WargamesCon Tyranid List Ideas

Fee, Fi, Fo, Fum, I smell the blood of a Grey Knight!

Here’s a Nid List idea I’ve been batting around for Wargamescon.

Tyranids 2000 Pts
Unit Description Size Cost
HQ
Tervigon A.Glands, Poison 1 195
Tervigon A.Glands, Poison 1 195
Troops
Genestealers Poison 18 306
Genestealers Poison 18 306
Elites
Hive Guard 3 150
Hive Guard 3 150
Ymgarl 8 184
Fast Attack
Heavy Support
Trygon Prime, Adrenal 1 250
Trygon Prime, Adrenal 1 250
Totals 54 1986

This list borrows a lot of ideas from Cooper Waddell’s (Coop Nasty as we call him!) list that won KingdomCon with some ideas I’ve developed over the years playing my Nids.

Prior to the Grey Knights codex release I was playing Nids more than any other army and having a lot of success with them. I love to play the army! Much like Footdar and Crons, Nids require a great deal of unit synergy and overlapping threats to win. Plus, Nids have a lot of speed, deployment options and you get mad style points if you quick someone’s ass with the least represented army in the game right now. And if you can’t win in style, why win at all? I’m kidding of course, but it is so much more fun to play with less common armies.

I was playing a triple Trygon list to really good effect, and then Grey Knights came out and took a dump right on that army. Stupid Grey Knights!

Cleansing Flame also makes a lot of wave tactics a lot less viable for Nids. I was playing without Tervigons, and now with the preponderance of the boys in silver, you have to plan for it. What that means is Feel No Pain. That helps to mitigate the wounds caused by Cleansing Flame, and then the Steelers do their thing and rip the Purifiers to pieces.

2 Tervigons and 2 Trygon Primes mean I should be able to cover a lot of the board with Shadows, which helps a lot with mitigating  psychic powers.

The only real problem is a Paladinstar. My thinking is that I would either have to play to objectives and ignore it, or gang bang it in one mass assault with my entire army and see how the chips fell.

Grey Knights aside, this list has the tools to to a lot of damage to any other list baring a fast mechanized shooty army like Mechdar or Mech Deldar. Fortunately, those armies aren’t that common and I think I could trust to luck to not draw them. If I did, Mech Deldar would require some reserve tactics (Deep Striking and Out Flanking) to catch and kill them, and Mechdar would be a direct assault. They lack the firepower Deldar does, and as such I believe that in most cases, you could chase them into a corner and then destroy them in assault before they could do enough damage to you to take the teeth out of your army.

The other benefit of this list is its crazy low kill point count. 9 is nothing, and all of the KPs are tough to get. Without having seen the WargamesCon missions, I can’t see how much of an advantage this will be, but if the missions are like the BAO or Adepticon, KPs will factor into all or most of them.

The Hive Guard just rock, and if not for the game winning potential of the Ymgarls, I would take 3×3 of them. Ymgarls are just so, so good. Every game I play with them they have a HUGE impact, I love them. Long Fangs? Peace out. Psyfilmen? Later. Lootas? Bye bye. They just own the backfield and can be such an intimidating unit as well.

Trygons obliterate vehicles and 90% of the infantry in the game. Their speed and decent shooting, plus deep strike capability makes them really versatile. If not for the sea of force weapons I am sure to see at WargamesCon, I would take 3.

The big bricks of Steelers are the sort of Swiss Army Knife of the army. With FnP, they can go toe to toe with damn near anything, and they can hurt anything. A brick that big will have little trouble with anything, and being a scoring unit on top of everything else really makes them a threat. I will experiment with squad sizes, but so far I really like the big units as I get a lot of mileage out of FnP, and I can pull off multi-assaults easier.

Tervigons need no introduction. They’re awesome and can provide so much flexibility to an army. Expensive, but really powerful force multipliers. The ability to spawn troops means they can and will win you the game. Keeping them safe is a priority and I would only run 1 if not for the odds that going second, a smart player will smoke 1 too easily.

