Warhammer 40K Video #224 Bat Rep Astra Militarum vs Nurgle Chaos

Imperial Guard / Astra Militarum test run! The new book is really powerful, like, really powerful. Here, we break the cherry vs. a Nurgle Chaos army! As always, check out the Tactics Corner for more great bat reps!


About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

46 Responses to “Warhammer 40K Video #224 Bat Rep Astra Militarum vs Nurgle Chaos”

  1. steven morrow April 13, 2014 6:48 pm #

    Im very very happy with new guard

    • Reecius April 13, 2014 6:49 pm #

      Me, too! I think there are a few missed opportunities, but for the most part it is a big win!

  2. Black Blow Fly April 13, 2014 6:56 pm #

    What’s the best things they got now ?

    • Reecius April 13, 2014 6:58 pm #

      So many good choices! Orders are amazing, their Psykers and Priests are awesome, cheap Leman Russes, Yarrick is a total stud, the Wyvern is boss mode. They have a lot to be happy about, honestly.

      • TinBane April 13, 2014 7:35 pm #

        For the cost of an aegis line (no gun) you get 1ML with divination.
        For half that you get fearless/hatred.

        Wyvern is nasty.
        AA got nerfed, but might be okay if you use divination to help it get through jink.

      • Graf April 14, 2014 12:38 pm #

        There are so much possibilities in that Codex to get rerolls to hit and to ignore cover – that makes the new IG really powerful.
        I especially like the new Pask, getting “rending” for a Leman Russ Punisher.

        • Reecius April 14, 2014 12:41 pm #

          Yeah, Pask is a beast, but having to take him in a squadron holds me back from taking him seriously as a competitive choice.

          • Graf April 14, 2014 3:34 pm

            Well, I just consider those additional tanks as additional hull points for Pask. And Eradicators and Vanquishers have become soooo cheap in the new Codex. You won’t do anything wrong buying an Eradicator for the same points than a Vindicator.

          • Reecius April 14, 2014 4:19 pm

            Expensive Hull Points =)

            I am not saying it is bad at all, but that I would rather spend points in other areas for a lean, mean list. One attack can kill both tanks too, which is a problem.

          • Graf April 15, 2014 9:25 am

            Yep, that’s right. But I love the sound of Punisher Gatlings in the morning. Sounds like – dead Xenos. 😉

  3. Hotsauceman1 April 13, 2014 7:02 pm #

    How does Re-rolls to hit affect the Executioner? Do you get to re-roll the gets hot?
    Also, Im so tempted to start IG now.

    • Slaede April 13, 2014 7:03 pm #

      Yes you reroll to get hot.

      • Hotsauceman1 April 13, 2014 7:36 pm #

        Really? I thought that was just with Twin linked. I will be sure to remember that for my Tau

        • Adam April 14, 2014 10:01 am #

          Anything that gets hot that can re-roll to hit at all (even if just re-rolling 1’s) may re-roll the get’s hot dice.

    • IndigoJack April 13, 2014 8:08 pm #

      it’s the reason why riptides + prescience = profit

  4. Slaede April 13, 2014 7:03 pm #

    Tau with artillery and reserve manipulation!

  5. Dankrobber April 13, 2014 8:02 pm #

    Now I am glad that nobody bought my Catachans, lol. IG allies incoming! (IG for life, I am never going to remember to call them AM)

  6. iNcontroL April 13, 2014 8:12 pm #

    Cool to see the IG. Still think people need to hold back on dive bombing belakor down the field by himself. Force multiply and then go forward with heldrakes or something for
    Multiple threats.

    • Novastar April 13, 2014 8:17 pm #

      I agree, I usually run Belakor and have him hide and use his powers to be a sneaky bastard and then go roshambo people in the nuts

    • DCannon4Life April 14, 2014 5:50 am #

      I played Belakor for a few weeks, then decided that 350 points worth of chaos was a better buy. An unmarked sorcerer rolling exclusively on Telepathy will get enough powers to replicate some of Belakor’s abilities and for about half the price. The rest of the points buy more bodies.

      If Belakor is held back, just casting invisibility, etc., then what’s the point of having a CC badass?

      • Slaede April 14, 2014 6:27 am #

        That attitude is what got him killed. Be’lakor is a cleanup hitter, not a kick down the door unit.

  7. jy2 April 13, 2014 10:05 pm #

    Be’lakor was swooping, right? Were your veterans hitting him on 6’s?

    • Raw Dogger April 14, 2014 7:00 am #

      He rolled 3 6’s and I rolled 3 1’s. It was just about that point when I tapped out.

      • Reecius April 14, 2014 7:20 am #

        True story, the dice were crazy.

  8. The Voice April 14, 2014 12:01 am #

    Im not convinced on the wyvern to be fair.

    In this day of death stars and knights and other knights and serpents and 2 riptides (need i go on) they they wont do jack.

