Warhammer 40K Video Bat Rep #238 Orks vs Tyranids

da sons of anorky

Weez givin it anuva go! Check out the Tactics Corner for more great bat reps!

Reecius’ busts out a new Ork list to try them out again. Trukks vs. drop Pods with Meltas in the last game was rough and really showcased how difficult Mob Rule could be! This time, a TAC Ork list vs. Mike’s Skyblight Nids to try out a less extreme list and see if Mob Rule is still so brutal.

Note: I say in the video you WAAGH!! For each Warboss which is untrue, only the Warlord can WAAGH!! So only once. Sorry for the confusion.


About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

45 Responses to “Warhammer 40K Video Bat Rep #238 Orks vs Tyranids”

  1. Wrath June 30, 2014 3:12 pm #

    The description on the Vid is from the previous Vid.

    • Reecius June 30, 2014 3:15 pm #

      What description? I don’t follow.

      • Wrath June 30, 2014 3:20 pm #

        lol I was watching the video and glanced down at the description on Youtube didn’t fully process it cause I was paying more attention to what was going on and misunderstood what it actually said.

        • Reecius June 30, 2014 3:36 pm #

          Ah ok, that makes sense. I do mention the previous video though, so I can see how it was confusing.

    • Wrath June 30, 2014 3:17 pm #

      Oops misread it, ignore me. =]

  2. Slaede June 30, 2014 3:56 pm #

    Am the new Orks legal at BAO?

    • Reecius June 30, 2014 3:57 pm #


    • Raw Dogger July 1, 2014 12:59 pm #

      Yes they is

  3. RoockieBoy June 30, 2014 3:58 pm #

    Cool game guys! First orky win! Congrats Reece! 4+ makes boyz harder to kill themselves. Is it expensive? Will you try it in more units? Who will be fighting on the next video? Astra militarum with Yarrick giving P.E. orks could be brutal!

    P.S. I especially enjoyed the “Switchfoot” song hehe

  4. Wit June 30, 2014 4:12 pm #

    Is this video a lower quality/resolution, or is that just me?

    • Eldarain June 30, 2014 4:18 pm #

      Me too. It happens sometimes when the video was just uploaded. Hoping it self-corrects as it has in the past.

    • Blightstar July 1, 2014 12:42 am #

      Same here. 240 makes this almost painful to the eyes :/

    • Reecius July 1, 2014 7:44 am #

      Yeah, I think it might be for some reason.

  5. TableTopJosh June 30, 2014 4:34 pm #

    Great batrep Reece. The nids player did well and overall it was a fun and bloody battle to watch. Im not sure if you have the models but could you try out a unit of 4 or 5 rokkit buggies as a screen for your BWs? Thats the one thing I think might be really nice and its only 125 points! Also have your lootas been pulling their weight? Imaine how awesome the tracka guns or kustom mega mek guns could have been!

    • Reecius July 1, 2014 7:44 am #

      Thanks, glad you liked it! And totally need to try Rokkit Buggies, they look awesome. The Lootas are still awesome, I think I will continue to use at least one squad of them for sure.

  6. colinsherlow June 30, 2014 4:35 pm #

    I think boarding planks would be great on your vehicles as they give you the +2 on the charge range. Super good or when you call a Waaagh

    • Reecius July 1, 2014 7:43 am #

      Might have to try it, but they are a bit pricey at 15pts.

  7. mathhammer June 30, 2014 4:38 pm #

    Thanks for the battle report Reecius, guess we know the Tyranids hate IB more.

    • mathhammer June 30, 2014 5:01 pm #

      also a quick tank shock of the gargoyle and that objective would have been cleared.

      • Reecius July 1, 2014 7:42 am #

        They kept coming on at the bottom of the turn, so I often didn’t have a chance too! Stupid recycling Gargs, lol!

    • Reecius July 1, 2014 7:43 am #

      IB and MR actually didn’t play that big of a part in this game, actually.

  8. Veriamp June 30, 2014 6:22 pm #

    I thought you would only get one Waahg due to the warboss only gets you the rule if its your warlord,

    • Chosen of Khorne June 30, 2014 9:50 pm #

      This is true.

    • Reecius July 1, 2014 7:42 am #

      Yup, I missed that bit somehow, you are correct.

  9. Burdgutz June 30, 2014 8:05 pm #

    nice to see dakkajets still got some dakka. but hey doesn’t an allied detachment have to be a different faction then your primary?

    • Reecius July 1, 2014 7:41 am #

      Yes, it does, we are playing with the BAO/NOVA guidelines which allow you to ally with yourself as we are only using a single CAD.

  10. Toranaga June 30, 2014 9:12 pm #

    Dat wun wuz much more propa! Da boyz iz green like dey is supposed to be, and red wunz go fasta! Good skrap – believe in da Orkz and Gork an Mork will give ya reazonz to be proud!

    • Reecius July 1, 2014 7:40 am #

      Glad you approve, and also, that Mork and Gork approve!

  11. Chosen of Khorne June 30, 2014 9:53 pm #

    The ammo runt plan with the lobbas may not work out. The rules for multiple barrages specifically state the gun closest to the target unit always must fire first. Makes it hard to rotate ammo runts for that first shot.

    • Reecius July 1, 2014 7:40 am #

      Very good point, I should have explained it better. You simply move a Grot crewman from a gun with a runt to the front before shooting.

