via Beluc over at Warseer:
So I’ll start with the thing everyone is waiting to here.
50 Great weapon, Khorne Marauders with full command are 580 points, they do however retain their statline
Now on the more mundane things that have changed.
Mark of Khorne; frenzy
Mark of Tzeentch; +1 ward save
Mark of Slaanesh; Auto pass fear, terror and panic
Mark of Nugrle; Flat -1 to hit in close combat
Marks on a per model basis
Mutant regen is gone (except throgg), and troll vomit is no longer magical, same cost
Chaos ogres gain impact hits
Dragon ogres gain halberd option
Forsaken are basically the same, same point cost, with a chart of rollable USR, ranging from asf, poison, etc
MofK on Forsaken is hatred, MofS is Swiftstride
Eye of the gods are all stat increases, except for 12 which turns characters, and chosen champ into Daemon Prince, units gain stubburn
Valkia always gets +1 S when she rolls on eye of the gods
Sigvald always rolls +1 A on eotgs, and gained T5
Chaos warriors same statline
Warhounds true core
Chariots as normal true core
Hellcannon gains 5+ ward, everything else is the same
Chaos lord stays the same, mounts change a little manticore for example, and marks are somewhat cheaper, mundane gear drops in price
Chaos sorcerers, lores as rumoured, same statline
A wait for it… Mazing.
Chaos lord statline, ws9, S6, 5+ ward, Magical attacks, Unbreakable , must take a mark Khorne is +1s on charge, Nurgle is -1 to hit, Slaanesh is armour piercing?, and Tzeentch is re-roll 1’s on ward and channel attempts
Chimera, SofM stats with a 4+ armour, for X points gains regeneration, for Y points gains s4 flaming breath weapon, tail attack has rules d3 attacks that are +1 to hit in rear
Slaughterbrute is basically just a attack machine, bound uses are lord or hero ws, and opperates as normal (S7 or 6 can’t rememeber exactly can check later, t6, 4+ armour) or can be unbound in which case its frenzied (which it can’t lose), and Random movement 2d6, can buy 2 more s5 attacks
Hentical beast, less killy bound spell’s effect is roll a d6, 1-5 are d6 T test + effect, 6 is whole unit + effect.
On Magic really great spells basically all made to turn the army into a killing machine, some of my favorites are 2 slaanesh spells 2 and 6 are hexes that give the unit ASL, and random movement d6, Treason is no inspiring presences or hold your ground, Phantasmagoria and Pavane, are both there. Nurgle has a lot of spells that are hexes and augments depending on who you use them on. Curse of the leper gives +d3 T to allies or -d3 to enemies. None are AoE if I recall correctly. Gateway on a 10+ for S is 3d6 hits, instead of 2d6
Skullcrushers get regular MC stats, Juggers have 3 attacks at s6 on the charge, Riders buy lances for 3 or EW for 5. Juggers have magical attacks and are only +2 to armour. Added (And 20 pts increase?)
Juggers are T4, 3 wounds
Daemonswords is gone, Magic items are if I recall correctly, Hellfire sword, Sword of change, The nurgle mace, helm of many eyes is now armour, a slaanesh item that gives you an additional attack for every wound you cause (might be a gift actually), The chalice is pretty meh to be honest.
Eye of the gods is all stat increases +1 bs is 3, +1 attack, +1s, +1 I, etc. Chosen before game roll, get to roll 3d6 and remove on die.
Gifts are mostly pretty cheap, there is one where you trade your attacks for double strength, flaming +5 ward against flaming, poison + 5 ward against poison, scally skin, third eye is back but it doesn’t steal spells, an item that gives you +1 spell and +1 to channel.
Oh glean magic, lore of tzeentch, your oppenent loses a wizard level, and a randomly determined spell, which you then gain.
Banner of rage is mofK only makes frenzy unlose able, if a character with the banner joins a unit they gain frenzy,I’m pretty sure blasted standard is also there can’t recall all what it did to be honest.
There is a slaanesh banner or item that lets the unit roll 1d6 for Ld.
Oh giant is much cheaper, and mark of Slaanesh is +1 I
Question: Can you expand on the eotg table some more please since its involved so much is it similar to csm one or is it same small table with few changes? Do marauders come with light armour as standard or do you buy it?
Its pretty much what I said so far, 2 is take a ld test if you pass your -1 Ld and stupid, fail and your a spawn or removed, Stubburn, as is LD, 12 is daemon prince, 7 is a re-roll for that turn, everything else is a permanent killing stat increase.
Answer: Marauders are same as now you pay for all their gear in addition, you start with a naked dude.
Question: You’re kidding. you have to CAST the EotG spell as a bound spell? That’s it?
