40K Video Bat Rep: Jy2’s Chaos vs. Capt’n Dees’ Biker Marines 1750 BAO Practice Game

Video Battle Report

Video Battle Report

In this game Jy2 busts out his Typhus led Chaos against Capt’n Dees’ mean green Biker Marines!

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

31 Responses to “40K Video Bat Rep: Jy2’s Chaos vs. Capt’n Dees’ Biker Marines 1750 BAO Practice Game”

  1. Hippesthippo December 26, 2012 9:16 pm #

    Is that DJ Shadow in the background while you guys are bullshitting at the end? Entroducing… Hawt.

    Real men don’t need ATSKNF to win.

    • Reecius
      Reecius December 27, 2012 12:02 pm #

      Yeah, I love DJ Shadow! That’s cool you know who he is!

  2. Red Corsair December 26, 2012 9:20 pm #

    Not gona lie, I think this was my favorite Vid report yet, the discussion after made me really want to participate. Good stuff fellas, thanks!

    • Reecius
      Reecius December 27, 2012 12:00 pm #

      I was wondering if people would like that as it wasn’t planned, we just started shooting the bull about 40K like normal.

      • Adam
        Adam December 27, 2012 3:21 pm #

        Yes, do it every time!

        • Chris December 27, 2012 3:45 pm #

          What he said. ^^

          • Captn Dees January 2, 2013 1:29 pm
            #

            I just like to BS 40k. It doesn’t hurt if there is a camera around too. 😛

            We do this a lot when I’m there, but not usually with the camera there!

    • Chris December 27, 2012 3:45 pm #

      Yeah that kind of talk is what is lacking in a lot of other battle reports… analysis. It wasn’t just you guys moving little guys and rolling dice, there was some actual thinking involved afterwards and some great discussion about that game and units overall.

      Also, 3rd party cameraman made all the difference in the world.

      • Reecius
        Reecius December 27, 2012 4:23 pm #

        Cool, thanks for the insights. I filmed it because the guys were playing and I didn’t want them to interrupt the game. The conversation at the end was spontaneous, too. We may have to do it again.

    • ScouseMatt December 28, 2012 2:33 am #

      Ditto, was very interesting.

  3. Darthdiggler December 27, 2012 10:40 am #

    Enough with the cult marines. Plain CSM are good enough to win with. Reecius you should try a kitchen sink chaos list similar to your toolbox vanilla space marine list. You can make chaos a decent shooty list which will force many enemy lists to have to charge you. Open up the FOC for chaos. Helbrutes are amazingly cheap and can shoot with the best of them. A plasma cannon and missile launcher Helbrute is 120pts. A havoc launcher on a rhino is 47pts and a group of three of them are more reliable that a Thunderfire cannon in dishing out damage. The killer in all of this are the HQ’s. Two level 3 sorcerers with familiars for 125pts each. Give them all telepathy powers. You have an excellent chance of getting invisibility to put on your Maulerfiend or Forgefiend. You have an excellent chance of getting puppet master to shoot the enemies best single unit at itself. Try puppet master on a dual devourer tyrant someday. Terrify followed by Hallucination on a unit of Wraiths. Even Mental Fortitude can bring CSM troop units back from having run away. I think the whole Telepathy psychic list was written for chaos and you can get 6 rolls if you ditch the cult troops and marked HQ’s. Undivided is the way to go.

    • jy2
      jy2 December 27, 2012 12:46 pm #

      I haven’t really looked into an undivided army. The only 2 builds I have really considered up until now is Nurgle and Abaddon-chosen marines (which is what I am going to try next). I definitely think that there are other good pure CSM builds (not including allies) yet to be explored, including Slaanesh, sorcerer-spam (double-FOC), the Chaos horde and possibly others and I patiently wait to see someone out there document their experiences.

      • Reecius
        Reecius December 27, 2012 4:19 pm #

        I agree that there are most likely a lot of really good builds hiding in the Chaos book, and that it will wake time to find them. I just am not very interested in playing through the book to find them, honestly.

    • Reecius
      Reecius December 27, 2012 2:55 pm #

      That is an really good point, about using the Psychic power to bolster the Chaos troops. However, my biggest fear is having them get rundown in combat, that is why I am so hesitant to use them. Although running them cheap and plentiful may be a very viable tactic.

      I want to like regular CSMs, I just haven’t found a way to make it work yet.

    • Chris December 27, 2012 3:41 pm #

      i’m doing something similar this saturday, a little bit of everything using the idea of Reese’s TAC marine list as a starting point. I think it can apply enough pressure to make my opponent worry on just about every level. Should be fun!!

      • Reecius
        Reecius December 27, 2012 4:23 pm #

        Very cool, let us know how it goes and what list you used!