    They WILL kill crappy little cultist squads etc etc…but was your really going to have trouble with that anyway?

    Its a “win more” vehcile. it will crush opponents that its good against that would wouldn’t of had any trouble with in the first place and at other times do jack sh!t. And it will take up a heavy slot to boot.

    Much rather be getting more russes personally

    • Slaede April 14, 2014 6:29 am #

      Know all them Eldar jetbike squads scooting around being stupid? This here Wyvern is your fix.

    • TinBane April 15, 2014 1:57 pm #

      Firstly: Models are removed from the centre of the blast. Which means if you hit the warlocks, they can’t LOS onto someone with a 2+/2+. It ignores cover, and it can rend though the 2+/2+ armour.

      So, you can potentially snipe out some warlocks, with “only” a 4++/4++. It’s better odds than most, and if you can take out the armour boosting warlocks, healing warlocks, cover enhancing warlocks, etc, then the entire unit becomes a LOT less scary. Suddenly baledrakes can cause them to take mass wounds from inconventient angles, and they are down to 4++/4++.

  9. The Voice April 14, 2014 12:13 am #

    jees, can i edit my post, its way too early here and spelling mistakes galore…..hope you got the point though :/

    I saw your poo pooing of pask, i tried him and reeeeealy liked him. Basically a 4 heavy slot! i think you really have to build the list with it in mind though, as its super suseptable to assaults ( in 6th ed!! my word, who’d have thought)

    • Reecius April 14, 2014 7:22 am #

      Pask is amazing, having to buy two leman Russes to use him is not so amazing, IMO

  10. N.I.B. April 14, 2014 2:46 am #

    I don’t know why you guys seem to love Hammer & Anvil. Imo it’s the death of 40K, along with gunlines behind Aegis Defense Lines. Can anything be more boring? Shooting doesn’t need more help. Tournaments in my area don’t even use Hammer&Anvil deployment, and fortifications are banned (and Battlebrothers downgraded to Allies of Convenience). Leads to way more open games.

    • Reecius April 14, 2014 7:25 am #

      Hammer and anvil is a fun deployment, it really mixes things up. We roll the deployment randomly, using all of the book deployments. Also, it makes using flyers a lot more interesting as you can’t plan on always having optimal set up. I think all three book deployments currently are good and serve a purpose.

    • elphilo April 14, 2014 7:39 am #

      Agreed on the hammer and anvil. So frustrating to get that deployment when you play a heavy melee army!

      • Painjunky April 14, 2014 1:25 pm #

        Thanx for the batrep.

        Wow… Chaos never had a chance, hammer and anvil and the empty midfield except for one LOS blocker in the centre totally screwed them!

        I don’t like H&A, it just gives another big advantage to shooty lists in a shooty edition.

        I hope 7th gives melee a big buff.

  11. Suki April 14, 2014 2:52 am #


  12. Fred April 14, 2014 5:29 am #

    Bring more batreps from the new IG….Can’t wait to see some of the new units in action…Would also like to see them fight against stronger armies…

    Cool Batrep as always 🙂

  13. Thomas Whisenhunt April 14, 2014 6:19 am #

    Great report as always.

    The terrain piece that looks like an electrical substation is quite possibly the best looking piece of terrain I’ve seen in your battle reports.

    Is it a kit or is it scratch built? If it is a kit, is it available thru FG?

    Thanks and keep up the great work!!!!!!


    • Reecius April 14, 2014 7:26 am #

      It is scratch built, but thanks!

  14. z3n1st April 14, 2014 7:09 am #

    Maybe try out the two noobs: Nids vs AM

    • Reecius April 14, 2014 7:27 am #

      I’m sure once Geoff gets back from pax east that will be happening.

  15. elphilo April 14, 2014 7:42 am #

    Awesome battle report. Good to see others confirming my thinking that the AM is going to be a really strong codex!

    • Reecius April 14, 2014 7:12 pm #

      Yeah, they are really strong, no doubt!

  16. Nowegian77 April 15, 2014 8:36 am #

    If I was Raw Dogger, I would have put Be’Lakor in that middle building (within LOS) so he could maybe get the 2+ Cover from most of the shots (sans the Vet squad with the PS). Then, I would have tried to Puppet Master the Punisher or Plas-exterminator and get rid of that Vet Squad asap. I just think RD went up the wrong flank with ol’Belly that’s all.

  17. Km April 16, 2014 7:34 am #

    Nice report, any chance of trying AM vs Israel’s forgeworld tau list, to see how they do in a gunfest?

    • Reecius April 16, 2014 12:16 pm #

      I’m sure that will go down sooner than later =)

  18. flomofo April 17, 2014 12:11 pm #

    I’d like to see Chaos/Daemon get another shot too. My baledrake and I are demoralized…

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