Guest Bat Rep: Sons of Horus vs. Tyranids

Guest bat rep from the 40K Brawl Blog! Check out the Tactics Corner for more great battle reports.

Heres a small game where I test out my Nid FMC Spam list ( cut down for 1250) vs a high AV list including two Forgeworld Sicarans and Knight Cerastus.

Check out Frontline Gaming and Tablewar Gaming’s awesome range of gaming mats like the one above over @
The Lists:

Sons of Horus

Master of The Forge – Warlord
Combi Grav
Gorgans Chain
Tactical squad (Flamer)
Combi flamer
Melta bombs
Drop pod
Tactical squad (Melta)
Combi melta
Melta gun 
Melta bombs
Drop pod
Heavy Support
Legion Sicaran
Lascannon sponsons
Legion Sicaran
Heavy Bolter sponsons
Lord of War
Knight Cerastus 


Hive Tyrant – Warlord
Twin linked Devourers 
Electroshock grubs
Hive Tyrant
Twin linked Devourers 
Electroshock grubs
12 Termagants
16 Termagants


2 Venomthrope



Fast Attack
Hive Crone
Hive Crone
Hive Crone
The Mission:-
Primary: Purge the Alien ( or Devourer for the Tyranids!)
Secondary: Slay the Warlord, Line breaker – No First Blood. 
Deployment : Dawn of War
Tyranid Psychers:
Hive Tyrant – Warlord: Dominion, Paroxysm, Warp Lance.
Hive Tyrant: Dominion, Onslaught, Physic Scream.
Zoanthrope Black: Dominion, Onslaught, Warp Lance.
Zoanthrope White: Dominion, Catalyst, Warp Lance.
Warlord Traits:
MoTF : Princeps of Deceit 
Hive Tyrant: Conqourer of Cities
Sons of Horus have taken the liberty of deploying and choosing who goes first. The knight sits centrally while the Sicarans cover both flanks. The MoTF accompanies the right flanking Sicaran. 

Tyranids counter deploy by crowding into the ruin on the right hand corner of the table, bubble wrapped by the shrouding given off from the venomthropes and stealth from the Conquerer of Cities Warlord trait for a 2+ Cover ( I know right?! Awesome!)

Tyranids attempt to sieve but fail on a very “average” 4. Darn bugs!

Sons of Horus Turn 1

The (SoH perspective) right flank Sicaran and Knight advance up the board, point and click at the Hive crone cutting it down to 3 wounds.  The Sicaran on the left flank goes to shred the Hive Tyrant but fails to tickle him with his 2+ cover. 

 Drop pod Melta arrives to bring bolter hellfire upon the crone but wiffs and fails to harm it! 

Tyranid Turn 1

The Crones and Tyrants take flight and fly forward. The Zoanthrope perils whilst casting catalyst on the Hive Tyrant but only loses a single wound from the Perils table. The two Crones fire their Tentaclids and score two glancing hits on the Knight but it makes both of its ion shield saves. The Warlord savages the back of the Knight and tears off 3 Hull points from its undefended rear armour. The Ceramite is cracking!

The second Hive Tyrant alongside the Venomthropes assault the marines and murder 4 of them. They break and escape the assault, running towards the lanky knight for protection. 

Sons of Horus Turn 2

Drop pod reserves do not arrive which can be forgiven. The Sicarans surround the Hive Tyrant while the Cerastus has its eye on the hive of bugs in the right hand ruin as there are a LOT of kill points to tally up. However, thanks to the positioning of the hive crones it’s just not going to make it anywhere near CC this turn… The Sicarans absolutely shred the Hive Tyrant Warlord, inflicting 3 rending wounds and 2 armours saves – which it manages to save, leaving it limping on its last wound and passing its grounding check. RATS! The Cerastus manages to hit and wound the Crone leaving it burnt and bloody on 2 wounds but passes its grounding checks . The knight proceeds to  fail its IWND roll! It had better start stomping soon otherwise it is never going to earns it worth back in this game! The risk you take!

