Live 40k Game Tonight, 7:00pm PST! Orks vs. Blood Angels and Sisters!

da sons of anorky

We’ve got a great battle for you tonight, everyone on our Twitch channel, tonight at 7:00pm PST! Reecius is busting out his Sons of AnOrky vs. Marko’s Blood Angels and Sisters List! Both lists are available in the post!

Here’s Reecius’ TAC Eldar.

Orks CAD 1850 Pts
Unit Description Size Cost
HQ
Zhardsnark N/A 1 150
Warboss Mega Armor, Pole, Da Lucky Stikk 1 130
Troops
Bikers Nob, Klaw 5 125
Bikers Nob, Klaw 5 125
Bikers Nob, Klaw 5 125
Bikers Nob, Klaw 5 125
Elites
Fast Attack
Dakkajet Extra Supe Shoota 1 130
Heavy Support
Lootas N/A 15 210
Formation: Bully Boyz
Mega Nobz Skorcha, Kill Saws 5 215
Trukk Ram 1 35
Tankbusta Boyz Skorcha 5 205
Trukk Ram 1 35
Tankbusta Boyz Skorcha 5 205
Trukk Ram 1 35
Fortifications
Totals 56 1850

And here’s Marko’s Chaos!

bloodangels.01

Flesh Tearers Strike Force

HQ

  • Priest: J.Pack, I.Pistol
  • Captain: J.Pack, S.Shield, P.Fist

Troops

  • Tactical Marines x 5

Elites

  • Sanguinary Guard x 10: Banner, I.Pistol x 4, P.Fist

Fat Attack

  • Assault Squad x 5: M.Gun x 2, P.Sword

LoW

  • Dante

Sisters CAD

HQ

  • St. Celestine

Troops

  • Sisters x 5: M.Gun x 2
  • Immolator: H. Flamer
  • Sisters x 5: Flamer, H.Flamer
  • Immolator: M.Melta
  • Sisters x 5: Flamer, H.Flamer
  • Immolator: M.Melta

Heavy Support

  • Exorcist
  • Exorcist

 

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

17 Responses to “Live 40k Game Tonight, 7:00pm PST! Orks vs. Blood Angels and Sisters!”

  1. SilverSaint May 26, 2015 3:14 pm #

    5 swooping hawks instead of 6? Need that large blast grenade pack brah

    • Reecius
      Reecius May 26, 2015 3:25 pm #

      Good point! I will try to bump them up to 6 for the next game.

  2. SilverSaint May 26, 2015 3:32 pm #

    But ya seems like an overall weak TAC, even just for a fun list. Either the Dragons or Dscythes are going to not be with the webway portal and just get shot to death while not really doing much. The guardian blob is simply there for Eldrad to chill in, but they do nothing but die with their 12″ shooting, instead you can get 10 DA w/ Exarch for the same 140 and have a unit that lives longer (4+ and 4++ on exarch) and shoots way better. You do lose a one die and 2 powers from the warlock, but your troop unit is waay better in every way, let alone with Fortune/Guide from Eldrad. You also have some nicely painted DA you used in another batrep.

    The succubus is neat, but the glaive should just become another swooping hawk if possible and really she should just become an archon.

    In general I would switch the Guardians directly point for point for DA + Exarch. Add an additional swooping hawk using the glaive cost. Then I would either switch the Fire Dragons for an additional 6 man swooping hawk or just leave them. If you switch out the fire dragons for more SH this gives 18 pts leftover to use on whatever, another SL on knight or maybe a blast pistol on the Succubus since an AP 2 lance seems good for whatever the Dscythes are going after (term style troops or vehicles).

    • SilverSaint May 26, 2015 5:09 pm #

      Oh wow, i totally missed the ravager/raider. This makes more sense with the dsycthe/dragons.

    • Reecius
      Reecius May 26, 2015 5:13 pm #

      I love it when people tell me I have a weak list, muahaha! That is perfect, I lure them into a false sense of security.

      But seriously, thanks for the tips, appreciated.

  3. DCannon4Life May 26, 2015 4:03 pm #

    I don’t think you’ll get what you want out of the Ravager (sad to say–that thing needs a special rule that lets it fire all 3 of its lances at full BS). I’d suggest dropping it to beef up the Swooping Hawks (and putting another Scatter Laser on the Wraith Knight).

    I think also dropping the Venom and upgrading to another Fast Attack Raider would provide more flexibility. I had a Venom in my 6th ed. tournament list, but found that it didn’t add anything. Ended up using the points to beef up Fire Dragons.

    In my current list (based on the template of the last one), I still don’t have a Venom. I am starting to look really hard at refurbishing a decrepit Raider.

