Video Battle Report: Stormlord Scarab Farm Nercons vs. Mech Vet IG

Here we see how powerful a Necron list can be. This battle report isn’t completely indicative of what you should expect for reason that will be evident during the report, but I honestly don’t think the results would have been a lot different unless Will had stolen the initiative.

Enjoy!

Necrons:

Stormlord Scarab Farm Necrons 1850pts

HQ

Imotekh 1 225

Cryptek Chronomotron 1 40

Zandrekh 1 185

Lord Scythe, Scarabs, Orb 1 90

Troops

Warriors 20 260

Ghost Arc 1 115

Warriors 5 65

Elites

Fast Attack

Scarabs 10 150

Wraiths Whip Coils 6 270

Heavy Support

Spiders 3 150

Spiders 3 150

Spiders 3 150

Totals 55 1850

 

Imperial Guard

Mech Vets 1850pts

HQ

CCS Meltas x 4, Chimera 1 145

Troops

Veterans P.Gun x 3, L.Cannon, Chimera 11 190

Veterans P.Gun x 3, L.Cannon, Chimera 11 190

Veterans P.Gun x 3, L.Cannon, Chimera 11 190

Veterans P.Gun x 3, L.Cannon, Chimera 11 190

Elites

PBS 8 80

Fast Attack

Vendetta 1 130

Vendetta 1 130

Vendetta 1 130

Heavy Support

Manticore 1 160

Manticore 1 160

Hydra 1 150

Totals 59 1845

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About Reecius

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24 Responses to “Video Battle Report: Stormlord Scarab Farm Nercons vs. Mech Vet IG”

  1. Rantimus November 23, 2011 3:35 am
    #

    Not much to say but WOW, smashed!!!

    • Reecius
      Reecius November 23, 2011 11:42 pm
      #

      Yeah, that was a pretty brutal game!

  2. Lucas November 27, 2011 8:56 am
    #

    Love the reports, quick question though. Why did you run the lord with an orb when Zandrekh already has an orb? Just a back up?

    • Reecius
      Reecius November 27, 2011 9:33 pm
      #

      On our first read through we missed that he had one. We have since dropped the Orb for two psychic defense upgrades for the Spiders.

  3. Brian B (aka. Maelstorm) November 27, 2011 12:00 pm
    #

    I’ve been playing an aggressive variant close to this list with amazing success against tournament GK, BA, IG, Vanilla Marines and last night, Eldar – All using random Battle Missions.

    1,850 Necrons
    Imotekh The Stormlord
    4x Necron Lords w/Warscythe
    10x Immortals
    10x Immortals
    10x Warriors
    10x Warriors
    8x Canoptek Scarabs
    8x Canoptek Scarabs
    7x Canoptek Scarabs
    Monolith
    3x Canoptek Spyders
    3x Canoptek Spyders

    Add 3 Scarab bases to each of the 2-8x units at the top of turn 1 and agressively turn them loose. The unit of 7 can be moved forward as a second wave so that you can keep the Spyders 6″ behind them to add 6 bases on Turn 2 before they assault as well. 22 Scarabs assault on turn 1 with an additional 13 Scarabs hitting the lines on turn 2. With the Tomb Spyders running within 6″ of a trailing scarab base to add another 6 on turn 3.

    Press hard on turn 1 to put the opponent on their heels and they might recover in time to get double-tapped by Necron Troops and hit by the Monolith.

    I’ve also had excellent success using the following aggressive list – assaulting on turn 1 (Battle Missions).
    Imotekh The Stormlord
    10x Immortals
    10x Immortals
    10x Warriors
    10x Warriors
    10x Scarabs
    10x Scarabs
    10x Scarabs
    Monolith
    Monolith
    3x Tomb Spyders

    This list can easily be tweaked by removing 1 Monolith and adding 3x Tomb Spyders and a Cryptek Harbinger of Eternity with Chronometron to give Imotekh re-rolls each turn.

    • Reecius
      Reecius November 27, 2011 9:35 pm
      #

      That looks like a great couple of lists. We have been having a ton of success with our Scarab Farm list as well, and have put it through the paces against some top notch lists and have yet to find it wanting. How do you like the Immortals? We haven’t been finding them to work so well. And what are you equipping them with?

      • Brian B (aka. Maelstorm) November 27, 2011 10:28 pm
        #

        The Immortals are better at wounding (Str 5) and making armour saves (3+). I pull them forward with the Monolith(s) to put them in place to double-tap units I hit with the Monoliths Gauss Fux Arc or Particle Whip – together they wear down a unit in the same turn I’ll stretch the scarabs to tie them up with assault or multi-assault. I’ve buried a Power weapon in each unit to give them a counter-punch if they get assaulted. If I need a cannon-fodder unit to speed bump/set-up the enemy I’ll pull forward a Warrior group instead. We play battle missions constantly – having 4 scoring units helps!

        I’m using my old Necron Pariahs (painted ceramic white) as the Necron Lords with Warscythes.

        • Reecius
          Reecius November 28, 2011 12:29 am
          #

          Nice! We’ll have to try that out. Have you used mind shackle scarabs yet? They are amazing in our experience, they really help to mitigate the Crons’ weakness to assault.

  4. Lucas December 2, 2011 8:24 pm
    #

    I’m pretty sure you can’t have more than 10 men in a ghost arc. Is it just there to hang back?

