Signals from the Frontline: WargamesCon Recap, 6th ed Teasers

Signals from the Frontline: WargamesCon Recap, 6th ed Teasers, Press Play to Listen to the Podcast!


About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

14 Responses to “Signals from the Frontline: WargamesCon Recap, 6th ed Teasers”

  1. Big Jim June 27, 2012 9:51 am #

    It is fantastic to hear you guys being so very positive about 6th, it really is! No game is perfect, there will always be stuff that you don’t like, but like you pointed out it is best to focus on the good rather than the negative.

    I predict that we are heading into a golden age for 40k, where all types of players will be happy for the most part with the game as we see more and more 6th ed content out in the months/years to come.

    So keep up the good work guys and help the greater community see the light!


    • Reecius June 27, 2012 10:02 am #

      Yeah, after learning more of what I learned, I am very excite for what is to come. I think this will be a great time to be playing the game, honestly. Glad you liked it, Jim!

  2. Benji June 27, 2012 10:28 am #

    lol Achilles landraider, a place to dispose of excess haywire grenades….

    • Reecius June 27, 2012 10:41 am #

      Right? Haha, that thing will be WAAAAY easier to kill now.

  3. Gunzel June 28, 2012 12:35 am #

    Sounds like bullshit.

    An unnamed source (AKA the manager of your GW) told you that everything is going to turn out great, the codexes that have been broken for several years were all designed for Messiah Edition, Tyranids are going to be awesomesauce top tier despite us having seen almost all of the rules and none of them making Tyranids awesomesauce top tier, and that the people at GW Games Dev who are all known to not be competitive players suddenly… are.

    • Reecius June 28, 2012 9:17 am #

      Haha, glad to hear you’re staying positive! And no, my source was not a manager of gw. Just wait and see man, maybe my information will prove to be wrong but all of what I have been told from very connected sources makes me feel better about what’s to come. If you choose not to see it that way, fine. That is your choice.

  4. N.I.B. June 28, 2012 2:23 am #

    Unless the coming FAQ contains some serious love for Nids, things aren’t looking rosy for them. More shooting, Cover saves down to 5+, always measure distances, remove casualties from the front (can you say kiting?), random charge lenghts, Fleet is gone (average charge lenghts nerfed), Instant Death worse for T4 models worse than ever because of nerfed cover, missile spam better than ever (can even upgrad to shoot down Fliers), no charging for Outflanking units, Genestealers completely boned.

    Eternal Warrior for MC’s wouldn’t help, it’s the T4 models that needs it to open up the 75% of the codex that aren’t deployed outside beer&pretzel games.

    • Reecius June 28, 2012 9:32 am #

      I disagree with you. I think nids will improve under these rules. Time will tell of course but so far I like what I see, not all of it, but most of it. Fleet is very useful, being able to reroll that charge goes a long way to avoiding that crappy roll or get that long charge. FnP got better for high toughness models as it is so much harder to get rid of now. The huge one though, is no fearless saves. That is a giant boost. 2+ tmc’s will be savage in combat and flying tmc’s will be huge assets as well. Reserves coming in on a 2+ on turn 2 is awesome with hive commander, possibly with a reroll. I never really outflanked steelers in the first place, I always found infiltrating to be better, but ymmv. Really, only time will tell, but I like what I see and I play nids. I do agree though, that the tough 4 bugs still struggle and that does stink.

      • Sean Ireland June 28, 2012 9:57 am #

        I agree, Nids are going be top tier again. The new assault rules should be a boon for them, and vehicles can now be glanced to death. I do think removing casualties from the front will hurt them, though I think playing a swarm lists will help negate some of this. Night fight’s bonus to saves in every game type? Yes please. The no fearless saves is clutch. Large swarm units will have to actually be killed. Nids are first on my list of collecting as soon as I get the rules down.

    • Reecius June 28, 2012 1:27 pm #

      Oh and, wait, you don’t think EW for Big Bugs would help……really? That alone would make Nids Tier 1.

      You are entitled to your opinion and I am not trying to attack you at all, just that as a Nid player that rule would make me cream my shorts.

      • Gunzel June 28, 2012 10:41 pm #

        You’re looking at it in a very narrow way.

        Yes, Eternal Warrior is a good rule to have. Yes, Tyranid Monstrous Creatures are mostly pretty good. Yes, putting EW on TMCs would make them even better.

        But the point is that Tyranid MCs are already worth taking *without* EW. Whether or not they have that rule they’re a functional component of our book.

        Our multiwound T4 stuff is *not* worth taking. If THEY got EW it would expand the Codex because a bunch of new stuff would become worth fielding, and mix up lists all over the place.

      • mercutioh July 2, 2012 9:09 am #

        yeah Nid Big Bugs with endurance is going to be INSANE. Regenerate on a 5+? AND I can’t one shot you….Ever….Holy crap these are the new tanks in 6th.

  5. 6th Street Alan June 28, 2012 7:09 pm #

    Getting Low on 6th Street boys!

    • Reecius June 28, 2012 7:30 pm #

      Hahaha, thanks for saving Frankie and I from slaying the dragon! haha

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