Shame on GW for pulling a brazen bait and switch with skull crushers, making them awesome so everyone bought them, then nerfing them once sales declined. And the warshrine too… a bound spell?
Answer: A unit of 3 skullcrushers w/ lances at under 250 points puts out 9 S 6 attacks, 9 S6 magical attacks and 3 S 5 magical attacks, have a 1+ armour save, and highly resistant to test or die spells, I’d say they are well costed, especially when compared against chaos knights.
Chaos knights stay the same, Command are normalized, and marks are per model, must buy EWs.
Question: They don’t seem worse. The mounts gained +1 attack and +1 strength on the charge. They might be more expensive, but they’re even deadlier than before.
Answer: Not red fury, they get an additional attack afterwards, think that pendant in the hordes of chaos book.
Question: What options in the book allow you to field a viable mono-Khorne army with no wizards as you should be able to do?
Answer: Depends what you mean by viable? Do you want an item that basically makes the opponents 200+ point investment pointless? Or are special flying monsters with regen and 6 attacks not an option? Not to be snarky or rude, I’ve never understood non-khorne players asking for nifty items or abilities to deal with magic. Khorne hates magic, take the wizard’s skull. The fact that you can comfortably fit 3 flying monsters into a 2200 points list should deal with wizards pretty quickly.
Question: Must’ve misread something, I thought you said they’re now AS2+ instead of AS 1+
Answers: Nope the Jugger gives +2 instead of +3 so the total is still 1+, as they have shields.
Question: Does Throgg still let Trolls be core?
Question: are there any god specific gifts?
Answer: Several gifts and items
Question: You mentioned marauders are now more than double their original cost. What about warriors, you said their stats are the same… exactly the same? Did their points cost go up or down?
Answer: A naked Chaos warrior is 6.25% cheaper, shield same, additional hand weapon same, halberd 300% increase, Great weapon 150% increase.
Question: Is Kholek still in the book? If the answer is no, just don’t reply. My heart will break
Answer: lol Kholek is there cheaper and largely unchanged, although someone did mention his armour save was lower, I didn’t follow up on it so I can check if I remember.
So I’ve double check warshrine. It gives a 3d6 roll and you remove the die you want. For example if you roll 2-3-5 you can have 7, 5, or 8 result. Which means unless you roll triple ones you aren’t going to see insanity which still functions the same.
Question: are dragonogres still 4+ armor save and T4 for 60points naked (so still +12 for great weapon?)????? 😐
Answer: Same stat line 30% less for great weapons, halberds cost the same as Great weapons
Question: Still after an answer on puppet if it’s definately out?
Answer: Gone, like my dad
Question: Jeez and forksaken are the same points. ???
Answer: Forsaken are pretty meh to be honest, ASL is 1 in 6 chance, followed by one of poison, asf, killing blow, armour piercing, and one more USR.
via Baluc on Warseer
Bound spell LVL4
d3 units within 12″ get a roll on the EotG table, roll 3d6 and remove one die of your choice to gain result.
Chosen when deployed, or coming on the table from reserve roll on EotG table, roll 3d6 and remove on die, roll does not effect characters
Q: Probably likely that the guy giving us these ‘rumors’ read it wrong and that it has been brought in line somewhat with how other war machine crews work. We’ll see though. The Hellcannon is an unusual instance in that it can still live after the crew are dead. I’m hoping the crew are just removed first when taking wounds rather than hitting them on a 5+.
A: Its a monster, with a shooting attack now, so not a warmachine at all…
Q: It’s even possible that now is a warmachine and not a monster with handlers.
A: Its not a warmachine, and it is still monster and handler is like its 4 special rule.
Q: Are chaos knight actually 5 points more now that you have to pay for ensorc weapons? Im asking cause all the other cavalry in tge 8th dropped in price.Since they are already expensive. Also chaos trolls if they lost mutant regen and magic vomit arent they exactly same as ong trolls now that cost 10 points less ? Thats quite huge nerf.So im wondering if they still have some special rule to justify costing 10 more?
A: Chaos Trolls are 7*5, with the change to how marks are purchased, medium sized units are drastically cheaper, full command dropping from 50 to 30 points also helps
Q: About chosen, do they choose they first gift now or they still have to roll for it?
A: They do still get the roll. They roll 3d6 and drop one die of their choice, the warsrhine works the same way. Mark of Nurgle, is only CC
Q: Excuse me Baluc….some questions please!
Are daemon princess still lvl 1 wizards? Can they buy additionals levels? Are they Unstable?
How much for gorebeast chariot? And mutalith/slaughterbeast?
Any change on special characters? Points or rules?
Chaos ogres cheaper?
Are gifts of chaos inside magic items allowance or out?
