience.

JY2 Turn 1 B

In the Shooting phase, Jeremy rolls very well for his 3++ guy as well as his FNP‘s. His Wulfens take the full fury of my firepower and survive!!! He only loses 4 models and his Librarian takes 1W. However, no First Blood and no Maelstrom points for me.


WULFENSTAR 1

Maelstrom Objectives:

3. Destroy an enemy unit.

5. Have a scoring unit at least partially within the enemy deployment zone.

TFO Turn 1 A

Rather than to go after my buffed up Centstar with 2++ characters, Eternal Warrior, 4+ FNP and Force weapon activated, Jeremy decides to get the heck out of dodge. His Wulfenstar moves away from me. Wounded librarian joins the unit.

TFO Turn 1 B

One of his Libbies turbo-boost into my deployment zone for the Linebreaker Maelstrom. He won’t get it yet because he won’t score it until the beginning of his next turn. That means I get a chance to take out his Librarian.


CENTSTAR 2

I don’t get either of my Maelstroms.

Maelstrom Objectives:

1. Hold Objective 1.

3. Destroy an enemy unit.

JY2 Turn 2 A

All of my Reserves come in. Doh! At least both of my speeders come in on the flank with my Centstar. ObSec land speeder moves flat-out to claim Objective #1.

I make a mistake here. I split off my Biker Librarian and my Warlord from the Centstar. However, I forget about the Hunter’s Eye, meaning that my Centstar will not be able to Ignore Cover. Doh!!! Anyways, the reason why I split them off is to deal with his surviving Wulfen hiding in the building. He’s still dangerous though with Stormshield and a S10 Thunderhammer.

In the Psychic phase, I case Precog, Iron Arm and Force on my Warlord’s unit

JY2 Turn 2 B

The Centstar Gates to deal with his Librarian in my deployment zone. I do manage to cast Sanctuary. HOWEVER, I fail to cast Endurance. Uh oh!!!

JY2 Turn 2 C

Shooting kills the Librarian, netting me both First Blood and a Maelstrom point. I also kill 2 Thunderwolves (including 1 Power Fist) and put 1W on another Librarian. Damn….Jeremy rolled very well on his saves again to help minimize the damage.

Finally, Warlord and Biker Libby attempt to charge the lone Wulfen but fail their 7″ charge!


WULFENSTAR 2

eremy fails to secure a Maelstrom point this turn after losing his Libby to my Centstar.

Maelstrom Objectives:

2. Hold Objective 2.

5. Have a scoring unit at least partially within the enemy deployment zone

TFO Turn 2 A

Grey Hunters come in. His Thunderhammer Wulfen goes after my speeder. He would later wreck it in Assault.

TFO Turn 2 B

The Wulfenstar seizes their opportunity and assaults my Centstar.

Also, the unit of Wulfen makes a 9″ against my Strikers (after re-rolling their Charge move) and their Sargent (with the Wolf Claws) single-handedly wipes out all 5 Strikers by himself.

TFO Turn 2 C

On the other hand, an Eternal Warrior Draigo with 2++ Invulnerable save and 4W can take a lot of S10 attacks. Despite my opponent activating Force on his Librarians and all those S10 hits, Draigo tanks a whole bunch of wounds before he is brought down to 1W remaining and has to Look-Out-Sir the rest. Stern is forced to take 4 saves before he finally rolls a 3 and gets crushed by the last S10 hit. However, I make another mistake here, forgetting he has a 3++ thanks to Sanctuary. Doh!!!

Still, I can’t complain. That was about 20 Insta-killing wounds my star just survived without Endurance and with only 1 casualty. I’ll take it!


CENTSTAR 3

I score both Maelstroms this turn. I kill his Librarian and my disembarked but ObSec Scouts are still holding Objective #1.

Maelstrom VP‘s – Centstar: 2, Wulfenstar: 0

Maelstrom Objectives:

2. Hold Objective 2.

3. Destroy an enemy unit.

JY2 Turn 3 A

Centstar successfully Gates out of combat. Once again, I do another very risky Deepstrike and scatter slightly. I am about 1″ from scattering off the table, but I am also within claiming distance to Objective #2. Whew….