    • Reecius
      Reecius May 26, 2015 5:15 pm #

      It is a Dissy Ravager, actually, and I tend to have excellent results with it, believe it or not.

      I dig the Venom a lot, the firepower is excellent. I will consider your ideas though, for sure. The additional Raider does have some serious benefit if I want to deploy everything on the table.

  4. Blue May 26, 2015 4:28 pm #

    Why are spiders so good? What is their point? ( new to eldar and building a new army )

    Thank you

    • Reecius
      Reecius May 26, 2015 5:15 pm #

      Warp Spiders are incredibly good, they are super fast and hit very hard and their Exarch upgrade (choose to pass or fail morale checks) is incredibly useful.

      • SilverSaint May 26, 2015 5:34 pm #

        The Iron Resolve rule says they automatically pass them as long as the Exarch is alive. Am I missing something as to how they can choose to fail?

        • Reecius
          Reecius May 27, 2015 6:49 am #

          You’re correct, I was goin off of memory and got it wrong, which I should no better than to do by now, lol

    • SilverSaint May 26, 2015 5:32 pm #

      They are one of, if not, the most mobile unit in the game with absurdly accurate fairly devastating weaponry vs pretty much anything with a large number of shots (initiative 10 and armor 13+ excluded).

      Each turn they can move 2D6+6″, run D6″ and shoot, assault move 2D6″, then flickerjump 2D6″ if they are targeted and it will remove them from shooting and/or charge range. The exarch makes them fearless and as a shooting unit they can get away with Hit and Run to pummel the enemy the next turn.

      The only downside to the unit is their limited range of 12″ and expense per model, though the range is easily remedied by moving in range, shooting, running D6″ away with fleet, then assault moving 2D6″ behind a building etc.

      A single unit of 10 is pretty amazing and costs as much as 7 SL bikes. They put out less shots, have lower range, can’t jink, and aren’t obsec ever. They have more wounds, more mobility outside of turbo, are more accurate(in formation), and can wound many high T, low I units much better. They wound a wraightknight on 3’s vs bikes on 6’s for instance. People also think eldar bikes are OP, but are much more open to playing against aspect warriors which are just fluffier.

  5. Toranaga May 26, 2015 5:23 pm #

    In my opinion and experience, Eldar don’t need Dark Eldar allies to make a TAC list, even with the webway portal (seriously, stop taking this combo – it’s giving Eldar a really bad name haha).

    Also, why take a 10 man warp spider squad when you can take 2 5 man squads? An Exarch makes them fearless, and they’re a lot easier to move and hide as a smaller unit.

    Warp Spiders are good because they shoot really well – their 12″ strength 6 assault 2 gun has a rending-lite special rule, and also wounds vs initiative instead of toughness, so it’s wounding most non-eldar models in the game on a 2+. What makes them excellent beyond this however is their unprecedented mobility. You can move them nearly every phase in the game – including in your opponents shooting phase. They can move 6 + 2d6″ in the movement phase, battle focus in the shooting phase (D6″ re-roll with fleet), and jet pack move 2D6″ in the assault phase. They can also move in the opponents shooting phase every time they are targeted by an attack (2d6″ – so you can move them out of range or line of sight, and the enemy unit still has to shoot at it), but if you do this they forfeit the ability to make their extra move in the following movement phase. I really think they’re the best unit in the codex (in an aspect host with BS 5) because of their low points cost and tactical flexibility.

    • SilverSaint May 26, 2015 5:45 pm #

      I think there are basically 3 reasons to take 1 10 man vs 2 5 man units, outside of the 10 points.

      1) The first being the exarch must be alive to make them fearless if they are taken as a fast attack option.

      2) The second being the Aspect Formation is basically + 1 BS for the whole unit and if you have 2 other units you want to be in the formation its better to just put 5 more in the larger unit to give more models +1 BS and even if the exarch dies they can re-roll tests via the bonus from the formation.

      3) There may also just be issues with Fast Attack slots between Hawks/Spiders/Crimson Hunters (maybe also Hemlock) such that if you take 2 Crimson Hunters (as you don’t want 3 for the formation or lack the detachment slots) and 1 unit of 6 Hawks your slots are full, so taking a 10 man in the Aspect Host alleviates this.

    • Reecius
      Reecius May 27, 2015 6:52 am #

      Believe it or not, I take the dark eldar portion not just because they’re quite good but because I genuinely love the models but don’t want to make an entire DE army.

      I take the warp spiders in a single unit to fit three units in the formation. I could take the swooping hawks as fast attack as BS5 swooping hawks isn’t incredibly powerful, but it does help.

  6. iNcontroL May 27, 2015 10:55 am #

    great game!

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