Chaos Double Header Part 2

Video Battle Report

In this Double Header, we see Reecius’ Night Lords out against Jy2’s Tyranids, and again against Capt’n Dees’ 1,000 Sons in a pair of 1750pt BAO test matches.

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

32 Responses to “Chaos Double Header Part 2”

  1. Hippesthippo November 3, 2012 5:13 pm
    #

    Your army is starting to look more like mine. For troops (@2000) I take 2x 5 Plague Marine w 2 PG, 2x 30 Zombies, and 2x 6 Necron Warriors w Voltaic Staff and Night Scythe. You get a good mix of firepower, resiliency, and mobility.

    I’m considering adding 1-2 Rhinos w/ Dirge Caster, but finding points with Chaos is always a struggle, more so when you add allies, and the Plague Marines usually hold back objectives anyways. The versatility a Rhino can provide is tempting, however.

    I prefer to take my Oblits in pairs with MoN and VotLW. Cuts the likelihood of falling back in half, and with regrouping it is almost a non-issue.

    Also, I highly recommend MoN Spawn.

    • jy2
      jy2 November 3, 2012 7:42 pm
      #

      It’s a decent list, however, there’s one major issue with it. Where are the meltas? How are you going to deal with fully meched armies or even worse, MSU-mech?

      So far, I haven’t been able to build a chaos list that can handle the extremes. But one thing I do believe is that if you want to compete, you’re going to have to max out those Heavy Support slots. Either 2 havocs + 1 oblits or 2 oblits + 1 havoc.

      • Hippesthippo November 3, 2012 8:25 pm
        #

        4 oblits (deep strike melta if needed), doom scythe, 2 voltaic staffs (melta) are there to deal with av13+. I have more than enough strength 7 to deal with av10 or 11 spam. (plasma/tesla). If you wanted to you could take out the Doom Scythe for more Oblits or Havocs.

        Mech is not my armies problem. Hordes are. This is shown from actual playtesting, not guessing/theorizing.

      • Hippesthippo November 3, 2012 9:19 pm
        #

        Supposing you don’t want to take IG/Necron allies, you could also try 3 meltabikes.

        The game in itself is starting to feel like a game of extremes (rock, paper, scissors) and properly assessing trends is beginning to play a larger role.

        • Reecius
          Reecius November 4, 2012 10:50 am
          #

          I agree with this. That is why I keep striving for a true TAC list as I feel that it is the best bet to winning a tournament. You just need to practice the hell out of the list and use skill to compensate for any list inefficiencies. Otherwise you bring an extreme list and hope for the best, which I don’t enjoy.

      • Reecius
        Reecius November 4, 2012 10:45 am
        #

        Necrons can handle the Mech pretty easily.

    • Reecius
      Reecius November 4, 2012 10:44 am
      #

      Thanks for sharing your insights.

      I had not considered Vets on Oblits, that is an excellent idea. I had been using it on Havocs and it works great. It makes sense to help Oblits just as much. Mine don’t get shot that much though, to be honest.

      Seems like a number of folks are going Cron/Chaos, which makes sense. I think Daemons/Chaos has huge power potential, but they are also really lucky dependent. Crons/IG/Orks are probably a lot more consistent for the truly competitive list.

  2. Defeatmyarmy November 3, 2012 5:56 pm
    #

    Solid report just one question: What pg in the starter rule book are monstrous creatures ap and armor penetration?! Did it get nerfed??

    • jy2
      jy2 November 3, 2012 7:38 pm
      #

      Don’t have my book with me, but look under Smash attacks in the Special Rules section. All MC’s have the Smash special rule.

      Basically they can hit at 2x Strength but 1/2x attack characteristics if they Smash. They also re-roll armour penetration on a smash attack.

      • Hippesthippo November 3, 2012 8:27 pm
        #

        All mc’s have smash. Anyone with smash is always ap2 whether smashing or not. It’s around page 40-42.

        • Reecius
          Reecius November 4, 2012 10:45 am
          #

          True this.

      • Murphus November 3, 2012 8:37 pm
        #

        Im happy that you can take a step back and just have fun in the second game. Thats not to say that youre not having fun in the first, but when you get on a losing streak its easy to destroy any enjoyment you have trying to figure out the issue. Kudos.