JY2 TUrn 3 B

Despite casting Perfect Timing, my star fails to kill off the unit of Grey Hunters with their shooting. Doh!!! 1 guy survives due to poor rolling on my part.

I also fail to take out his other unit of Wulfen, managing only to kill 3. Argh!

Fortunately for me, Jeremy, who has been rolling high all game, then fails his LD on the Grey Hunters. What’s more, he rolls a 10″ for the fallback distance and they run off the table. Lol.

JY2 Turn 3 C

Finally, my Warlord and Biker Libby, who joins up with the Scouts, charge the lone Wulfen and finish him off. Biker Libby absorbs the initial hits from his Wulfen and then the additional attacks after I kill off his Wulfen (I think that was 8 S10 AP2 hits that my Libby survived).


WULFENSTAR 3

Jeremy gets both of his Maelstroms as well. He has 1 unit of Wulfen (with only 2 guys left) on Objective #2 and another unit of Wulfen in my deployment zone.

Maelstrom VP‘s – Centstar: 2, Wulfenstar: 2

Maelstrom Objectives:

1. Hold Objective 1.

5. Have a scoring unit at least partially within the enemy deployment zone.

TFO Turn 3 A

The Wulfenstar goes after my Warlord. Just their shooting alone takes out 3 Scouts.

The unit of Wulfen in my deployment zone goes to claim my Objective #1.

TFO Turn 3 B

Combat!

TFO Turn 3 C

Like a fething BOSS!!! The rest of my squad dies, but my Warlord tanks 18 wounds, of which 15 were Instant Deaths, with just his 3++!!! Being White Scars, he then Hit-&-Runs out of combat. BOOYAH!


CENTSTAR 4

I get both of my Maelstrom objectives again. My Centstar is claiming Objective #2 and I get my kill when Jeremy’s Grey Hunter ran off the table.

Maelstrom VP‘s – Centstar: 4, Wulfenstar: 2

Maelstrom Objectives:

2. Hold Objective 2.

4. Destroy an enemy unit.

JY2 Turn 4 A

My Warlord runs away from the Wulfenstar. I know he probably won’t survive but my plan is actually to try to lead his star away from the Objectives.

Land speeder would move flat-out towards the middle of the table and away from his star

JY2 Turn 4 B

Centstar moves. Loth breaks off from the unit and stays on Objective #2.

I have a decision to make here. I have 2 options:

1. Stay and finish off the unit of 2 Wulfens for the easy Victory Point, or…..

2. Do another risky Gate to try to kill off his unit of 5 Wulfens in my deployment zone. Doing so would deny my opponent both of his Maelstroms (Objective #1 and Linebreaker) as well as get me a Victory Point for killing a unit. However, I will need to successfully stick another risky landing and I need to kill a very resilient unit. It’s a Great Risk, Great Rewards option. Hmmmm…..

JY2 Turn 4 D

After successfully landing 2 very risky Gate attempts already, I decide not to push my luck. Besides, I’m not in desperation mode yet. The Centstar easily gets their Kill Point.


Because I decide not to block him, Jeremy gets both of his Maelstroms with his unit of Wulfen in my deployment zone and on Objective #1.

Maelstrom VP‘s – Centstar: 4, Wulfenstar: 4

Maelstrom Objectives:

3. Destroy an enemy unit.

5. Have a scoring unit at least partially within the enemy deployment zone.

TFO Turn 4 A

As I anticipated, the Wulfenstar goes after my Warlord. One of his Librarians dies to Perils however. Cool, Kill Point for me.

TFO Turn 4 B

Librarians split off from the main unit and turbo-boost. Wulfens go after my speeder.

TFO Turn 4 C

Ah hell. Their reach is unbelievable. They easily blow up my Speeder. I make a mental mistake here, which we don’t catch until later. 3 scouts die in the explosion but I still put the full unit out there.

TFO Turn 4 D

Finally, I don’t get lucky 2 turns in a row. The Wulfenstar takes down my Warlord.