  12. TableTopJosh June 30, 2014 10:06 pm #

    People are saying the ork detahcment does not grant your troops objective secured??? If so Reece didnt play it that way and also why….

    • mathhammer July 1, 2014 4:01 am #

      think he used the rulebook detachment, not the ork one.

    • Reecius July 1, 2014 7:37 am #

      Yeah, sorry about the confusion, I assumed it had ObSec, but it doesn’t. I cheated and I am a bar, bad man!! But no, it was just an oversight.

  13. Prindlehaven June 30, 2014 10:50 pm #

    It’s nice to see the new orks win! Reece, now that your dice aren’t rolling like you killed their puppy, I hope you no longer consider mob rule “the worst rule in 40k”.

  14. Mush June 30, 2014 11:00 pm #

    Yay for more Ork battle reports! I liked the trick with shoota boyz of not taking a character so the mob rule doesn’t do anything for them, good catch. 😀

    ‘Eavy armour really helps Ork slugga boyz. Especially now that it’s available on more than one unit of boyz. It just covers so many of their weaknesses: open ground, overwatch, small arms fire, vehicle explosions, mob rule, ignore cover template/blast weapons, initiative 2 (meaning you have to take a bunch of hits before you get to swing), etc.

    The charge range of Orks is awesome, waaagh! and ‘ere we go really make a difference. When random charge lengths were introduced a lot of people any army seriously considering assault need some form of psudo fleet, nice to see GW catch up on that.

    Here’s some rough numbers that I use for quickly working out the risk involved in a charge. Boyz charging out of a battlewagon with boarding planks, using Waaagh! and taking into account ‘ere we go. Have the following odds:

    -90% chance of assaulting 22” or less
    -83% chance of assaulting 23” or less
    -74% chance of assaulting 24” or less
    -62% chance of assaulting 25” or less
    -50% chance of assaulting 26” or less

    Currently I have been running a core of two battlewagons loaded with a warboos and 19 ‘ard boyz each and it’s been really solid. Capitalising on multi assaults like mad, shame extra warbosses don’t give you additional Waaagh! Still worth it for LD9 and some more power klaw attacks (helps the larger mobs mitigate fear, I4 also helps with damned blind grenades).

    • Mush June 30, 2014 11:22 pm #

      Just to add, I prefer the Command warlord table to the Ork one in the book. So many good rolls on it. 😀

      1. Having a 12” bubble of leadership 9 from the warlord helps reduce the chance of rolling on the mob table, and intern reduces self inflicted casualties (in particular from pinning, vehicle explosions and tank shock). It also helps protect against fear. Even more so as boyz and nobs are only leadership 7 (do not re-roll).

      2. Not letting enemy units test on their lowest leadership within 12” although not great, can still help break units with shooting and assault (consider re-rolling this).
      Move through cover on all units (including vehicles) within 12” is a really powerful bubble effect. Vehicles will be immune to dangerous terrain checks, preventing them from getting immobilised letting them use cover without risk (but they tend to have reinforced rams anyway). This also increases the charge range of boyz through terrain, increasing their potential assault range. Finally it allows storm boyz to use their 2d6 run and jump into/out of terrain without risk of losing models (do not re-roll).

      3. Adding +1 to run and charge rolls is a really powerful bubble effect. It effectively extends the charge range of boyz by 2” when Waaagh! is called, further increasing their charge range (do not re-roll).

      4. Re-rolling 1s to hit in assault is a really powerful bubble effect. Making Orks even choppier (do not re-roll).

      5. Re-rolling 1s to hit in assault is a reasonable bubble effect. With BS2 re-rolling ones is better than nothing, however a lot of ork weapons are already twinlinked negating this bonus (consider re-rolling this).

  15. fleetofclaw June 30, 2014 11:57 pm #

    Fun batrep. Why oh why the Nid player didn’t squash that juicy pile of lootas / lobbas all bunched up in that ruin with some twin-linked STC action I’ll never know. Thanks to the fact that blasts hit all levels that could of been ugly, even with 4+ or 3+ cover. But dang those lobbas were murdalizing those gargoyles.

  16. DCannon4Life July 1, 2014 4:54 am #

    Farsight Enclaves v. Orks plox.

  17. Fagerlund July 1, 2014 7:05 am #

    I approve of the attitude change in this one. Two thumbs up!

  18. mathhammer July 1, 2014 8:48 am #

    Reecius i notice the building with the lootas and lobbas got shot, I wasn’t sure what shot them, Around here reading the rules if you place a blast it hits all the floors at once. (rulebook no longer has floors in it)

    Any thoughts on this?

    • Reecius July 1, 2014 9:38 am #

      I think we will have to rule something on that as that is WAY too powerful.

      • DCannon4Life July 1, 2014 12:10 pm #

        With the changes to unit coherency in buildings (6″ vertically), it’s even easier than it used to be to spread units out. While hitting everything under a template might be too much, going all the way back to hitting only one level/not hitting anything under an overhang with a barrage weapon might also be too much.

        • Reecius July 1, 2014 12:40 pm #

          You can still hit things under an overhang, but you just have to choose the level you hit. Otherwise what do you say, hit two levels? It starts to get really convoluted. Also, if you don’t change something, buildings become total death traps vs. blast/template weapons and that makes terrain a detriment when it should be a positive impact on the game.

  19. Painjunky July 1, 2014 1:21 pm #

    Cool batrep! I would like to see if orks can hang with the big dogs. Batreps of orks vs elder, AM and tau please.

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