Is tail attack +d3 on chimera included in base cost?
Are forsaken still frenzied? Still d3+1A?
are Daemon Princess monstrous infantry or monsters? being MI means look out sir at 4+ near trolls and chaos ogres……but being monsters means d6 S6 thunderstomp
Thanks a lot in advance
A: Without point costs, Daemon prince buys each level for the normal cost, starts with none
The 600+ ones are less than 6, for instance you can take kholek at 2200 points
Archeons swords of chaos get hatred and ItP
Sigvald is T5 now, always gets +1 attack for eye of the gods
Valkia gets +1 S for every eye of the gods roll
Gifts and magic are seperate
chimera comes with tail attack
Daemon Prince is a monster
Forsaken are frenzied, Mark of Khorne gives hatred
via AmaroK on Warseer
I had a brief overview of the book today. What worries me is the third eye of tzeentch gift can still makes a lot of cheese, though not in the same way as it used to. Tzeentch mark still improves ward save (you can easily get 3+ ward) and the third eye makes you rerol 1´s in ward saves. It´s not Kaelth´s like, but almost. Lore of tzeentch is not that impressive now, but the stealing spell one can be pretty nasty if casted by the previous, almost unkillable, mage. I hope its not like this or I missed something in my brief overview.
The rest is more or less ok, though the 50% rise of marauders and their weapons upgrades makes me think they wont be seen so much anymore. The chaos ogres having impact hits in the same way as OK ogres have is nice, and they got cheaper as well. And the cannon having magical attacks, 5+ ward save and
-1 to panic checks and the rest staying the same makes it a better choice now.
About the Warshrine, it still gives the blessing to one unit/models. The bound spell is to affect 1d3 models with the EoTG within a range.
It affects to d3 models that already had the EoTG rule. About the 3d6 removing the lowest, I think thats the way Chosen roll the chart, not sure about the Warshrine effects. The powerlevel was 5, I think.
Edit: not sure if it was mentioned already, but a marked character can´t join a unit with a different mark, and two different marked characters can´t join the same unit. It was about time, I´d say
Q: Oh yeah! Very Important Question: is the “Will of Chaos” still a thing? I.E. Pretty much everybody getting panic re-rolls…?
A: I couldn´t see the Will of Chaos anywhere in the book, I think it´s gone. Not sure if there´s an undividided chaos mark that makes you re-rolls like it was in 6th edition, but as a rule, there´s no “Will of Chaos”.
Q: Do you have anything of the Army special rules?
A: Besides the marks things, and the EoTG, I can´t remember any rule army wide. Dragon ogres and Shaggots are almost inmune to bolt attacks/spells , but thats how they always have been, more or less.
Q: so nobody complains about warshrine’s effect being a bound spell, combined with vorpex beast bound spell? Add a lvl4 sorcerer and low energy dice… to fail completely. Or people will probably save their dice to dispel both bound spells (like we do with casket of souls)
A: The casting values of most lores aren´t so high. Most are around 8, and the number 6 ones are not that great if you consider the big spells of doom of the BRB. I think the strategy will be mostly many casting of low difficulty spells. As an example, the Tzeentch spell that may steal one of your wizard´s spells and decrease a wizard level as well is just difficulty 8. But time will tell 😛
Q: can undivided characters join marked units and viceversa?As I understood it, marked characters have to join a unit with the same mark.
A: Not sure how undivided works, or if its considered a mark itself, or if its still there. The will of chaos rule is gone, so… But considering two characters with different marks can´t join the same unit, I guess undivided would count as “no mark”, or there would be no point on this last ruling.
Q: aluc, what options do chaos ogres get? Also is their impact hit thing just like the regular ogre bull charge now?
A: They come with a pair of points more than an ogre bull, but they have heavy armor as well. Options and stats are the same as before, and the charge is exactly the same OK ogres have, including the d3 impacts if you roll 10 or higher on the charge.
Q: Could we get a little bit of info on the magic items/standards? Effects, category, etc…
A: About standards, they keep the frenzy banner (you never loose frenzy but you have to use it with a unit/char marked with Khorne) and the banner that gives protection for shooting, but its not 5+ ward save, but halving the strenght of the shoot after a succesfull roll (2+ I think, if you roll a 1 it doubles the strenght of the shooting).
About magic items, the helm of many eyes stays the same, improving your armor save on top. Theres a sword that can create spawns when slaying models, a chalice that may turn your character into a demon prince or wound it (rolling a d6 chart) and some other items. About gifts there are more than magic items, the fanciest of them is the third eye of Tzeench, making you rerol the 1´s for ward saves, only for Tzeentch miniatures. I hope this isn´t as cheese as it smells :S