CENTSTAR 5

I get both Objective #2 (with Loth) as well as a Victory Point for killing his unit of 2 Wulfens.

Maelstrom VP‘s – Centstar: 6, Wulfenstar: 4

Maelstrom Objectives:

4. Destroy an enemy unit.

5. Have a scoring unit at least partially within the enemy deployment zone.

JY2 Turn 5 A

Scouts go after the Librarian with 1W left. Centstar moves out.

PLAY OF THE GAME: I cast Gate and get 2 successes, only to have Jeremy finally manage to Deny it!

Let’s look at that again in slow-motion. I….cast…..Gate…..Jeremy….Deny….it!!!

JY2 Turn 5 B

Scouts shoot down the Librarian. But had I not cheated, I’d probably have killed him instead in Assault, or at least lock him in combat for a turn.

JY2 Turn 5 C

Jeremy and his super-saves, or should I say, super-FNP‘s. The full firepower of my centurions manage only to kill 3 Wulfen. WTF….


WULFENSTAR 5

Jeremy gets both Maelstrom objectives, killing a unit (my Warlord) and having the Wulfenstar in my deployment zone.

Maelstrom VP‘s – Centstar: 6, Wulfenstar: 6

Maelstrom Objectives:

1. Hold Objective 1.

2. Hold Objective 2.

TFO Turn 5 A

Wolf Lord/Warlord breaks off from the unit of Thunderwolves and goes after my Scouts.

Wulfen goes after my Centstar. That’s a bold move, Cotton….

TFO Turn 5 B

Librarian turbo-boosts to Objective #1 and then hides behind the BLOS terrain.

TFO Turn 5 C

Wolf Lord makes the charge. Scouts didn’t stand a chance.

Wulfen, however, do not make their charge.

Crap! If the game ends now, Jeremy will win. We are tied on Maelstroms. I have First Blood and Linebreaker. He has Warlord and Linebreaker. However, because he stopped my attempt at Gate, he now has 2 Crusade objectives (Wulfen, his Librarian) to my 1 (Loth). I need the game to go on.

Fortunately for me, it does.


CENTSTAR 6

I get both of my Maelstroms. Well, actually I got 1 (Linebreaker with Loth), but Jeremy gave me the other when his Librarian died to Perils.

Maelstrom VP‘s – Centstar: 8, Wulfenstar: 6

Maelstrom Objectives:

3. Destroy an enemy unit.

4. Destroy an enemy unit.

JY2 Turn 6 A

Centstar successfully Gates. Once again, I scatter, but it is enough to take me out of range of Objective #2. Arrggghhhh!

I make another mistake here. I poke Loth slightly out in order to cast Endurance on my Centstar (though he still is on Objective #2). What I should have done instead is to hide him behind the BLOS terrain completely.

So now, I am faced with another decision again. Do I want to focus my main firepower on his Wulfen holding Objective #2 or do I want to take out his Warlord?

JY2 Turn 6 B

I decide to go for Slay the Warlord. His Warlord actually almost survives due to some very good saves on Jeremy’s part. He makes something like 13 out of 16 3++ saves!!!

The Wulfen are unkillable as they pass all of their 3++ saves.


WULFENSTAR 6

Jeremy gets both Objective #1 (Librarian) and #2 (Wulfen) to tie up Maelstrom once again.

Maelstrom VP‘s – Centstar: 8, Wulfenstar: 8

TFO Turn 6 A

Librarian turbo-boosts to grab the objective where my Centstar scattered away from. Le sigh…..

TFO Turn 6 B

Wulfenstar goes to grab the Objective #1 (where his Librarian was just hiding behind).

TFO Turn 6 C

Lastly, the Wulfen makes an 8-9″ charge against the idiot Loth and robs me of Linebreaker.

Game ends.

We tie on Maelstroms. I get First Blood and Warlord. Jeremy takes Crusade 2-0 and with that, the Game also, 6-4.