        • Chris December 29, 2012 6:45 pm #

          This was the basic run down of my list today…

          Khorne Lord on a Jugger with AoBF,and Gift
          4 bikes with Mok, Melta, IoW, Gift, power sword, melta bombs (with Lord)
          Dark Apostle with MoT, Burning Brand, Gift
          20 CC cultists, 3 flamers(with DA)
          30 autogun cultists, 3 flamers
          10 CSM MoS, Gift, IoE, power sword, melta bombs, rhino
          2 Helbrutes Reaper AC & missile launcher
          5 spawn MoN
          Heldrake with baleflamer (lol, it didn’t come in until turn 4, and by that time it was too late)
          Maulerfiend
          5 Havocs with ACs
          Predator with AC turret and Las sponsons

          It was a close game, we called it on the top of 4, and it was also a very enjoyable game.

          I’m still trying to figure out CSM as well. So far, if there is a DA nearby, the cultists have actually been better. I’m considering a 20 man CSM squad with plasma next to the 30 strong cultist squad… 50 shots at 24″ and 100 at 12… that might do some damage. And switching the flamers out for stubbers on the cultists, move and snap shot those bad boys.

          Havocs have been great for me, I haven’t played the Oblits yet and I don’t think I want to. The Predator did ok, wasn’t fabulous, so I might try a Forgefiend in it’s place next game.

          My buddy is still trying out to figure out his own army, he loves Space Marines… it’s the flavor he’s having trouble with. So it was my Chaos against his Space Wolves with pods. He did well and played the objectives to win. For myself, I probably just kitted out way too much, and I need to find a balance with the gear I’m taking. For example I had nothing to pop a Termie in CC, and all his Wolf Guard were in terminator armor… fail on my part. All in very good battle and liking the codex, is it a huge step forward? No. Is it at least a step in the right direction? Yes. Although some of Darth’s suggestions are really tempting. 🙂

          • Reecius
            Reecius December 30, 2012 12:48 pm
            #

            Thanks for sharing.

            I too love the Havocs. They are excellent and for the points, I don’t think you will see me write a list that doesn’t include 5 with Auto Cannons.

            Oblits are fantastic. MoN oblits are to me, the best choice in heavy support for Chaos. They are just so damned versatile and useful. You can deep-strike them, they fight fairly well, they’re hard to kill and the have a tool for every situation.

            The key I think is to find the best way to run the troops, as we have all been saying. It really isn’t clear as the troops are solid but really not exceptional. It is a tough choice.

  4. Francis December 27, 2012 12:12 pm #

    Dark eldar splinter weapons laugh at your crappie mark of nurgle. Tzeentch all the way. With the mark of Tzeentch on your oblits don’t need cover they can stride forward and get their twin linked plasma guns and assault cannons into range.

  5. jy2
    jy2 December 27, 2012 12:48 pm #

    Just a little introduction to this game.

    Dan (Captn Dees here on dakka) and I played for the first time at the Golden Throne GT (it was our Game #5). He brought essentially the same biker army, though at 1500, and I brought my necrons. He ended up doing great at the tournament, getting I believe 5th or 6th place. He only lost once in the tournament and that was agaisnt my necrons.

    So this is essentially our rematch, though this time instead of bringing my crons, I was just trying out my Nurgle Chaos army (without Epidemius). I actually felt that this would be a bad matchup for my chaos army, especially since my army is so slow and his so fast. With the amount of plasmas and multi-meltas he had in his army, he could basically play the range game and shoot down my troops possibly faster than I could shoot down his. Then at the end, he could just move 48″ with his eldar jetbikes to contest any of my objectives, whereas I would lack the means to reach his objectives.

    Anyways, you could say that I was somewhat surprised at the results. All in all, a very entertaining game and we both had a blast. You should also stay tuned for the Post-game commentaries in the video-rep. It is both informative and quite funny.

    For those who are curious, these are the lists:

    1750 Marine Bikers (Dan)

    I don’t have his list, so this is going off memory:

    Space Marine Captain – Bike, Relic Blade, 2+/3++
    Farseer – Jetbike, Doom

    5x Marine Bikers – 2x Plasmas, Sergeant w/Combi-plasma, 1x Attack Bike – Multi-melta
    5x Marine Bikers – 2x Plasmas, Sergeant w/Combi-plasma, 1x Attack Bike – Multi-melta
    5x Marine Bikers – 2x Plasmas, Sergeant w/Combi-plasma, 1x Attack Bike – Multi-melta
    5x Marine Bikers – 2x Plasmas, Sergeant w/Combi-plasma, 1x Attack Bike – Multi-melta
    5x Scouts – Snipers, 1x Missile Launcher, Sgt. Telion
    3x Jetbike warriors

    2x Attack Bikes – Multi-meltas
    2x Attack Bikes – Multi-meltas
    2x Attack Bikes – Multi-meltas

    Aegis Defense Line – Quad-guns

    1750 Nurgle Chaos Space Marines (My list)

    Not my most competitive list, but this was just for fun.

