Dropzone Commander Battle Report #3, 2-player Search 1250pts


Cameron is back with another Dropzone Commander game played on 2014-04-12. Search scenario, 1250 points, PHR vs. Scourge. Giga-Bites Cafe, Atlanta, GA. Check out the Tactics Corner for more great videos!


About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

16 Responses to “Dropzone Commander Battle Report #3, 2-player Search 1250pts”

  1. XinZ April 16, 2014 1:57 pm #

    I need to get my grubby little hands on a starter box for this game. The models are amazing and it looks extremely enjoyable.

    • Reecius April 16, 2014 2:18 pm #

      You know, a little game store called Frontline Gaming just so happens to sell the full DzC line! =P

      But yeah, the game is really fun with gorgeous miniatures and good rules, too.

      • Eldarain April 17, 2014 12:55 pm #

        And I can even buy them from you even though I had the temerity to live in another country?

        What strange world is this I find myself in?…

        • Reecius April 17, 2014 7:31 pm #

          We will happily sell to you, sir!

  2. Crisp Mini April 16, 2014 4:47 pm #

    Awesome to see this!

    I wish there was a better way to record a game. With the back and forth action of the game play, I want to see activation to activation, but then you end up w/ quite the long video. Though this isn’t a complaint of the video, DZC needs more video reports.

    • Cameron April 17, 2014 10:25 am #

      I’ve thought about doing short little video snippets after every battlegroup activation… maybe I’ll try out the next battle report that way!

      I have the same concern you do, it might get kind of long.

  3. Zeos April 16, 2014 5:22 pm #

    Nice video. Helped me catch a rule I have been doing wrong which will significantly help my list.

    • Cameron April 17, 2014 10:10 am #

      Just curious, which rule was that? We’re the final word in rules, we easily could have played something wrong.

      • Cameron April 17, 2014 10:10 am #

        We’re *not* the final word in rules

  4. TinBane April 16, 2014 5:39 pm #

    A pretty good example of PHR’s strengths and weaknesses. The PHR’s units devastated the enemy 1 on 1, but there just weren’t as many of them.

    It’s always interesting looking at the meta in different areas. Are these lists typical? In Australia, we generally see no flyers (like the Athena). In a five round game, the odds are something like 19% that you’ll have two or more rounds without it. We also tend to take a tad less infantry.

    The PHR list was short on demolition, for our local meta. Imagine if you’d had an extra aries and two enyo instead of the athena. You’d have conceded that back-line objective for sure, but you’d also have brought down his infantry squads from sheer “falling masonry” tests, and had a better chance of securing the middle. That’s not a criticism of the lists, I really like them, it’s more explaining how a similar match up would have played out here. 🙂

    PHR seem to struggle in these missions, where the area of interest can change quickly. Most of your units are too slow to react. Also some missile pods on dropships can be extremely useful picking off infantry with falling masonry tests, although I know it can be hard to find the points!

    Great battle report!

    • Cameron April 17, 2014 10:22 am #

      Ha, no, we’re not representative of the entire North American meta. This is us just playing at the store on a Saturday, trying out some lists.

      Rich likes running infantry-heavy lists, and I’ve found them difficult to stop, so I’ve started doing it too. I’ve found that the ability to dominate tank battles, while somewhat helpful, doesn’t really do much when it comes to most mission objectives. Most missions are won by fast-moving units and infantry.

      In this case, 2 out of 3 of the objectives that Rich found were uncovered by tanks in the open, so demolisher weapons wouldn’t have done much to stop that. The one objective that he did find in a building was way back in his deployment zone.

      In intel and “possible objective” missions, infantry hop in and out of buildings so fast that it’s tricky to really wear them down much with demolisher. In objective and focal point missions, demolisher is great!

      As for the Athena… as this mission demonstrates, the Athena can be maddeningly inconsistent. I really didn’t like not having access to the Athena for two turns in a row… but I also really like the way that it forced Rich to bunch up his army. In theory, this should allow me to explore more of the board, and to force him into a concentrated tank battle that I would have a good chance of winning.

      As it turned out, his Desolator and Reavers had hot dice and blew up the core of my walkers. If anything, I needed more AA to win the middle.

  5. Hotsauceman1 April 16, 2014 9:01 pm #

    I really want to start, but after hearing of the new faction, Imma gonna wait

    • Reecius April 17, 2014 10:29 am #

      Yeah, Frankie and I are picking up armies!

      • Hotsauceman1 April 17, 2014 3:50 pm #

        Cool, I just Saw the resistance models. I cant wait to see them

        • Reecius April 17, 2014 7:32 pm #

          Mad Max!

          • Eldarain April 17, 2014 7:48 pm

            Just when I thought I couldn’t like what I was seeing any more.

            “Just walk away.. And I’ll spare your lives… Just walk away”

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