        With regard to the list you used against Jy2. It looked really forced. You took a dream team (the best units out of two books) army and it lost to argentinian balance (Jims balanced, help-each-other army). Dont ask where the basketball reference came from, it just seemed appropriate, Im actually from Canada (I want my hockey back!).

        Poor luck aside, your troop units are vulnerable. The wee plague marine and plaguebearer units have little game longevity. I would much rather have 3 large troop squads than 5 small ones. If you’re going to go the Typhus route, just consider using 4 big blobs of zombies to discourage flyers and to hold objectives and then run spawn, drakes and maulerfiends into the opposing players army to keep them off the zombies. The list I have been having some success with is:

        Typhus
        Daemon Prince: Nurgle, Wings, Armour, Black Mace

        21 Zombies
        21 Zombies
        20 Zombies
        20 Zombies

        4 Nurgle Spawn
        4 Nurgle Spawn
        Heldrake: Baleflamer

        2 Nurgle Oblits
        2 Nurgle Oblits
        Maulerfiend

        Aegis: Quad Gun

        Thats 1850 so I guess you could drop the aegis for your locale to make 1750. If youre nervous about losing the anti-flyer Ive ran the drake with a Hades Autocannon and it works really well. I like defence in the form of “Im gonna make you deal with units you dont want to deal with.”

        Good Luck

        • Reecius
          Reecius November 4, 2012 10:53 am
          #

          Yeah, losing streaks are a bummer, but it is all part of the game. When you’re experimenting with units and lists, it’s bound to happen. I am just really competitive and it shows when you can hear the frustration in my voice! haha. After the game though, I am back to my usual light-hearted self, I just let my emotions get the better of me during the game sometimes.

          I think that list looks really good. The issue I have with it (and with every good CSM list I see) is that it has no Marines in it! hahaha. It’s a shame.

          I would drop the Maulerfiend before the Quad gun, as you stated, it is just too good. Who shoots yours, though?

          And I thought the Argentina reference was excellent!

      • Reecius
        Reecius November 4, 2012 10:44 am
        #

        Thanks for answering that one, Jim.

  3. Greg November 4, 2012 5:08 am
    #

    One phrase that pays… More bodies, because when in doubt, just march them out!

    I think that one of the keys is slightly larger units, which may only provide a small or even diminishing return offensively, but defensively 4 more plague bearers can smash face or tie up a unit and functionally remove it for another turn or two.

    Additionally, a larger unit throwing pancake blocks for a MSU scoring unit can eat wounds and nab another of the opponents units in a long, protracted slap fight.

    Anyway, since I suck at this game I have to do things to double my chances to take objectives as opposed to people who can shoot plasma and not kill their own guys all the time. Sheesh.

    • Reecius
      Reecius November 4, 2012 10:57 am
      #

      “When in doubt, march them out!”

      Hahaha, that is a good one! I have always heard, “When in doubt, knock them out” but I like yours a lot as it really does apply to 6th ed 40K a lot. Good lists have a lot of bodies.

      Redundancy is a really, really good idea this edition. It just helps so much with objective grabbing and weathering firepower.

  4. Zarryiosiad November 4, 2012 7:25 am
    #

    You should paint Uncle Badtouch to your highest standard and try using him again. Unpainted miniatures are inherently unlucky. Once he’s painted, he’ll kick ass and take names.

    • Reecius
      Reecius November 4, 2012 10:31 am
      #

      Hahaha, so true! He deserves a place of infamy in the Night Lords!

  5. Captn Dees November 5, 2012 9:16 am
    #

    We laughed a lot in our game. The more I play this dex the more I think the Helldrake with the Baleflamer and all things Nurgle is pretty much where is at for better or worse.

    For the life of me I can’t figure out what GW is thinking for most of the cult troops and mark/icons. It all seems like they are playing some other game… again.

    • Reecius
      Reecius November 5, 2012 12:39 pm
      #

      I hold out hope that they are good, and that there is a solid build in the Chaos dex, but it is just harder to see it than with other books. I want to make it happen actually using Chaos Marines, but that seems to just keep getting more difficult to pull off.