    • Reecius
      Reecius December 3, 2011 12:38 am
      #

      Hey Lucas, you can still take the Ghost Ark, even if the squad can’t fit into it. It rides near the squad to support them.

  5. josh December 12, 2011 5:44 pm
    #

    This list looks dirty. But no A-Barges? I think im going to try this list out with replacing The wraiths with 2 A barges and some more warriors opinions?

    • Reecius
      Reecius December 16, 2011 1:25 pm
      #

      You couldn’t take the Spiders though, which is the only problem.

  6. madival December 12, 2011 9:28 pm
    #

    Cause a barges compete with spyders for heavy spots. Spyders> barges. It’s what makes the list work.

  7. Rathstar December 13, 2011 2:54 am
    #

    Hi,

    I’m concerned that the only competitive lists or lists that are winning games are ones that rely on 20-30 scarabs and at least 3 (if not 6-9) spyders. Do people think necrons can do a competitive list without at least a small scarab farm ?

    That’s a good challenge, can we see a Necron battle report with the strongest list possible that doesn’t include scarabs, or are they the must have unit ?

    Below is the current list I’m building towards, what do you guys think ? I’ve just got the annihiliation barges to build (until then I’m using a 6th wraith, mindshackle scarabs on the overlord and 2 x 5 flayed ones, while seperating the spyders into 3 seperate units).

    Overlord – 100
    Warscythe
    Command Barge – 80

    Destroyer Lord – 160 (joins wraiths)
    2+ save, Mindshackle.Scarabs

    9 Immortals (Tesla Carbines) – 153

    9 Immortals (Tesla Carbines) – 153

    8 Warriors – 104
    Cryptek, Harbringer of Destruction, Solar Pulse – 55

    5 Warriors – 65
    Cryptek*, Harbringer of Destruction – 35

    5 Warriors – 65
    Cryptek*, Harbringer of Destruction – 35

    8 Scarabs – 120

    8 Scarabs – 120

    5 Wraiths – 175

    Annihilation Barge – 90

    Annihilation Barge – 90

    3 Spyders – 150

    Total: 1750pts, 68 models, 13 Kill Points
    * Crypteks sometimes join the immortals allowing the small warrioir squads to go into reserve.

  8. madival December 13, 2011 8:56 am
    #

    Your kill points are horrendously easy to get, your army is slow and your troop selection small

  9. Darryl December 13, 2011 9:02 am
    #

    I feel the same way. After using annihilation barges i’d much rather use those than mass spiders, because to be honest if you get 1 or 2 6’s you’re going to shred any troop in the game. I like that you still have the 3 spiders along with the A-Barges I usually play 1850 so i’m going to try this list out adding more warriors and switch the crypts with lords w/ orbs. Looks solid to me, other than from what i’ve seen the spyder farm is an all out thing so idk about just bringing 3.
    Or… I’ve had a lot of luck with a unit of immortals, cyptek w/ VoD and appearing behind gun lines and shreding them to pieces Tau, IG ext

    • Reecius
      Reecius December 15, 2011 7:28 pm
      #

      We like A> Barges a lot too, but the power the Scarab/Spiders brings to the list against Mech lists (most common opponent in your average tournament) is such an overpowering advantage.

  10. Darryl December 13, 2011 9:29 am
    #

    I’d drop the destroyerlord/overlord for Imotekh/Cryptek Chronomotron too

  11. Darryl December 13, 2011 11:00 pm
    #

    Not to spam this thread, but i was thinking about trying this out for 1850. Comments?

    HQ
    Imotekh 225
    Zahndrekh 185
    Cryptek (eternety) 25
    -Chrom 15
    Lord 35
    -Rez orb 30
    -Mindshackle 15
    Lord 35
    -Mindshackle 15
    -580-
    Troops
    12 Warriors 156
    12 Warriors 156
    6 Warriors 78
    -Ghost ark 91
    6 Warriors 78
    -Ghost ark 91
    -550-
    Fast
    Scarabs x5 75
    Scarabs x5 75
    Heavy Des x3 240
    -390-
    Heavy
    A Barge x2 180
    Spiders x3 150
    -330-

    –1850–

    • Reecius
      Reecius December 15, 2011 7:27 pm
      #

      I think that list may be a bit top heavy in the HQ section. Those troop squads are a little thin and may get wiped quickly. I would also make the two squads of scarabs into one squad. Other than that, it looks like a great list and I think you will have a lot of fun with it.

  12. josh December 16, 2011 9:29 am
    #

    Very true, I dropped Imotekh and picked up one more H destroyers and put the rest in warriors.

    • Darryl December 16, 2011 9:31 am
      #

      Very true, I dropped Imotekh and picked up one more H destroyer and put the rest in the warriors.

      • Reecius
        Reecius December 16, 2011 1:26 pm
        #

        Imotekh is a big points sink and a bit of a gamble, but he defends the Scarabs while they are small and weak, plus his lightening can go bananas, which is why we like him so much. It’s a tough choice to cut him.

  13. Azrael93 December 28, 2011 5:22 am
    #

    the intial list is illegal with 3 HQ choices, Stormlord, Nemessor, and the lord.

    Only vargaurd obryn is a free slot with nemessor