MAJOR VICTORY TO DANCES WITH WOLVES-STAR


POST-GAME ANALYSIS:

JY2:

No where is my list balanced, however, one deficiency stood out to me more than the others….my inability to accurately land with the Centstar. Due to terrain, I had to make really risky Gate attempts that normally would not be a smart idea. Moreover, had I been able to stick that landing on Turn 5, I would have contested the objective and the game might have been a draw. Oh wait, never mind because of my bone-headed mistake exposing Loth to get assaulted by his Wulfen. Each time, my Gates scattered. I am very fortunate that my Centstar did not mishap. In any case, I actually usually go for Levitate with Loth. That helps out with the mobility issues of my star. HOWEVER, because I couldn’t get Endurance at all with 5-6 attempts and with all of the S10 AP2 attacks in Jeremy’s army, I felt that I had to go for Endurance instead (and vice versa with Jeremy due to my Force weapons).

The other part that really surprised me was the resiliency of those Wulfen. Not once was I able to kill off a unit in just 1 turn of shooting. Each unit took at least 2 turns of firepower. 2 TURNS OF SHOOTING!!! Wow! Though I blame that mainly to good dice by Jeremy (actually, we were both rolling very well in this game), it still goes to show just how durable the Wulfen are.

I did make a couple of mistakes in this game as. Splitting off my Warlord was a bonehead move. So was exposing Loth to his Wulfen on the last turn. Those are the types of plays I need to clean up against another top-notch general. The Wulfenstar is scary, but IMO my Centstar is just as scary. So next time, I’ll get you back, Jeremy. Thanks for the game.

THE FRENCH OVERLORD:

Initially after not rolling any Defensive Powers, I was fairly sure that the TWC Star would crumble to one round of shooting from JY2’s centstar but due to some of the Maelstrom result turn 1, JY2 had to focus on the Wulfen who proved that with 3++ and FNP can take a beating. Due to the Psychic enhanced nature of his Deathstar and not mine I decided the game needed to be about clearing his non Deathstar unit, focussing on Maelstorm and position myself in a place where I could maximize on a stopped/failed defensive power.

The Wulfen were the real star in this game, their speed, durability and hitting power makes them a great msu option and man do they hit like trucks even at reduced strength.

I really do think that the list without the Libby Conclave as a core is solid and in fact would probably test other formation combination with them.

Tags:

About Jeremy Veysseire

Long time Pacific Northwest Warhammer 40k player feared and loved by the masses of pluviophiles in Portland Oregon. Commonly known as the French Overlord or MikhailLenin, has participated in many cross USA tournaments for 40k. Now, relocated to the San Francisco Bay Area, he is looking to bring his terror down south,

44 Responses to “JY2’s 1850 Bat Rep (Text and Pictures) with Dances with Wolfstar”

  1. Trueknight March 3, 2016 6:24 am #

    Thanks for posting! I have been missing good old fashioned written/pics battle reports. I can actually look at these at work instead of streaming video. This is great. Keep them coming.

    • jy2
      Jy2 March 3, 2016 3:23 pm #

      Thanks!

  2. Chuck March 3, 2016 7:31 am #

    Did you use a trophy as terrain?

    • Jeremy Veysseire
      Jeremy Veysseire March 3, 2016 8:55 am #

      Yes LOS blocker (even though its transparent)

  3. Styro-J March 3, 2016 7:46 am #

    I know I am missing something… Who had Gate?

    • Jeremy Veysseire
      Jeremy Veysseire March 3, 2016 8:22 am #

      Draigo.

  4. Trevor March 3, 2016 7:59 am #

    I agree with Trueknight, OG Bat Reps are good to see! Cheers and thanks for the work distraction!

    • jy2
      Jy2 March 3, 2016 3:23 pm #

      You’re welcome.

  5. Beau March 3, 2016 9:01 am #

    I prefer this style of batrep as well! Good Game!

    • jy2
      Jy2 March 3, 2016 3:48 pm #

      Thanks. I’m one of the more old-fashioned batrep writers but I think telling a story that way is still effective as well as a lot of fun.

  6. Nightman March 3, 2016 9:11 am #

    4 detachments would really give that centstar the final touch.

    Great batrep! Thanks for sharing.

    • jy2
      Jy2 March 3, 2016 3:22 pm #

      My Centstar would truly be terrifying with 4 detachments. Balanced? Heck no, but definitely one of the most terrifying deathstars around.