  6. jy2
    jy2 November 5, 2012 10:08 pm
    #

    This is what I am thinking of running at 1750 (my non-Epidemius chaos build):

    Typhus – 230

    18x Zombies – 82
    18x Zombies – 82
    18x Zombies – 82
    18x Zombies – 82
    17x Zombies – 78

    5x Bikers – MoN, 2x Plasmas, Veterans – 175
    5x Bikers – MoN, 2x Plasmas, Veterans – 175
    Heldrake – Baleflamer – 170

    5x Havocs – 4x Autocannons, Veterans – 120
    3x Oblits – MoN, Veterans – 237
    3x Oblits – MoN, Veterans – 237

    1750

    Yeah, it’s not a traditional CSM list due to the lack of any actual CSM troops. However, I fee the Chaos can be a good shooty army if you use enough screening units. And right now, I believe CSM has one of the best screening units in the game for their price.

    • Reecius
      Reecius November 6, 2012 12:18 pm
      #

      Zombies are quite the bargain, no doubt about it.

      That list looks pretty solid, actually. Do you have a plan for fighting Air Force armies? ALl you really have is the vector strike on the Drakes.

  7. D-ManA November 6, 2012 11:47 am
    #

    Looks to me that you guys are still trying to find you nitch for the csm dex. I ran an arihman thousand sons army this past weekend and did really well. Arihman, 3 units of 9 man tousand sons, 20 cultists, 2 heldrakes, 9 havocs with 4 autocannons, 3 oblits mark of tzeentch.

    • D-ManA November 6, 2012 12:07 pm
      #

      Thats a 2k list which can be adjusted to 1750

    • Reecius
      Reecius November 6, 2012 12:14 pm
      #

      How did you play it? Those 1k Sons are so expensive for what you get. What lists gave you trouble and which didn’t?

      • D-ManA November 7, 2012 10:18 am
        #

        The ability to give D3 units infiltrate helps get into rapid fire range with ap3 bolters on first turn. This changes the thought process of your opponent, and outflanking oblits can be a pain for armies that are set on the side edges. The oblits are also useful at taking out units that are hiding behind the aegis line. The army that gave me the most problem was eldar, they shut down my powers but in return i shut down his ap2 weapons with my 4+ invulns. We almost tied each other but i squeeked by with one point. Marines are a realy good matchup for my list and terminators go down with weight of fire. haven’t been able to go up against hord.

        • Reecius
          Reecius November 7, 2012 12:06 pm
          #

          I could see Eldar being tough as they are so mobile with so many high strength shots. Same with Dark Eldar. Mech Dark Eldar would probably be a nightmare for you.

          Marines though, yeah, I could see those tactics really working like a charm on Marines. I will pass this on to our teammate Cptn Dees who is having a tough go of it finding a way to make his very nice looking 1K Sons.

          • D-ManA November 7, 2012 2:07 pm
            #

            Ok cool, funny enough thou mech was not that much of a problem form me. At lest half my socerers got doombolt, S8 ap1 beam is not too shabby since you can infiltrate them, the sorcerers had melta bombs and the obliterators. Heres is my 2k list

            Ahriman

            8 thousand sons and aspiring sorcerer/melta bombs and rhino x 2

            8 thousand sons and aspiring socerer/melta bombs x 1

            20 Cultists with 2 flamers x 1

            Heldrake with baleflamer x 2

            9 Havocs with 4 Autocannons and veterans x 1

            3 oblits with Mark of Tzeentch and veterans x 1

            you can always drop ahriman for a socerer but you lose the guaranteed master of deception and i took mark of Tzeenthc with the oblits just for the Tzeentch theme even thou i didn’t do it for the havocs and cultists, if I had more points I probably would. A little tweeking and you could drop it down to 1750.

          • Reecius
            Reecius November 7, 2012 2:51 pm
            #

            Looks solid to me.

          • D-ManA November 7, 2012 2:09 pm
            #

            I forgot the Aegis defense line with quadgun

          • D-ManA November 8, 2012 8:26 am
            #

            Let me know if it works for your guys

          • Reecius
            Reecius November 8, 2012 12:02 pm
            #

            Will do!