Eldar Review: Troops: Rangers


When Eldar Rangers are being interviewed and are asked what they feel when they shoot a Mon-keigh, they simply responded: “recoil.”  These cold, heartless killers can stalk like a Striking Scorpion and sting like a… a… a bee or wasp or something.  Take a look at the Tactics Corner for more bad jokes and great strategies and tactics.


Well, these guys sure are a thing, huh?  A potentially Objective Secured unit that can be dug in and hard to remove, Rangers’ Special Rules combined with their typical low target priority status for the enemy actually makes them a useful tool for an Eldar player.  60 points will bring you 5 Rangers with the potential to add up to 5 more Rangers at 12 points a pop.  Their stats are nothing to write home about, but we have the ones we really care about.  Ballistic Skill 4 is the main concern.  Leadership 8 is useful too, the rest of the stats are pretty much the standard for Eldar.  Fragile, but reliable.  We’ll be using these Rangers though to play a roll that will allow the rest of our Eldar army to focus on doing what it does best, shooting and maneuvering around the board.



  • Mesh armor, gotta love that 5+ armor save
  • Ranger long rifle, pretty standard sniper rifle, 36 inches, Strength X, and AP 6.  Heavy 1 and Sniper.
  • Shuriken pistol, 12 inches, Strength 4, AP5, and Pistol and Bladestorm.  Bladestorm keeps the enemy humble, and gets annoying for your opponent when you’re rolling hot.


Special Rules:

  • Ancient Doom, gives Hatred against anything with a mark or loyalty to Slaanesh, but -1 to any Fear checks while locked in combat with one of those said units.
  • Battle Focus, Run and then shoot, or shoot and then Run, whatever floats your boat man.
  • Fleet, reroll those MEDIOCRE! Run rolls.
  • Infiltrate, deployment flexibility.
  • Move Through Cover, more dice thrown when taking Difficult Terrain Tests.
  • Shrouded, +2 to our Cover Saves.  Being sneaky and stuff.

Eldar Rangers


So here’s where we get to what we will be using our Rangers for, hiding.  Yup, we will be using these guys to tuck them into an out of the way and hard to get to Objective in cover, preferably a ruin so we can score a 2+ Cover Save.  Out of sight is out of mind, and by putting pressure onto the enemy with your Wraithknight and Eldar Jetbikes will make the Rangers even less of a target priority.  Hiding these Shrouded guys in cover also means that they’ll require enough attention to kill that they won’t be an easy Malestorm kill or standard kill point in the ITC.  This lets your Rangers score Malestorm points during the game.

Infiltrate gives us the option of starting them on the board as well, where we can prevent Battle Companies or Bikes from Scouting up and blasting our Wraithknights or Jetbikes with Grav.  This is very much a sacrificial roll for the Rangers, but its a very handy option that can be the difference between life and death for your Wraithknight.  Outflanking is an option, but with all of the speed and mobility present in the rest of your army, you really won’t be needing this deployment choice.

I’d also be remiss if I didn’t mention the Ranger Long Rifle, wounding on a 4+ is somewhat nice, but between the plethora of Scatter Lasers and D Weapons, you really don’t need to need to care about the firepower these guys are rocking, or not really rocking.  I’m not going to beat around the bush that the Rangers are hiding behind, I’m just going to come right out and say it, Rangers’ guns suck.  They just are borderline useless.  Sniper rifles in general are just not good.  Anything we may have tried to use them for can be done better by basically anything else worth bringing in the Eldar codex.

60 points in the grand scheme to things isn’t an unreasonable cost for Rangers considering how they can be used to supplement the scoring ability of your army while reducing the deployment options for your opponents.  The Eldar have enough killing power that investing in these guys isn’t a waste of points.  Just don’t expect them to be doing any major killing, keeping up with the guns of your other Troop choices (Jetbikes with Scatter Lasers, c’mon, you know that’s what they’re going to be) is not an option.  Now don’t be alarmed, but if your opponent really wants these guys dead, and has a drop pod with flamers in it, they will be, and this unit, and others like it really aren’t all that uncommon.  Your Rangers will be working when they’ll be low on the enemy’s priority list, something that isn’t all that difficult to accomplish when you’re shoving a bunch of Eldar down their throat.

Rangers are easy to gloss over and forget, and too be totally honest, the Eldar don’t really need them to succeed.  They can be a useful tool though when used correctly to boost the strength of your Eldar, just use them conservatively and let the rest of your army do the real work.  Thanks for reading fellow nerds, may the dice be ever in your favor.



About Mr.MoreTanks

Lover of gaming, whiskey, steak, poker, and politics. T.O. of the http://tshftopen.com/ and http://cruisehammer.org/ events.

4 Responses to “Eldar Review: Troops: Rangers”

  1. Avatar
    Colinsherlow December 18, 2015 7:11 pm #

    I do like rangers quite a lot. You give them one simple job and they will do it well. A unit that can easily get you a few ITC maelstrom points and be fairly annoying to take out for 60pts in well worth it in my books. I would usually consider 1 unit in most lists.
    I use a min unit of Dark Eldar Mandrakes instead sometimes as they are only 36pts and have stealth and shrouded. But they are not objective secured

  2. Avatar
    Charlie December 19, 2015 2:50 am #

    Great article. It is hard to find what Rangers will be needed for in an army, and you nailed their two key roles; camp on some objective (specifically with Maelstrom type missions) as well as play a prevential role with Scouting units. I play one unit on occasion and they rarely do much. The main problem I have is that I tend to face opponents that will have at least one weapon with an ignore cover and just vaporize them without wasting much effort (Heavy Flamers, I’m looking at you). It is a great day when my opponent actually tries to shoot at this unit with non Ignore Cover weapons as that just takes pressure off other units and my Rangers are really earning their points.

    I’ve also used them in a pinch (against Green Tides specifically) to utilize Outflank to go after my opponent’s backfield objectives that are typically being held by an equally weak unit. Rangers can outshoot and assault Grots, haha!! And, it’s just another cheap unit that I can try to earn the Linebreaker point, especially in a tight game.

    • Avatar
      Ibushi December 19, 2015 9:12 am #

      Love it, shoot and assault grots!

      But yeah, forget ranger long rifles, my rangers do more damage with their shuriken pistols by infiltrating, moving up, whipping out their pistols, then battle-focusing away again. Remember you cannot use Battle Focus if you fire the long rifles first, as they are heavy weapons apparently, and rangers definitely do not have Relentless.

  3. Avatar
    mike December 24, 2015 11:37 pm #

    i love my ranger will play 2-4 sqd of theses guys
    what not to like about the long rifles 6 to hit cause a precision shot and a 6 to wound become an AP 2 shot
    then if you add the S.C. Nightspear to a unit of ranger then all there shots are precision shot not just 6 to hit but 3,4,5 to hit to then watch special ,heavy,and Char disapper in unit

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