Tyranids Turn 2

The 12 Termagants arrive whilst the Crone and other gants hang back in reserves . They go after the marines in the right hand corner.  

 The Hive Tyrant Warlord goes for the rear armour of the Sicaran and KABLAMO!! 5, 6’s = One scrap metal heap! 

 The other Hive Tyrant flaps over towards the Cerastus again but fails to get through it’s dang Ion shield.

Sons of Horus Turn 3

Still the reserves do not arrive… A round of bolter fire and 2 scorching’s from the flamers could have scored an easy kill point against those termagants but never mind! Fight on! With the Left flank Sicaran down the other needs to start taking out threats ASAP. It homes in on the Hive crone and cuts it down to its final wound, it fails its grounding check but the S9 hit fails to wound! That is one lucky ( but sore!)  Hive Crone! The Cerastus marchers towards the Venoms, kills 1 with it’s shock lance but fails to assault! rolling only 5 when it needed 7! It then continues to fail its 2nd IWND role…Oh Cerastus, you suck today my man!

Tyranid Turn 3


The Crone arrives while the Termagants stay back! Hoorah! It’s got it’s  beady little eyes on the prize and the prize is OH so big and shiny… (the Cerastus) The two other Crones leave the table while both Hive Tyrants go to finish their business with the Knight. The Psychic phase comes around and the Zoanthrope has the best day of its life. EVER. It suffers a perils on triple 6’s whilst casting Warp lance on the knight but successfully get’s it off. It rolls on the Peril’s table and scores a SUPERMAN’S 6! The God Emperor of Zoanthropes is born! He hits and pens the knight but sadly, it wasn’t meant to be as the knight passes it’s dang ion shield save again. The Two Hive Tyrants hit the unprotected rear armour of the knight and absolutely batter it.

 You know that sound of silence before the deafening wave of obliteration you hear when you’ve just been brutally exploded? No you don’t. But the knight does, or did. It Apocalyptically climax’s everywhere but thankfully only the God Emperor Zoanthrope is in range and passes it’s invulnerable. Cheeky.

Sons of Horus Turn 4

The Sons are on their back foot now. With only the Master of the Forge, Sicaran and a few marines on the board left they need some serious luck or assistance from the Chaos gods. Thankfully reinforcements do arrive as it is turn 4 and they drop down right upon the Termagants and take them out with dual bug spray for an easy kill point. The Sicaran turns on the Hive Tyrant Warlord and strips it’s final wound ( + a few more!) scoring another point and Slay the Warlord!

Tyranid Turn 4

The Nid’s took a bit of a beating last turn  by losing the warlord but nothing to wave a white flag at. With the return of the two Crones and the arrival of the last 16 Termagants there is a strong sense of presence from the Xeno’s side.  The Crones Vector strikes the Sicaran and whips off one HP while the the Termagants sweep towards the remaining marines. 

The Surviving Zoanthrope lances the Sicaran, penetrates and removes one of the many Heavy Bolters and then finally the Crone Swoops in and finishes it off by hitting it with a penetrating hit from a Tentaclid! Booyah!

The Hive Tyrant Flies over towards the MOTF for a brutal showdown but as it cannot assault this turn it throws a killer amount of fire power into him and manages to inflict 1 wound leaving him on his last life. 

The Venomthropes assault the marines but manage to get the tentacles BEAT! they die deservingly for being pathetic. haha! No Remorse! No forgiveness!

Sons of Horus Turn 5

To the Bitter end. 

The Marines run for the 2 Zoanthropes and multi assaults them. 2 Marines face the zoanthrope on 1 wound while 3 take on the fully wounded one. Combat is a lack lusting tie.

