Signals from the Frontline: 6th Edition, Forgeworld Rumors and New Releases

In this episode, Frankie and Reece further discuss 6th ed and the new Forgeworld releases along with some Forgeworld rumors.

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

6 Responses to “Signals from the Frontline: 6th Edition, Forgeworld Rumors and New Releases”

  1. Avatar
    Big Jim July 7, 2012 7:14 am #

    Good podcast, I know things have been a bit heated online. I do think it is a bit early to change the rules, one week in and all, but I also agree there are some things that affect balanced play in 6th. (if it seemed like I was coming at you online, it was never my intent)

    When I put on my dusty old tournament player hat, these are the things I see that may need addressing; in no particular order.

    Lack of anti-air availability

    Hammer and Anvil Deployment for the reasons you pointed out for sure

    Fortress of Redemption logistically is a nightmare, just ban it from tourneys

    The wound allocation is wonky I don’t envy tackling this beast

    No assaulting from reserves is just stupid; this is hands down the dumbest thing in 6th IMO (even my narrative games will be dumping this, cause it is anti-cinematic)

    Warlord traits are what they are, I can see dumping them

    Mysterious terrain, I can see dropping it like the fantasy guys did

    Mysterious objectives have no place in a tourney

    So those are the things I expect to see some sort of change or addressing once all you TO’s make your 2013 circuit tourney rules.

    I think you are in a great position with the BAO, being as you have so much time to prepare and make the right changes before the event.

    • Reecius
      Reecius July 7, 2012 5:26 pm #

      Hey Jim,

      No worries my friend, I didn’t think you were attacking me. I have thick skin for one, and understand very well that me saying things like I did in that article will polarize people. It doesn’t really phase me.

      So long as someone shares their opinions in a respectful manner, we can come to a compromise that makes everyone happy and often get better results.

      I had a chance to talk to someone in the mix on those rules, and I at least now understand why they made the decisions that they did. I still don’t agree with some of them (wound allocation, random charges and no assaulting out of reserves being the top offenders) but the rest of the game is quite fun. I think that this edition has the potential to be good for both the casual and competitive gamer. Time will tell, but I remain optimistic.

      I think the best thing we can do is to find ways to counter these silly rules within the rules, if not, then as a last resort we’ll start changing stuff for tournament play, but we really don’t want to do that.

  2. Avatar
    Aervyper July 7, 2012 7:50 am #

    If your tournament group is as organized, as you claim, then the whole mission should be a non point. If their is, let’s say, six tournaments working together then why not each of you make a mission and combine it into a PDF. I would love to see your guys missions as a geeky casual player. The only thing is that it is up to you guys to put in the legwork. I think their should be good consensus of what is ‘fair’.

    I would also suggest throwing out a list of what you guys are planning to alter. I just don’t envy you guys because you have to be gentle in your changes. An example is wound allocation just seems too unwieldy to fix without ticking e everyone off. It will be fun to watch. 6th edition is truly the dex of CHAOS…

    • Reecius
      Reecius July 7, 2012 5:30 pm #

      hahaha, you said it, Chaos indeed!

      Yeah, we had our big powwow today and pretty much everyone is in agreement to alter the rules as little as possible. We also agreed to wait to do anything until we get through the first year or so of events. After that, we will decide to move as a group (as much as possible, some of the guys see things differently) so that the tournaments will be as similar as possible to help make it easy for people to go from one to the other.

      It is a crappy position, because no matter what you do, someone gets PO’d! hahaha

  3. Avatar
    Aervyper July 7, 2012 11:02 am #

    One other small thing is special characters. The first model I bought way back in 4th edition was Shrike. The guy at the till gave me a funny look and told me that it was a useless model because tournaments don’t allow special characters as they are too unbalanced. How the winds of fate have changed.

    • Reecius
      Reecius July 7, 2012 5:31 pm #

      Yeah, no kidding. I love Shrike, he is one of my favorite SC’s because he is just cool, has a cool story and he is very good.

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