    Typhus

    30x Zombie Cultists
    7x Plague Marines – 2x Plasmas
    6x Plague Marines – 2x Plasmas
    6x Plague Marines – 2x Plasmas

    5x Chaos Spawn – Mark of Nurgle
    Heldrake

    3x Obliterators – Mark of Nurgle, Veterans of the Long War
    3x Obliterators – Mark of Nurgle, Veterans of the Long War

  6. Vdor103 December 27, 2012 4:40 pm #

    Great discussion at the end of the BatRep.

    One question for Dan (or any one else who’d know) – why did you deploy your Aegis against the back edge like that? It seems to be an outflank tactic of some sort, but can’t lay a finger on it.

    • Reecius
      Reecius December 27, 2012 4:51 pm #

      I was wondering about that, too. I think he does it to deny any way of getting into the scouts and quad gun without going over the Aegis, and to keep it out of the way. Other than that, I couldn’t say. We’ll see if he pops his head in to give us his rationale.

      • Hippesthippo December 27, 2012 8:02 pm #

        Probably to keep it out of the way so his bikes don’t die on it. I stopped using my Aegis as I felt making full use of it meant that it dictated my deployment. Also, my already slow army would spend the first turn moving thru difficult terrain and the cover often benefited my opponents just as much as me… This seems like an eloquent solution.

        • Reecius
          Reecius December 28, 2012 10:01 am #

          Dan is a really smart player, too, so I think your analysis is probably spot on.

          • Captn Dees January 2, 2013 1:28 pm
            #

            Yep, I’ve found a few silly things happen with my Aegis. Bikes die on it. It being ‘too big’ of a bunker for other bad guys to get into it and either they are getting a save and/or I’m not getting the save.

            So this is now a bit habitual for this list. I want ‘just enough’ aegis and no more. If I could actually leave the pieces off the table I would.

            For my Imperial Fist army that has a wall of tanks I want ‘just enough’ to cover all the vehicles, but that takes a lot more room than 5 scouts!

  7. D-ManA December 28, 2012 8:56 am #

    Great battle report. It was great that you guys had a discussion after the game, I think battle reports should do this more often. On to the discussion about csm not being competitive. The area I play in tends to be competitive, I have taken csm to a few local tournaments and had very good success with them. Even though Jy2 didn’t think the match up would be good for him he did a very good job. Next time try usning Huron or Ahriman to use their master of deception, giving d3 infantry units infiltrate can work wonders. Just think next time you can have your oblits outflank or get into a more optimal position. I also know that the internet hates the thousand sons because they are over costed and blah blah blah, I enjoy playing that theamed list and I have used it with very good results. I also agree with darthdiggler on his view on the codex, sorcerers with telepathy is ver powerful, heck even Ahriman gets three roles on that. So many combos you can do with telepathy sorcerers. Well thats my two cents hope to see more of this kind of battle reports.

    • jy2
      jy2 December 28, 2012 10:15 am #

      Thanks! I think it was a combination of me playing well, Dan making 1 or 2 mistakes and favorable dice which gave me the victory here. Otherwise, I still see this as a tough matchup for Chaos, especially in any missions other than VP’s.

    • Reecius
      Reecius December 28, 2012 10:39 am #

      It seems a lot of people really enjoyed that discussion, it was totally spontaneous, we didn’t plan it out at all. We will have to include more of that.

      As for CSM being competitive, I (and I know neither Dan nor Jim) are so arrogant as to think our opinion is the final say in the matter. I am SURE some folks are going to come out and surprise us with some awesome builds that we just didn’t see. I think we could find some really good builds in that book with some effort. My only issue is that I am not motivated to try. I am having too much fun playing my Nids, Orks and TAC Marines to give it the attention it would require. I sold my World Eaters, but I still have my Night Lords, mostly painted, too. Perhaps I will get motivated to finish them off with a good build as I love the fluff of the Night Lords so much. Time will tell.

      As for using Huron or Ahirman for the infiltration, yeah, I think you are right that that could be a really sound tactical option. I LOVE units that allow you to use other units in creative ways like that. Having tactical options for a unit to make them more flexible not only makes them more enjoyable to play, but also much, much more effective on the table top.

      If you are winning with T-Sons, please share some of your experiences. Captn Dees has a gorgeous T-Sons CSM army and he is bummed on how to make them work. So far he has had no success with them. I’d love to see a clever player make them work.

      • D-ManA December 28, 2012 11:51 am #

        I posted a thousand sons list on a battle report thread a while back which you said that you guys would take alook at it. Is there a way I can email you or Captn Dees so we can talk more. I wish I could fly out there and play a few games with your group of guys. I like to see different playstyles.

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