The Master of the Forge attempts to burn a hole in the Tyrant but fails to wound it with its plasma cutter and bolter so he throws all sense to the stars and heads full speed into it, Akira style – to which of course, the Hive Tyrant cut’s the MoTF into sushi which no amount of FNP saves can make…( I joke, he can make FNP – he just failed 2 out of 3 :] )

The game is called to an end as the Sons of Horus have been severely devoured by the Hive Fleet Nightmare and just cannot recover from the savaging they have received!
Final Score
Tyranids: 9
Sons of Horus: 5

I wonder how the game would have faired if the first turn had been more prevalent for the Sons of Horus. They had more than a few crummy turns – one of which was where the knight failed its assault on turn 3. I think if it had made it in, it would have stomped everything in that corner to goo. picking up 2 kill points for the zoanthropes, 1 for the venomthropes and 1 more for the Termagants. Also if the knight where to be locked down in CC it would have probably survived the bullying it received from… everything. 

Big things are big targets and that is one of the reasons why you  I take super heavies! They soak up a lot of pressure and allow other less scary units claim the glory. Very happy for the Tyranid’s to come out on top – They earn their dinner tonight!

What would you have done differently for either force? Would you have kept the Tanks back? Let me know!

Anywho! I hope you enjoyed the game, i’ll have another report up this weekend facing off a Knight army with my Nids… Lets see how well that one goes!
Until the next time!


About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

17 Responses to “Guest Bat Rep: Sons of Horus vs. Tyranids”

  1. Avatar
    DCannon4Life July 20, 2014 1:33 pm #

    Well written-good photos too. Thanks for posting this. 🙂

  2. Avatar
    Pascal Roggen July 20, 2014 2:30 pm #

    actually nice to read, don’t usually like text bat reps. thanks:)

  3. Avatar
    gareth July 20, 2014 3:49 pm #

    Quick question, how did the knight get iwnd?

    • Avatar
      Pascal Roggen July 20, 2014 4:09 pm #

      he got it by having the knight take a up a lord of war slot[only available with the knight lancer so far]
      That makes it actually part of the clan raucaan army, giving it.. IWND, as all vehicles get it if they are iron hands/clan raucaan.

      It’s a pretty sweet little move:)

      • Avatar
        Chris July 21, 2014 4:00 am #

        That rule applies to vehicles. Bit of a stretch allowing it for super heavy vehicles.

        • Avatar
          Simon July 21, 2014 4:48 am #

          Forge world confirmed that the iron hands chapter tactics pass off onto supers. It’s an awesome extra bit of survivorbillity.

          • Reecius
            Reecius July 21, 2014 7:26 am

            Yeah, that is straight cray!

  4. Avatar
    Royal July 20, 2014 8:28 pm #

    Where did you get those wonderful wreckage smoke markers from?

  5. Avatar
    Simon July 20, 2014 11:47 pm #

    Hey Reece, thanks again for posting man. The IWND is a bit of a conundrum in our group as RAW it gets it where as it was probably an oversight by the forge world team…shocker lol
    If anyone wants to see any more of these check out my blog! Links in Reece’s post!
    Arrigato everyone!

  6. Avatar
    Chris July 21, 2014 3:45 am #

    How do the legion units get access to drop pods?

  7. Avatar
    Chris July 21, 2014 3:47 am #

    Because they are iron hands.. derpderp. Ok cool..I dont think the knight cerastus is a legal 40k unit yet but it is so cooool 🙂

    • Avatar
      Chris July 21, 2014 3:50 am #

      Except that it is! TotallyTotally missed that rules release! And I have a scratch build of a knight that size as well…. 🙂

  8. Avatar
    Haranzabal July 21, 2014 5:19 am #

    thanks for the batrep, very interesting.

    Can you tell me where you get your “carpet” (sorry I don’t know the exact word…) It seems great !

    • Reecius
      Reecius July 21, 2014 7:26 am #

      Hey Haranzabal, they are playing on one of our F.A.T. Mats! We sell them, you can purchase it through our webcart, just click on the shop tab at the top of the page.

  9. Avatar
    K1DFL4SH July 21, 2014 3:20 pm #

    Awesome photos, nice to see the Cerastus in action. Some really smart content on the 40k Brawl! blog too, I’ll def be adding that one to the favourites list!

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