Necrons this week! Well, Necron I should say, as they only have a single unit.
Imperial Guard review here.
Space Marine review here.
Chaos review here.
So, I am tired, we’ve been crazy busy and the shop is closed, so today, Necrons! They only have one unit in this book, so this will be mercifully quick and I can scoot off to bed!
So what did they get?
So, besides a really cool model, what does this guy bring to the table?
He costs 205pts, and has a nice statline. WS and BS of 4, but str6 and toughness 7 with 5 wounds. He also has a 3+, and initiative 4 as well as 4 attacks.
In typical Necron fashion, he is pretty hard to kill. Beyond 5 tough 7 wounds, he is also more resilient to poision attacks, only every being wounded by them on a 6, regardless of what they would normally wound him on. Ouch. This makes him so much tougher than other MCs. I can hear Dark Eldar Venom Spam players crying from here! My Nids are a bit upset too, to be honest!
He is also very mobile, with fleet, move through cover and hit and run.
Lastly, he gains 2 attacks on the charge as opposed to 1, and has night vision….as well as an obscure refernce to being able to charge without requiring LoS. A hint of things to come in 6th ed, perhaps?
As for shooting, it is incidental at best with two Gauss Flayers (standard Necron Warrior weapon) and I don’t see this guy shooting them very often in favor of fleeting.
Final Verdict: On the whole, a great assault unit for the Crons. He is fast, tough, hits hard and without hesitation I would bring this guy to a big event. With hit and run and all of the other cool abilities he has, this guy is very versatile. I would even consider dropping a unit of Spyders in our Scarab Farm list for one of these.
*Also, Rantimus, a reader of ours from down under, has reported using this beastie in practice and says it is gross how good it is. Thanks for the input, Rantimus!