Signals from the Frontline: Warhammer 40K and General Gaming News, Rumors, Tactics and Jokes!

signals from the Frontline

Show Notes



LVO taudar wraithknight 350 riptide

  • Robotech releases a slew of new kits. They look great but the game still seems so two dimensional in terms of game play.

product_94786 product_95275 product_95276 product_95277 product_95278 product_95279 product_95280

  • Puppetswar releases a scale pic of their models!


Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

  • The Sentinels of Terra supplement rumored to be coming out for Imperial Fists looks pretty cool! Some of the rumored rules for it include:
    • Close Range Bolter Drill: supposedly they get to reroll all misses with Bolter weapons at half range, but still not for Sternguard special ammo.
    • They can take Devastator Centurions as Elites or Heavy and Assault Centurions as Fast or Elite.
    • Special character Sarge, Sarge Garadon who comes with a power fist and special Relic.
    • They have their own Warlord table with some cool stuff such as It Will Not Die for your Warlord, +1/-1 to reserves, +1 damage to Fortificatiosn for your Warlord (lame!), Fearless and Counter-Attack for Warlord and unit, if he is in a building, -1 on damage rolls to that building (lame!), or Orbital Bombardment (2 for a CM!).

Rant Session

  •  GTA learns what it’s like to play a Big Boy army!
  • Also, it’s that time to talk about any changes we make to our tournament system for the 2014 season!

Tactics Corner

  •  This one comes from Junlecs, hit a model with a concussive assault weapon in his turn, Hit and Run out, then in your turn hit them with a weapon that attacks initiative such as Jaws or a Blind weapons in your shooting phase! Ouch.

Rules Lawyer

  •  Do Black Templars use the Space Marines allies table or their own?

List Review

Eldar (Iyanden) 1850


Farseer w/spear

Spiritseer Council x3


Wraithguard x5 D-schythe

Waveserpent w/TLScat Laser and Shurk Cannon

Wraithguard x5

Waveserpent w/TLScat Laser and Shurk Cannon


FireDragons x5

Waveserpent w/TLScat Laser and Shurk Cannon



Knight w/suncannon and Scatlaser (warlord)


Initially I had planned on the dragons being scorpions, however the Infiltrate rule kinda ruined that, I am also partial to doing banshees just because people find them unusable. Whatever unit the leet is, my council and seer join it. I am hoping for atleast one protect/jinx and a horrify from the council. Battlefocus, quicken, protect, and guide make the dragons pretty gnarly. With the second Wraithguard, am I overlapping to much with the dragons? I could turn them into some Dire avengers for some more bodies (the one thing this list lacks). The other issue is my lack of Fast Attack and any Scourging missions. I would love to figure out how to get some spears in there. If I had warp spiders I would be way too Izod and khakis.

Overall plan: VS Gunline – drop blast templates/sheild gun for a few turns then bust up and clean up. Bikes – I guess the same, but less just rolling the dice and more maneuvering. Serpent lists? Crap I am one…roll better and hit things in the butt. I will have 4 tanks and 2 knights on the table spreading threat. The council’s micro changes with their powers, and is my opinion one of the more fun units to use in the game, I had 3 quickens once…thats some fast dudes.



About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

3 Responses to “Signals from the Frontline: Warhammer 40K and General Gaming News, Rumors, Tactics and Jokes!”

  1. Avatar
    Paul Cornelius October 19, 2013 7:28 am #

    TastyTaste the rainbow, mofo:

  2. Avatar
    Hotsauceman1 October 19, 2013 9:16 am #

    Next time you are stuck in a long car ride with frankie, play the Audio Dramas instead of music

  3. Avatar
    Jason Brown October 20, 2013 9:09 pm #

    Thanks for taking a look at my list. It has gone through some serious changes, but the spiritseer council still remains. To answer Frankie’s question as too why three…because i couldnt fit in four. Its like having 6 warlocks without the suicide rate. Better LD and BS so more wychfires land. Horrify and psychic scream are a pretty nice combo. I have run 4 spiritseers and been able to double up on the horrify, that knocks the target’s LD down 6. Then you have two screams, even if one dosnt land you are going to wrack up some wounds that ignore armor and cover. So take that -6 LD, it will leave the typical unit with a 2 or 3. Now take your average roll on 3D6 and missus that. If both screams make it to wounds, you can pretty much evaporate any non ork unit on the table. You will also break a tonof morale, and play ping pong with bikes. Think ablout Fatie with a busted up LD, or any psyker if you can get it to land.

    Also keep in mind I am running them with the firedragons, just one protect is giving me a save of 2+. These guys are a ton of fun to play, especially with battle focus.

    In the end what I have done is take the prism, and wraithguard out and put in a variety of other units, mostly DA and quins.

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