      • Vercingatorix March 3, 2016 4:35 pm #

        what does the extra detachment do?

        • jy2
          Jy2 March 3, 2016 7:32 pm #

          One thing I can do is to drop the Biker Librarian for Coteaz for anti-deepstrike defense.

          • Vercingatorix March 4, 2016 6:28 am
            #

            And then every named character in the space marine universe throws a frat party after the battle. Scouts not invited.

          • Nightman March 4, 2016 8:33 am
            #

            BA relic (jp) lets you re-roll scatter and mishap when casting gate, Inquisiton would also be sweet or throwing tiggy in there.

  7. Parker March 3, 2016 9:25 am #

    This batrep was great! I love old written/pic batreps. I saw some adult beverage bottles, were they BLoS terrain as well? 😀 While I do not prefer deathstars myself, this battle seemed very balanced with the speed of the wulfen able to keep the centstar in their sights the whole battle. Very nice report.

    • westrider March 3, 2016 12:40 pm #

      I thought the liquor bottles should have been the Objectives 😉

    • jy2
      Jy2 March 3, 2016 3:25 pm #

      Haha….they were just to highlight the mood of the games. Even though we both brought beat-down lists, we both had a lot of fun playing Whiskeyhammer.

  8. Reecius
    Reecius March 3, 2016 9:42 am #

    Ha, I loved the ITC trophy as terrain! Nice touch.

    Also, small correction fellas, now in the ITC ties on the Eternal War and Maelstrom mission are worth 2 mission points. Your score would have been 6-4. Makes no difference in the individual game outcome, but helps to stratify the field further at an event.

    Great game!

    • jy2
      Jy2 March 3, 2016 3:28 pm #

      Thanks for pointing that out. Should’ve highlighted the change but forgot.

      • Reecius
        Reecius March 3, 2016 3:59 pm #

        No worries, happy to help!

  9. Luke March 3, 2016 12:44 pm #

    Can confirm. Would sell right arm for Tyranids to have a build like Dances With Wolfstar (competitive T1 assault army). It doesn’t even have to be T1. Just a competitive assault army

    • jy2
      Jy2 March 3, 2016 3:31 pm #

      I so want Codex Flyrants to have better assault mechanisms. Perhaps the new Genestealer Cult supplement will help.

  10. Andrew March 3, 2016 1:06 pm #

    How does your cent-star list fair vs hordes and/or non-armor opponents?

    • jy2
      Jy2 March 3, 2016 3:32 pm #

      Kill them with hurricane bolters. Gate away. Then rinse and repeat.

  11. Venkarel March 3, 2016 1:16 pm #

    @Jeremy Veysseire: I am thinking about playing wolfen and I am trying to decide whether to take them in the murderpack or just as an elite slot (say coming out of a stormwolf). What are your thoughts on just an elite slot wolfen unit? I would like to know how many times and it what situations the +1 to powers granted by the curse of the wolfen and the exploding sixes to hit came into effect during the game. Would the outcome of that situation have been different if you did not have the powers (your best guess)? Was the +1 to the chart is more or less useful than the exploding sixes? You thoughts on anything else I missed would be greatly appreciated.

    • Jeremy Veysseire
      Jeremy Veysseire March 3, 2016 1:40 pm #

      Honestly, I need more practice with the list before I fully answer that question but I think the exploding 6s are fairly important since Death Frenzy and the +1. Though if you arent trying to build an army around the double move mechanic than 1 unit of Wulfen is enough but the problem is keeping them in range of units that you want them to impact.

      In a Stormwolf, they will have a hard time to achieve that.

      • Venkarel March 3, 2016 3:23 pm #

        Thank you for the quick reply. I have played a game (WS wolf star army, obv. assault based) with just the elite slot wolfen unit on foot and they were much better than I expected. My opponent was playing the murderpack (3 units) coming out of landraiders (the formation which should prevent explodes results like a superheavy) backed up by the grey hunter banner for that extra attack, which was very effective but with the explodes(vehicle) problem. Against me the exploding sixes were huge. Because his list was not optimized to take advantage of the +2 to the curse chart I was trying to get a feel on how important or powerful the +2 to curse is when compared to the exploding sixes (allowing me only to take two units of wulfen instead of three or is it just better to specialize into a wulfen assault army).

