Signals from the Frontline: 6th Edition Thoughts, Scibor, Forgeworld, and Hotz new Releases, Black Templar Teaser, BAO News.

In this episode of Signals from the Frontline: Reece and Frankie talk about 6th Edition Thoughts, Scibor, Forgeworld, and Hotz new Releases, Black Templar Teaser, BAO News.


About Reecius

The fearless leader of the intrepid group of gamers gone retailers at Frontline Gaming!

15 Responses to “Signals from the Frontline: 6th Edition Thoughts, Scibor, Forgeworld, and Hotz new Releases, Black Templar Teaser, BAO News.”

  1. Trentat January 21, 2012 6:45 pm #

    Reecius, you said in the podcast that you think the new rules DISCOURAGE Deep-Striking?!

    Bro, you can make Engage moves after you Deep Strike!!!

    This single change does SO much to balance armies:

    -Chaos Daemons go from one of the worst armies to one of the best, especially with so many icons operating as beacons for later waves.

    -Tyranids suddenly have great anti-tank. Deep-Strike a Trygon within 8″ and Engage right into a tank and rip it to shreds. Or have a Mawloc tunnel up underneath them since they don’t suffer from Defensive Fire according to the 6th FAQ for Tyranids.

    -Shooting Terminators Deep-Striking suddenly become useful. Appear next to a unit. Engage into them getting 4 directed attacks with the Sgt’s Power Sword (2 base, +1 charging, +1 for his Storm Bolter being an Assault shooting weapon) after you maul that squad Consolidate and blast any other nearby squads with your shooting weaponry.

    Probably the scariest army with the changes to Deep Strike are Blood Angels. A Descent of Angels army backed up with Sanguinary Priests granting FNP Rigid Saves can weather most Defensive Fire and Engage a huge chunk of the enemy army. Dante leading an Honor Guard squad with Meltaguns and Powerswords can land right where you want them, Engage into a squad with 4 Power Sword attacks per Honor Guard and then use their Meltas to vaporise another unit. Brutal!

    LOVE these new rules!

    Hey, do you think you can devote an article/battle report/podcast to the Multi-Targeting mechanic? It’s a little confusing. I think since Dreadnought are only Multi-Targeting(1) that they have to stand Stationary to fire two weapons. Is this right? Or does Multi-Targeting(1) mean you get one shot AND one additional shot? It makes Hunter-Killer missiles on Ironclads pretty pointless if they have to stand still to fire both of them.

    • Reecius January 22, 2012 10:21 am #

      Daemons are a very powerful army now =)

      The thing is, EVERY unit in 12″ of the landing unit can shoot it (they can shoot at one unit that pops into range) which means a lot of units will not survive the deep strike.

      What you have to do to make deeps striking work is to have a LOT of things come in en masse. One’s and twos and the units will get destroyed before they can do anything.

      If you come in enough strength or with durable enough units (Fateweaver, for example) then you can do massive damage turn 1. It is gong to take some getting used to, for sure.

      And yeah, Dante will be awesome in the new rules with the change to ID and Deep Strike.

      And yeah, the video we’re working on that explains how a game turn works will cover multi-targeting, for sure!

    • Cody January 24, 2012 8:08 am #

      Don’t forget Deathwing! My friend and I played with these rules the other day (my IG vs. his DA Deathwing), and the new deepstrike rules made his Deathwing Assault (we played it conservatively, since the codex update doesn’t say how it works with Strike Forces) into a wrecking ball. Since my Russes could only inflict a single wound with defensive fire combined with his great saves let him soak up my fire and charge into first turn assaults. I routinely dealt with his deepstriking (through mishaps from him being too aggressive or shooting him up before he could get into assault), but the leaked rules let him get where he needs to be for maximum damage (5 man squads are easy to fit in without losing models to scatter, too). I used to walk all over him, but these new rules have made him kind of scary, even with all the other downfalls still present in his codex.

  2. Pascal Roggen January 22, 2012 12:54 am #

    hey trentat, you missed more carnage with dante in that example, after the destroy the vehicle they could, if the enemy appears within 3 inches, assault them too:).

    • Trentat January 22, 2012 1:28 am #

      Hahaha! Oh great googley-moogley, you’re right! >_<

      Oh, I forgot, "But moving the Assault Phase before the Shooting Phase is going to nerf the amount of damage units can do!"

      Suuure it will !

      • Reecius January 22, 2012 10:15 am #

        Yeah units can theoretically do MORE damage now. It affects different units differently of course, but some things like Tac Terminators got much better!

    • Reecius January 22, 2012 10:16 am #


  3. Rich with GSI January 23, 2012 8:50 am #

    Hey, you guys should put links to the products you talk about. Those mats sound cool gut they weren’t super easy to find due to the spelling. Great ‘cast though! Rich

    • Reecius January 24, 2012 10:35 am #

      Yeah, that is an excellent idea and we will do that going forward. They are called Hotz Mats if you’re still looking.

  4. Kasil January 24, 2012 12:20 pm #

    So, there is a rumor that BA could go to Chaos, eh? True or not, its interesting to think about. Would the traitorous turning of BA be second only to the Sons of Horus, given Sanguinius’ prior standing with the Emperor?

    Fluff aside, I am trying to imagine rules for Mephiston plus chaosy goodness. Think he and a bloodthirster would hang out on the weekends?

    • Trentat January 24, 2012 8:55 pm #

      This will NEVER happen. Having worked for GW for 15+ years I can tell you that the company culture of GW staffers, especially GW Retail, equate themselves to Blood Angels. A lot of the staff training has an almost quasi-military edge to it and borrows heavily from the duty bound background of Space Marines, especially the Blood Angels. (Didn’t you ever wonder why their staff shirts are red?) The duty to the Imperium is their metaphor for “Devotion to the Hobby” – meaning behind everything should lie the question, “is what I’m doing best for the hobby (and thus the company)?” To have the greatest chapter fall to heresy would confuse that and rob GW Training of a commonality that any new staffer can share.

      The Blood Angels are to GW, what Mickey Mouse is to Disney.

      And like Harlan Ellison says, “NOBODY f*cks with the mouse!”

      • Reecius January 24, 2012 10:44 pm #

        Yeah, I didn’t believe it either. I think it would make for a great plot twist from a story perspective, but it just doesn’t make sense from a business perspective for the reasons you stated and that it would piss off the customers.

        Now, I could see a successor chapter going rogue as that would be a great twist too, and it would be a lot safer for GW.

      • Kasil January 25, 2012 6:58 am #

        I am ok with BA being a VERY loyal chapter, I just thought it was interesting to think about (especially the OP Mephiston part- his model would have to cost 400 points).

        I didn’t know that BA was so very near and dear to GW though, that is interesting.

  5. ryan scott January 25, 2012 9:10 pm #

    What u mean GW likes blood angels the most. Every one knows theat Russ was the emperors favorite.

    • Reecius January 25, 2012 9:58 pm #

      Or the UltraSmurfs? I always felt like they were GW’s favorites.

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