Warhammer 40K Video Battle Report Eldar vs Grey Knights

Video Battle Report

Video Battle Report

Grant Theft Auto busts out his Seer Council against Jy2’s Draigo Wing in a grudge match to determine whose list is the cheesiest!


About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

31 Responses to “Warhammer 40K Video Battle Report Eldar vs Grey Knights”

  1. Jochen November 19, 2013 1:13 am #

    So yeah, private again. You must teach the intern how to properly internetz.

    • Reecius November 19, 2013 3:27 am #

      Frankie is new to this stuff, he will be online to fix it around noon, PST. I cannot do it from China, YouTube is blocked.

  2. Bdawg November 19, 2013 2:46 am #


  3. simple November 19, 2013 4:00 am #

    rly China?

  4. Pascal Roggen November 19, 2013 4:44 am #

    in communist china, internet blocks you!

  5. jy2 November 19, 2013 7:21 am #

    Ohhhhh,,,,,I wonder what happens in this game?

  6. jy2 November 19, 2013 8:30 am #

    BTW, this is my list (we are playing double-FOC):



    10x Paladins – 4x Psycannons, Apothecary, Banner, Warding Stave, lots of hammers
    5x Paladins – 2x Psycannons
    3x Henchmen

    Stormraven – TL-Las, TL-MM

    5x Psyfleman dreads

    And this is Grant’s list (from memory, sorry if I’m a little off):

    Shadow Spectre Phoenix Lord (Forgeworld)
    3x Jetseers w/different wargear

    8x Warlocks on jetbikes

    4×5 Dire Avengers – Wave Serpent w/Scatter + Holo-fields
    4×3 Wracks – Venom w/2x Splinter Cannons

    3×2 Shadowweaver Artillery

    • jadedknight November 19, 2013 9:39 am #

      Can’t wait to see what those mindstrike missiles do to the deer council. Poof!

  7. Jason Brown November 19, 2013 10:05 am #

    goto the youtube page

  8. jy2 November 19, 2013 10:59 am #

    BTW, Grant’s list might be illegal here. It appears from the video that he only ran 3 eldar troops and actually need 4.

    But no biggie. Harder to deal with 4 wave serpents than 3. 😉

  9. Jason Brown November 19, 2013 11:30 am #

    1500 used to be where the game was balanced, I think its now 2k or so. Deathstars are much more effective and dominate in smaller games. Once you get larger its to target rich of an environment and easy to burn the star if you need to. On the smaller games you can, in a turn or two, absolutely decide the match after burning several units. On the higher games its not as big of a loss.

    • Jason Brown November 19, 2013 11:31 am #

      I need more coffee, sorry for the gammoar in that last post.

    • jy2 November 19, 2013 12:11 pm #

      I actually think the reverse. In smaller games, deathstar armies are less effective because their support units are weaker. In larger games, they become more effective because their support units become better.

      The way to beat deathstar armies is to kill off their support units. Thus, when support units are weak, it’s actually much easier to play against them.

  10. jy2 November 19, 2013 12:12 pm #

    Man, I’ve been gaining weight. I actually look kinda fat now.

  11. colin sherlow November 19, 2013 12:17 pm #

    Note on the double Dark Eldar allies. The Haemonculi will only make the wracks in his allied detachment troops. So that makes two wracks elite choices (from the barons detachment. Which isn’t legal as you need a troop and can have only one elite.

  12. D-ManA November 19, 2013 12:18 pm #

    Good battle report, I take it you guys were crunched for time that is why you did the whole game turn and commented instead of commenting after each player turn. There was also lots of background noise and made it hard to here jy2’s and GTA’s comments.

    • jy2 November 19, 2013 12:23 pm #

      Yeah, it was a busy day with 2 games going on. The other match is InControl playing against Spam Adam in a Team Zero Comp challenge matchup.

      And we did have a time limit so went with game turn rather than the player turns. But don’t worry, I will be posting a turn-by-turn text batrep on Dakkadakka and will link it here.

  13. Invok93 November 19, 2013 12:30 pm #

    definatley prefer the longer form batreps with each player turn and thoughts at the end, appreciate that they may have been pushed for time etc but its just my opinion 🙂

  14. jy2 November 19, 2013 12:38 pm #

    Yeah, sorry if the report appeared to be somewhat chaotic. I will make it a point next time to do a player turn-by-turn account instead. But for this report, I will do a written turn-by-turn summary instead (coming out later when I have more time to work on it).

  15. Pascal Roggen November 19, 2013 12:59 pm #

    the elder exarch power is not, just roll 3d6 for leadership, it’s roll 3d6 and pick the two highest…. did you guys actually play it that way? it just wasn’t clear in the report….. maybe another draw?:P

    • jy2 November 19, 2013 2:13 pm #

      We just played it as LD on 3D6 so we messed that one up.

      Nope, no draw. It was a decisive win for Draigowing.

  16. klr November 19, 2013 1:41 pm #

    Really difficult to hear some of the players talking, because of all the folks talking in the background.

    • Reecius November 19, 2013 11:32 pm #

      Yeah, sorry about that, we can’t always film when the shop is empty, not everyone is available all the time and so we work with what we have.

  17. jy2 November 19, 2013 2:11 pm #

    Just spoke with Grant. He actually had 1 unit of 5 rangers, which he completely forgot about.

    So his list is legal. He just gave me a slight handicap by forgetting 1 of his troops. 😀

  18. colin sherlow November 19, 2013 4:06 pm #

    It’s the Baron’s Dark Eldar allied detachment that’s isn’t legal. He can’t take wracks as troops. The haemonculis can as he makes wracks troops in his allied detachment. So the haemonculi’s detachment is legal. Just not the barons. Which really isn’t a big at all

  19. jy2 November 19, 2013 6:46 pm #

    Ok, written battle report completed for clarification and more details. You can check it out on dakka:


  20. Corbeau November 20, 2013 2:19 pm #

    Is the new eldar model (3d6 leadership) using jump infantry to move? I touht jump infantry could not use is special move if he was’nt with a squad of jump infantry using the same move. (If he is not jumps infantry, just ignore my comment)

    • jy2 November 20, 2013 4:59 pm #

      He has a jetpack instead. I believe they can still use their jump move in the Assault phase even though the unit cannot (as long as they end their move still in coherency with the unit).

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