With the terrain we’re hearing about at WargamesCon I think playing a shooty army won’t be so bad, and honestly, I have never really had trouble with IG or Wolves with Nids. It’s always been fast, shooty armies and Grey Knights that are problematic. With practice, I am confident that I can take this army and whip some arse. Although, I got my butt handed to me with Nids at the Slaughter in Space last year, so I don’t want to be overconfident. I need practice against tough lists to really polish my skill set off against a wide variety of lists. I am still thinking about taking the Mighty, Mighty Footdar out again, but they lose a bit of steam at 2K. 1500pts is their sweet spot, and I like variety, so I am thinking bugs it will be baring some crazy missions.

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About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

13 Responses to “WargamesCon Tyranid List Ideas”

  1. Drew April 27, 2012 6:36 am
    #

    I don’t know if you accounted for it in your points, but you have to buy the catalyst upgrade for the Tervigons so they can dish out the FNP. Good luck with this list!

    • Drew April 27, 2012 7:39 am
      #

      Actually after checking the codex, you have to points for catalyst in there.

      • Reecius
        Reecius April 27, 2012 12:40 pm
        #

        Yeah, sorry, forgot to add it to the list, but I did pay the points =)

  2. FacePuncher April 27, 2012 7:20 am
    #

    Looks bad ass man. This could win easy. I was disappointed I didn’t get to play Coop at KC, but in reality…. I really wasn’t. As it turns out, a close-combat Necron army probably gets owned by the true cc masters. Too much backfield disruption and speed. To much rending. I like the low KP too. It has really helped me control games where I already have that win condition in the bag. Puts the onus on the opponent to make things happen.

    • Reecius
      Reecius April 27, 2012 12:42 pm
      #

      I was thinking the same thing. A low KP army means that that objective is most likely yours, and you only have to focus on a single objective.

      Your army would suffer a bit in combat with something that can dump wounds on you like Steelers, I think.

      I would loved to have seen your and Cooper’s game, though!

  3. Kingpin April 27, 2012 7:23 am
    #

    I think we all need to see a batrep with it 😉

    • Reecius
      Reecius April 27, 2012 12:42 pm
      #

      Definitely!

  4. Defeatmyarmy April 27, 2012 11:00 am
    #

    Dont Tyranids have some kind of anti psyker unit? You would have to cut some points somewhere, but I think with all the GK players entering the tournaments, you need something to counter their “special” powers. Otherwise some matches could end up like: “Ok I hammerhand and hit with 3 attacks, I roll a 6! Your trygon dies and I now have full control of the objective.” GK seem to have no weakness against any army except themselves.

    • Reecius
      Reecius April 27, 2012 12:43 pm
      #

      You’re right, they do. Any unit that is synapse also has Shadows in the Warp, which allows them to force psykers within 12″ to roll 3D6 for tests and add them, perils on double 1’s or 6’s.

  5. FacePuncher April 27, 2012 2:39 pm
    #

    I really want to run some practice games against Nids. One of the crappy things about the internet hate is that not enough people play them. I have only played a handful of games against them. and even less of those were against good players. I don’t really know how to play against them as well as I should. I will be by tomorrow to paint and drink beer all day. Need to put in an order for those new spyders. Not that there is anything wrong with my “sea turtle” spyders. Thats some high level conversion sauce……

    • Reecius
      Reecius April 27, 2012 7:20 pm
      #

      Yeah dude, I’ll be here. I will bust out the bugs if you want to get some practice, no doubt.

  6. Kralizak April 27, 2012 8:05 pm
    #

    The only possible problem i see is the lack of objective holding units. Granted, each Genestealer unit can and will hold an objective at the end, but unless your other units are contesting objectives they will probably have more than you…unless you kill all their holding units 😀

    I’m going to start building towards this, I need some direction for my army and this looks great.

    -Tyranid twin

    • Reecius
      Reecius April 27, 2012 10:03 pm
      #

      Hey. Yeah, I agree on the scoring units. The plan with this list, is to poop out some Gants with the Tervigons when they can safely jump onto objectives and hide out. I used a list like this without the Tervigons pre-Grey Knights and it worked great! I then took a unit of 25 gants with an Alpha warrior to just sit on objectives, and it worked very well.

      Now though, and after seeing Coop Nasty kick ass with a similar list, I think you can get it down with brute force and clever use of Tervigons. If you play any games with the list, or something like it, please let us know! The more data the better. I will play this list soon in a Video Bat Rep, and we’ll put it through the paces against the nastiest lists and see if it can hold it’s own. I have no doubt it would walk through regular MEQ’s or Wolves though. It has all the right tools to smash them.