  12. Malekith March 3, 2016 3:40 pm #

    Hi Jy2!
    I am sorry, but that centstar to me displays perfectly what is wrong with 40k. I love the game, but to me this superfriend unkillable unit takes away all the fun from the game.
    But I know you are playing highly competitive, so nevermind.

    Just one other thing: As far as I can tell nobody in your list had sanctuary(at least draigo doesn’t by default) so how were you able to cast it? With only a 3++ on the centstar the first thunderwolf charge would have had a much bigger impact, I suppose.

    • Malekith March 3, 2016 3:43 pm #

      Sorry mate, just looked it up and stern does have sanctuary. So it’s all good^^)

    • jy2
      Jy2 March 3, 2016 4:22 pm #

      No worries. Deathstars are definitely the villains of 40K. Not a whole lot of people like to play against them. They do, however, have a number of exploitable weaknesses that more experienced generals who know how to can take advantage of. If you go after the invincible star, then you are doing it wrong. If you noticed in this game, both Jeremy and I went after each other’s support units. That’s how you play against Deathstars and that is how you beat them.

  13. masos March 3, 2016 4:06 pm #

    This is AWESOME.

    Two competitive lists played well in a very nicely done text/picture format. Thank you for making work less boring JY2 keep up the posts on FLG.

    • jy2
      Jy2 March 3, 2016 4:24 pm #

      Thanks. You’re going to see more of these here on FLG from now on.

  14. Duh_Ruckus March 3, 2016 5:14 pm #

    @jeremy what’s your opinion on the herald of the great Wolfstar?

    • Jeremy Veysseire
      Jeremy Veysseire March 3, 2016 10:15 pm #

      Consdering it as my option to replace te librarian conclave with. Giving me another small mobile melee unit.

      • Duh_Ruckus March 3, 2016 10:29 pm #

        The iron priest ability makes it so each model in it can ignore the first unsaved wound key word each phase so one in magic, shooting, and assualt

        • Duh_Ruckus March 3, 2016 10:38 pm #

          I have been running this and having a bit of success

          Company of great wolf:
          2x wgbl powerfist/storm shield on thunderwolf w/ x2 fenris wolves
          2x servitors
          1x 5 man twc 5 storm shields, 3 power fist 2 wolf claws
          1 herald of the great wolf formation
          Iron priest -tempest hammer thunderwolf x3 cyber wolves
          Rune priest- bike runic armor mastery 2 force sword
          Wolf priest -bike runic armor

          Wulfen myrder pack
          3x wulfen- 2 storm shields/thunder hammer, 1 great axe, 2 frost class 1 stormfang launcher

          Any suggestions on what I should change

  15. Dakkath March 3, 2016 6:18 pm #

    I’m gonna say I also appreciate a written battle report + photos. It’s nice to be able to go through it at my own pace instead of trying to figure out what’s going on from a video.

    • jy2
      Jy2 March 3, 2016 8:08 pm #

      Thanks!

  16. whitecross8 March 3, 2016 9:10 pm #

    Just clarifying, the Wulfen do not get the benefit of the table you describe in the pre game description. Most of the other Space Wolves do however except Fenrisian and Servitors.

    • Jeremy Veysseire
      Jeremy Veysseire March 3, 2016 10:15 pm #

      That is correct, must be an error in writing.

    • jy2
      Jy2 March 3, 2016 10:32 pm #

      Yeah, I’m not 100% familiar with their rules. While my writing might be wrong, but I don’t think Jeremy played it wrong in the game. Their Curse benefits applied to the TWC-star, not to themselves.

  17. Asmeralda March 4, 2016 8:01 pm #

    Excellent report. I like how you guys explained how the armies worked. I plan on hoping to attend LVO next year and it is nice to read and see how these style of armies work as i prepare to try my hand in some tournaments. Look forward to more of these.

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